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icculus.org git repositories - divverent/nexuiz.git/log
esteel [Fri, 9 Jan 2009 13:35:39 +0000 (13:35 +0000)]
do not display the team size hint if YOU are in the spectator team
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5466
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esteel [Fri, 9 Jan 2009 13:25:24 +0000 (13:25 +0000)]
fix the team size hint, stupid me
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5465
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esteel [Fri, 9 Jan 2009 12:37:54 +0000 (12:37 +0000)]
unbalanced teams take THAT!!!!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5464
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esteel [Fri, 9 Jan 2009 00:30:24 +0000 (00:30 +0000)]
slight improvements
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5463
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esteel [Thu, 8 Jan 2009 22:06:19 +0000 (22:06 +0000)]
fix makefile for phony pk3 even more
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5462
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esteel [Thu, 8 Jan 2009 21:57:04 +0000 (21:57 +0000)]
fix makefile for phony pk3
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5461
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esteel [Thu, 8 Jan 2009 21:44:40 +0000 (21:44 +0000)]
some rewording and restructuring to make server/readme.txt have an better flow
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5460
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div0 [Thu, 8 Jan 2009 20:23:38 +0000 (20:23 +0000)]
fix the last change
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5459
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div0 [Thu, 8 Jan 2009 20:17:56 +0000 (20:17 +0000)]
remove these dprints :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5458
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div0 [Thu, 8 Jan 2009 20:14:24 +0000 (20:14 +0000)]
keyhunt: don't assign keys while waiting for game start
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5457
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esteel [Thu, 8 Jan 2009 19:03:10 +0000 (19:03 +0000)]
spam spam spam
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5456
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div0 [Thu, 8 Jan 2009 18:18:10 +0000 (18:18 +0000)]
menu rearrangements
item_respawn effect more particles
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5455
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div0 [Thu, 8 Jan 2009 14:46:18 +0000 (14:46 +0000)]
only show errors about broken func_rotatings ONCE; make dynlight and SolidBSP triggers no longer MOVETYPE_PUSH (why were they?)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5454
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div0 [Thu, 8 Jan 2009 13:02:10 +0000 (13:02 +0000)]
cvar cl_taunt_directional
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5453
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div0 [Thu, 8 Jan 2009 10:43:15 +0000 (10:43 +0000)]
headphone friendly mode
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5452
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div0 [Thu, 8 Jan 2009 10:42:26 +0000 (10:42 +0000)]
make ONLY taunts use ATTN_MIN (sorry)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5451
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esteel [Thu, 8 Jan 2009 10:33:26 +0000 (10:33 +0000)]
make those buttons a bit easier to understand
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5450
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div0 [Thu, 8 Jan 2009 09:00:07 +0000 (09:00 +0000)]
delay taunts by 1 second
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5449
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div0 [Thu, 8 Jan 2009 08:46:16 +0000 (08:46 +0000)]
slightly reduced CR reload time to be exactly 2 shots
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5448
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div0 [Thu, 8 Jan 2009 08:11:23 +0000 (08:11 +0000)]
typo fix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5447
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div0 [Thu, 8 Jan 2009 08:09:14 +0000 (08:09 +0000)]
draw players from their teams
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5446
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div0 [Thu, 8 Jan 2009 07:41:19 +0000 (07:41 +0000)]
parse team numbers too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5445
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div0 [Thu, 8 Jan 2009 07:30:40 +0000 (07:30 +0000)]
reformat qcstatus explanation
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5444
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div0 [Thu, 8 Jan 2009 07:25:45 +0000 (07:25 +0000)]
new cvar g_full_getstatus_responses to annoy qstat with full status info ;)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5443
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esteel [Thu, 8 Jan 2009 01:46:14 +0000 (01:46 +0000)]
minor highlight/color changes for the new menuskin
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5442
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esteel [Thu, 8 Jan 2009 01:20:24 +0000 (01:20 +0000)]
menu skin by FraNcoTirAdoR
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5441
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div0 [Wed, 7 Jan 2009 20:24:47 +0000 (20:24 +0000)]
more rainbow power
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5440
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div0 [Wed, 7 Jan 2009 19:41:15 +0000 (19:41 +0000)]
seeker: MF_ROCKET, not EF_ROCKET
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5439
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div0 [Wed, 7 Jan 2009 17:16:08 +0000 (17:16 +0000)]
physics: sv_accelerate from 10 to 8, as it indeed causes a minor misprediction the higher it is
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5438
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div0 [Wed, 7 Jan 2009 12:48:48 +0000 (12:48 +0000)]
try to make it use the default value of a cvar if it is not defined (sentcvar)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5437
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div0 [Wed, 7 Jan 2009 11:43:20 +0000 (11:43 +0000)]
more new sounds by tenshihan :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5436
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div0 [Wed, 7 Jan 2009 11:41:47 +0000 (11:41 +0000)]
cvars list update
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5435
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div0 [Wed, 7 Jan 2009 10:33:10 +0000 (10:33 +0000)]
uups :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5434
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div0 [Wed, 7 Jan 2009 10:14:41 +0000 (10:14 +0000)]
a new string rewriting command :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5433
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div0 [Wed, 7 Jan 2009 08:55:49 +0000 (08:55 +0000)]
cl_hitsound + some menu changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5432
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div0 [Wed, 7 Jan 2009 08:07:10 +0000 (08:07 +0000)]
play taunts directionally
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5431
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div0 [Tue, 6 Jan 2009 22:23:06 +0000 (22:23 +0000)]
csqc: send origin only when needed in WP sprites (shouldn't change much)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5430
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div0 [Tue, 6 Jan 2009 21:08:42 +0000 (21:08 +0000)]
sorry, I apparently broke bloodprison... so committing a fix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5429
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div0 [Tue, 6 Jan 2009 20:48:20 +0000 (20:48 +0000)]
slightly less sideways friction feels better
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5428
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esteel [Tue, 6 Jan 2009 20:17:53 +0000 (20:17 +0000)]
only announce X frags left if there actually is an limit. fixes the "fraglimit 0 + selfkill = 1frag left message"
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5427
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div0 [Tue, 6 Jan 2009 15:06:44 +0000 (15:06 +0000)]
autotaunts by MirceaKitsune (using cl_autotaunt cvar)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5426
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div0 [Tue, 6 Jan 2009 13:59:45 +0000 (13:59 +0000)]
player physics:
accelerate: 5.5 to 10 (more control when walking, good for dodging shots)
friction: 5 to 7 (stopping faster when walking)
sideways friction: 0.3 to 0.4 (slightly more control when "cornering")
airaccel qw: 0.93 to 0.95 (more control when "braking" in air, slightly less forward acceleration)
Please test!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5425
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div0 [Tue, 6 Jan 2009 13:55:50 +0000 (13:55 +0000)]
make camping rifle damage just 80 (before: 90), and headshot 200 (before: 250)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5424
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esteel [Tue, 6 Jan 2009 13:22:54 +0000 (13:22 +0000)]
added userbind to drop flag/key with message and icon
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5423
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div0 [Tue, 6 Jan 2009 13:11:32 +0000 (13:11 +0000)]
+use also drops flag
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5422
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div0 [Tue, 6 Jan 2009 13:11:05 +0000 (13:11 +0000)]
allow flag dropping (UT had it always allowed, so it can't be that bad)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5421
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esteel [Tue, 6 Jan 2009 13:09:09 +0000 (13:09 +0000)]
made those two shell script have the executable flag
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5420
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div0 [Tue, 6 Jan 2009 13:08:41 +0000 (13:08 +0000)]
as r is no longer messagemode2, also bind z to it so it can be reached on german keyboards easier too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5419
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div0 [Tue, 6 Jan 2009 13:00:59 +0000 (13:00 +0000)]
update keybinds.txt to name all weapons on the keys
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5418
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div0 [Tue, 6 Jan 2009 12:37:03 +0000 (12:37 +0000)]
sounds...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5417
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div0 [Tue, 6 Jan 2009 11:44:55 +0000 (11:44 +0000)]
add mandelbrotsky to shaderlist
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5416
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div0 [Tue, 6 Jan 2009 09:54:46 +0000 (09:54 +0000)]
fix "loof" :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5415
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esteel [Tue, 6 Jan 2009 09:40:45 +0000 (09:40 +0000)]
changed to bind r reload (was messagemode2 before) which is pretty default in other games but i'm not yet totally sure how much people had liked the old bind
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5414
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esteel [Tue, 6 Jan 2009 09:34:56 +0000 (09:34 +0000)]
added reload to the input menu
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5413
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div0 [Mon, 5 Jan 2009 13:16:03 +0000 (13:16 +0000)]
oops... this line did nothing
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5412
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div0 [Mon, 5 Jan 2009 12:43:57 +0000 (12:43 +0000)]
make svnversion ignore modified flags in the script
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5411
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div0 [Mon, 5 Jan 2009 12:43:13 +0000 (12:43 +0000)]
oops, fixing typo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5410
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div0 [Mon, 5 Jan 2009 12:42:09 +0000 (12:42 +0000)]
Committing eggandbacon, so we have a "weapon zoo" map where they all can be tried out.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5409
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esteel [Mon, 5 Jan 2009 11:01:35 +0000 (11:01 +0000)]
changed escaping slightly
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5408
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div0 [Mon, 5 Jan 2009 11:01:28 +0000 (11:01 +0000)]
menu_slist_modfilter
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5407
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esteel [Mon, 5 Jan 2009 10:42:57 +0000 (10:42 +0000)]
renamed the "pro" mod to "havoc"
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5406
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div0 [Mon, 5 Jan 2009 10:40:41 +0000 (10:40 +0000)]
fix description
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5405
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div0 [Mon, 5 Jan 2009 10:37:32 +0000 (10:37 +0000)]
new entity trigger_gamestart that triggers once at startup
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5404
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div0 [Mon, 5 Jan 2009 08:47:18 +0000 (08:47 +0000)]
camping rifle: reload when selecting even if it's the only weapon you have;
impulse 20 = reload
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5403
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div0 [Mon, 5 Jan 2009 08:28:29 +0000 (08:28 +0000)]
crylink: make shot pattern variable according to shots count
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5402
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div0 [Mon, 5 Jan 2009 02:35:05 +0000 (02:35 +0000)]
rcon2irc: support a separate timeout for inter-packet waiting
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5401
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div0 [Sun, 4 Jan 2009 16:19:57 +0000 (16:19 +0000)]
decrease less fast
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5400
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div0 [Sun, 4 Jan 2009 15:36:43 +0000 (15:36 +0000)]
hook: subtract more ammo:
hook throwing = 2 cells
first 2 seconds are free
after that, remove 4 cells per extra second (in 0.25s intervals)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5399
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esteel [Sun, 4 Jan 2009 03:06:23 +0000 (03:06 +0000)]
PRO: removed three lines with userbinds to make default and pro use the same binds (and those three binds were already on some other keys and overwrote some others)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5398
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esteel [Sun, 4 Jan 2009 03:03:44 +0000 (03:03 +0000)]
changed the default PRO menu skin to "simplygray" as to make it standout visually
removed the line with sbar_hudselector 1 as defaultNexuiz uses the same one by now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5397
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div0 [Sat, 3 Jan 2009 22:07:28 +0000 (22:07 +0000)]
some spacer
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5396
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div0 [Sat, 3 Jan 2009 19:57:05 +0000 (19:57 +0000)]
fix func_snow (now really)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5394
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esteel [Sat, 3 Jan 2009 15:53:10 +0000 (15:53 +0000)]
also fix CR description in the html-file (it uses bullets, not cells)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5393
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div0 [Sat, 3 Jan 2009 15:40:41 +0000 (15:40 +0000)]
fix camping rifle spread (it now was too low on the secondary), fix pro
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5391
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div0 [Sat, 3 Jan 2009 14:21:35 +0000 (14:21 +0000)]
even less spread for CR secondary
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5390
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div0 [Sat, 3 Jan 2009 14:19:44 +0000 (14:19 +0000)]
fix CR description (it uses bullets, not cells)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5389
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div0 [Sat, 3 Jan 2009 13:54:24 +0000 (13:54 +0000)]
minor rearrangements
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5388
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div0 [Sat, 3 Jan 2009 13:44:04 +0000 (13:44 +0000)]
make r_subdivisions_tolerance saved
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5387
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div0 [Fri, 2 Jan 2009 20:37:11 +0000 (20:37 +0000)]
also fix snow
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5386
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div0 [Fri, 2 Jan 2009 20:36:36 +0000 (20:36 +0000)]
unbreak rain and pointparticles
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5385
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div0 [Fri, 2 Jan 2009 15:27:18 +0000 (15:27 +0000)]
turn off dynamic lights from the flag, they're irritating. It's much better without, much easier to see the color of the flag carrier
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5384
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div0 [Fri, 2 Jan 2009 15:23:16 +0000 (15:23 +0000)]
add a "crc16" rpn command
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5383
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div0 [Fri, 2 Jan 2009 15:10:10 +0000 (15:10 +0000)]
fix teh radio brlogen
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5382
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div0 [Fri, 2 Jan 2009 14:58:11 +0000 (14:58 +0000)]
add CSQC_FLAG_COLORCODES
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5381
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div0 [Fri, 2 Jan 2009 14:13:53 +0000 (14:13 +0000)]
compat pack update
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5380
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div0 [Fri, 2 Jan 2009 14:13:00 +0000 (14:13 +0000)]
hlac update
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5379
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div0 [Fri, 2 Jan 2009 12:11:59 +0000 (12:11 +0000)]
camping rifle: make reloading use an extra weapon frame (yes, the model does not support it yet)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5378
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div0 [Fri, 2 Jan 2009 11:37:06 +0000 (11:37 +0000)]
casings are cool and working, so why not enable them
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5377
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div0 [Fri, 2 Jan 2009 11:14:33 +0000 (11:14 +0000)]
slightly faster bullets
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5376
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esteel [Fri, 2 Jan 2009 04:14:12 +0000 (04:14 +0000)]
weaponlist has grown a bit too large, make dialog bigger to avoid the prio list being cut-off
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5375
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esteel [Thu, 1 Jan 2009 20:37:56 +0000 (20:37 +0000)]
fixed those two x++ warnings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5374
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div0 [Thu, 1 Jan 2009 18:59:25 +0000 (18:59 +0000)]
now that r_subdivisions work fine in the engine... a slider for r_subdivisions_tolerance!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5373
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div0 [Thu, 1 Jan 2009 18:37:30 +0000 (18:37 +0000)]
func_door_rotating update by RoKenn
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5372
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div0 [Thu, 1 Jan 2009 18:34:30 +0000 (18:34 +0000)]
DEATH TO ENT FILES'S RIGHTS
Please test if these BSPs actually work, and have no bugs. They should be fine, I tested some but not all of them.
Yes, the scaled maps should be working right too!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5371
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div0 [Thu, 1 Jan 2009 18:18:06 +0000 (18:18 +0000)]
YEAH! We can render patches at good quality again. No holes even if patchmeta isn't used in current DP!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5370
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div0 [Thu, 1 Jan 2009 17:12:18 +0000 (17:12 +0000)]
better keeplights handling
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5369
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div0 [Thu, 1 Jan 2009 13:05:55 +0000 (13:05 +0000)]
try to properly support "origin" brushes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5368
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esteel [Wed, 31 Dec 2008 13:49:34 +0000 (13:49 +0000)]
Greenmarine found a few typos
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5367
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esteel [Wed, 31 Dec 2008 13:33:04 +0000 (13:33 +0000)]
changed the AUTO-join button text a bit in hopes it will help people to realise they SHOULD use this one instead of the others. Too bad this is part of the menu code, not csqc so they will not see it before the next release
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5366
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esteel [Wed, 31 Dec 2008 12:00:01 +0000 (12:00 +0000)]
reset crifle bulletcounter on spawn, less annoying that way
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5365
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