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icculus.org git repositories - divverent/nexuiz.git/log
blackhc [Wed, 4 Aug 2004 17:14:10 +0000 (17:14 +0000)]
Fixing the CVS:
Bad line seperator \n\n\r instead of Unix \n (dankor probably used a bad CVS
client (possibly one that was compiled against cygwin?)).
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@170
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vermeulenl [Wed, 4 Aug 2004 07:25:36 +0000 (07:25 +0000)]
Basic health regeration change
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@169
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dankor [Sun, 1 Aug 2004 21:57:23 +0000 (21:57 +0000)]
Added a simle crouch slowdown code (needs testing in air/water/etc)
Quickly "fixed" a bag with weird player model tilting.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@168
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dankor [Sun, 1 Aug 2004 16:48:40 +0000 (16:48 +0000)]
Initial revision
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@164
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dankor [Sat, 31 Jul 2004 07:50:09 +0000 (07:50 +0000)]
Added bot aliases (bot_add, bot_add2, bot_kick, bot_cam, bot_wayedit)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@163
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dankor [Sat, 31 Jul 2004 07:46:22 +0000 (07:46 +0000)]
Added error.log to ignore
Added aliases.qc with functions for adding aliases
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@162
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dankor [Sat, 31 Jul 2004 07:45:08 +0000 (07:45 +0000)]
Add aliases binding (now, for [+-]crouch, can be used for addbot, removebot, etc)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@161
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dankor [Sat, 31 Jul 2004 07:24:06 +0000 (07:24 +0000)]
Added simple crouching. (use impulse 37 to crouch and 38 to uncrouch :))
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@160
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dankor [Fri, 30 Jul 2004 22:31:52 +0000 (22:31 +0000)]
Added a makefile
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@159
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dankor [Fri, 30 Jul 2004 22:11:26 +0000 (22:11 +0000)]
Still re-adding stuff
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@158
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dankor [Fri, 30 Jul 2004 22:08:26 +0000 (22:08 +0000)]
Re-add all files from scratch. Using fresh source from betaa.rar
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@157
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dankor [Fri, 30 Jul 2004 21:44:02 +0000 (21:44 +0000)]
Keep cleaning! :-]
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@154
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dankor [Fri, 30 Jul 2004 21:36:29 +0000 (21:36 +0000)]
keep removing old stuff
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@153
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dankor [Fri, 30 Jul 2004 08:40:34 +0000 (08:40 +0000)]
Removing old stuff
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@152
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dankor [Fri, 30 Jul 2004 08:38:40 +0000 (08:38 +0000)]
Removed old stuff
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@151
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dankor [Fri, 30 Jul 2004 08:31:15 +0000 (08:31 +0000)]
Removed old stuff. Will upload fresh.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@150
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dankor [Fri, 30 Jul 2004 08:28:16 +0000 (08:28 +0000)]
Test test test
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@149
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blackhc [Wed, 30 Jun 2004 16:31:45 +0000 (16:31 +0000)]
- Fixed a stupid bug which prevented ITEM_BUTTON_ACTION of being called.
- Added support for arrow gfx instead of text buttons to xplayer.menu
- Added Lee's todo list to A little todo list.txt (I hate this filename)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@148
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blackhc [Fri, 25 Jun 2004 12:54:39 +0000 (12:54 +0000)]
Fixed some bad item names, so the video menu works properly again.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@147
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blackhc [Sun, 9 May 2004 15:35:27 +0000 (15:35 +0000)]
Commented out some debug messages.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@146
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blackhc [Sun, 9 May 2004 13:50:56 +0000 (13:50 +0000)]
Menu is working better than ever before. Fixed hopefully most key bugs.
Removed full keyboard support. You need a mouse now for some things.
Still most of the keys are still supported and thus it works pretty well.
Rearranged the menu structure to work better (removed most uses of ITEM_REF).
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@145
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lordhavoc [Wed, 31 Mar 2004 05:16:06 +0000 (05:16 +0000)]
death code has been refactored
reorganized damage code (more flexible now)
gibbing works a lot better now
dying animations work now
player animations reorganized
added misc_teleporter_dest entity
made it easy to change PL_MINS/PL_MAXS without breaking things (spawn and teleport now adapt origins automatically to stay off the floor)
replaced player physics with a copy of dpmod's player physics
made dummies use player code (they flinch in pain and can be knocked around)
made dummy spawn impulse a cheat (sv_cheats 1 mode required)
fixed bot animations (they also now use the SV_PlayerPhysics function)
increased minimum damage to detonate projectiles to 5 (electro) or 10 (most others)
probably some other things I forgot to note down
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@144
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seienabunae [Fri, 19 Mar 2004 09:16:06 +0000 (09:16 +0000)]
Added .cvsignore
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@143
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seienabunae [Fri, 19 Mar 2004 08:28:25 +0000 (08:28 +0000)]
Added .cvsignore
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@142
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vermeulenl [Wed, 10 Mar 2004 05:23:10 +0000 (05:23 +0000)]
various changes to the health system, added secondary fire to rocket launcher, change the damages of grenades
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@141
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vermeulenl [Thu, 26 Feb 2004 02:16:02 +0000 (02:16 +0000)]
WEAPON ANIMATIONS
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@140
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vermeulenl [Tue, 24 Feb 2004 21:06:21 +0000 (21:06 +0000)]
small changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@139
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vermeulenl [Tue, 24 Feb 2004 20:59:13 +0000 (20:59 +0000)]
small changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@138
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vermeulenl [Tue, 24 Feb 2004 05:44:32 +0000 (05:44 +0000)]
tetris
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@137
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vermeulenl [Mon, 23 Feb 2004 06:26:08 +0000 (06:26 +0000)]
changed laser effect, rocket damage, laser damage, added some new sounds
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@136
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vermeulenl [Sat, 21 Feb 2004 08:08:32 +0000 (08:08 +0000)]
small mistake
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@135
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vermeulenl [Sat, 21 Feb 2004 08:05:26 +0000 (08:05 +0000)]
weapon changes, todo readme changed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@134
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blackhc [Sat, 14 Feb 2004 18:58:42 +0000 (18:58 +0000)]
The serverlist should work mostly now.
(for the svlist background picture download the gfx.zip)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@132
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vermeulenl [Thu, 12 Feb 2004 03:51:56 +0000 (03:51 +0000)]
temp change to fix railgun damage problems
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@131
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vermeulenl [Wed, 11 Feb 2004 08:25:18 +0000 (08:25 +0000)]
small changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@130
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vermeulenl [Wed, 11 Feb 2004 08:08:56 +0000 (08:08 +0000)]
trigger hurt done
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@129
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lordhavoc [Mon, 9 Feb 2004 08:26:49 +0000 (08:26 +0000)]
view tilt and tint from damage
death messages implemented
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@128
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lordhavoc [Mon, 9 Feb 2004 06:30:33 +0000 (06:30 +0000)]
check for players within radius 70 when choosing a spawn spot, not 32, this prevents spawn telefrags
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@127
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vermeulenl [Sat, 7 Feb 2004 01:35:34 +0000 (01:35 +0000)]
problems with caps and unix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@126
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vermeulenl [Tue, 3 Feb 2004 03:18:52 +0000 (03:18 +0000)]
basic changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@125
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vermeulenl [Sun, 1 Feb 2004 04:16:47 +0000 (04:16 +0000)]
I should really stop commiting everytime I do little tiny changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@124
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vermeulenl [Sun, 1 Feb 2004 03:56:56 +0000 (03:56 +0000)]
some grenade changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@123
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vermeulenl [Fri, 30 Jan 2004 08:01:23 +0000 (08:01 +0000)]
some uzi changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@122
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vermeulenl [Fri, 30 Jan 2004 06:13:03 +0000 (06:13 +0000)]
weapon changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@121
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vermeulenl [Mon, 26 Jan 2004 03:29:40 +0000 (03:29 +0000)]
A lot of very small things
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@120
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lordhavoc [Wed, 21 Jan 2004 09:26:28 +0000 (09:26 +0000)]
added func_bobbing and func_rotating (according to q3 specs), commented out func_train and replaced with a new q3 compatible version
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@119
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vermeulenl [Wed, 14 Jan 2004 07:39:02 +0000 (07:39 +0000)]
some small changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@118
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vermeulenl [Wed, 14 Jan 2004 07:38:38 +0000 (07:38 +0000)]
Added a bad todo list
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@117
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vermeulenl [Wed, 14 Jan 2004 07:14:50 +0000 (07:14 +0000)]
Added some new controls
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@116
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blackhc [Mon, 12 Jan 2004 20:32:49 +0000 (20:32 +0000)]
Fixed a bug in the menu hook - it allowed to send key events to the menu manager while the hook is active.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@115
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blackhc [Mon, 12 Jan 2004 20:23:32 +0000 (20:23 +0000)]
keys should work now, please test it
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@114
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blackhc [Mon, 12 Jan 2004 18:46:57 +0000 (18:46 +0000)]
Not finished yet.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@113
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vermeulenl [Thu, 1 Jan 2004 00:23:08 +0000 (00:23 +0000)]
new secondary fire for the electro
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@112
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vermeulenl [Sun, 28 Dec 2003 01:14:47 +0000 (01:14 +0000)]
blah
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@111
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blackhc [Tue, 16 Dec 2003 16:17:25 +0000 (16:17 +0000)]
The right map is loaded now - but there is still a solution for the bots needed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@110
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blackhc [Mon, 15 Dec 2003 18:38:10 +0000 (18:38 +0000)]
Map selection and singleplayer mostly done
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@109
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blackhc [Mon, 15 Dec 2003 18:36:19 +0000 (18:36 +0000)]
Added clip checking in m_processmouse and added most of the map selection stuff to mcustom.qc
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@108
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blackhc [Fri, 12 Dec 2003 16:56:16 +0000 (16:56 +0000)]
Add some stuff although its still in development :-(
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@107
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vermeulenl [Tue, 9 Dec 2003 03:35:42 +0000 (03:35 +0000)]
added some entities
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@106
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vermeulenl [Sun, 7 Dec 2003 23:14:36 +0000 (23:14 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@105
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vermeulenl [Sun, 7 Dec 2003 21:09:46 +0000 (21:09 +0000)]
spawning works now... kinda
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@104
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vermeulenl [Sun, 7 Dec 2003 01:37:38 +0000 (01:37 +0000)]
some basic changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@103
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vermeulenl [Sun, 7 Dec 2003 00:03:56 +0000 (00:03 +0000)]
change nex zoom, and adjusted some damages
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@102
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vermeulenl [Wed, 3 Dec 2003 05:41:23 +0000 (05:41 +0000)]
made mistake in weapons.qc
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@101
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vermeulenl [Wed, 3 Dec 2003 01:19:06 +0000 (01:19 +0000)]
todo list update, much better
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@100
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vermeulenl [Tue, 2 Dec 2003 22:19:15 +0000 (22:19 +0000)]
new laser, and changed the speed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@99
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vermeulenl [Mon, 1 Dec 2003 05:22:11 +0000 (05:22 +0000)]
secondary rocket fire, faster movement, higher jumping, and new animations
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@98
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lordhavoc [Mon, 1 Dec 2003 03:19:57 +0000 (03:19 +0000)]
marked two todo items as done (velocity for damage, blow away casings and gibs)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@97
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lordhavoc [Mon, 1 Dec 2003 03:08:28 +0000 (03:08 +0000)]
implemented damage force (knock gibs and casings around, blast players around, rocket jump, etc)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@96
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blackhc [Wed, 26 Nov 2003 20:58:08 +0000 (20:58 +0000)]
The color control menu should be finished now - the pattern should perhaps be adjusted a bit :-/
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@95
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blackhc [Sat, 22 Nov 2003 19:47:20 +0000 (19:47 +0000)]
Color menu done mostly
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@94
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blackhc [Fri, 21 Nov 2003 19:54:10 +0000 (19:54 +0000)]
Half of the cc menu done
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@93
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seienabunae [Wed, 19 Nov 2003 01:11:13 +0000 (01:11 +0000)]
Fixed a small bug with the +moveup/+movedown keys underwater
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@92
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vermeulenl [Mon, 17 Nov 2003 08:56:44 +0000 (08:56 +0000)]
supajoes new stuff
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@91
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blackhc [Tue, 11 Nov 2003 20:56:14 +0000 (20:56 +0000)]
Added the new sounds...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@90
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blackhc [Tue, 11 Nov 2003 20:28:42 +0000 (20:28 +0000)]
Another bugfix...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@89
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blackhc [Tue, 11 Nov 2003 20:20:53 +0000 (20:20 +0000)]
Fixed a bug
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@88
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blackhc [Sun, 9 Nov 2003 21:04:20 +0000 (21:04 +0000)]
Added the video menu + some bugfixes in the menu qc (nex qc is more up-to-date than the dp qc at the moment)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@87
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vermeulenl [Fri, 7 Nov 2003 03:00:43 +0000 (03:00 +0000)]
A lot of stuff
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@86
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vermeulenl [Wed, 5 Nov 2003 21:36:41 +0000 (21:36 +0000)]
Basic animation
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@85
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blackhc [Fri, 31 Oct 2003 21:46:31 +0000 (21:46 +0000)]
Added the main menu. Nex menu qc is still in sync with dpmod menu qc.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@84
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blackhc [Thu, 30 Oct 2003 22:05:53 +0000 (22:05 +0000)]
First commit (this actually is a copy of the dpmod qc from 30.10.03 22:55)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@83
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blackhc [Thu, 30 Oct 2003 21:58:10 +0000 (21:58 +0000)]
First commit (this actually is a copy of the dpmod qc from 30.10.03 22:55)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@82
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vermeulenl [Fri, 24 Oct 2003 04:18:53 +0000 (04:18 +0000)]
Got rid of CTF,
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@81
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seienabunae [Fri, 17 Oct 2003 23:52:12 +0000 (23:52 +0000)]
Fixed a small bug with the +moveup/+movedown keys underwater
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@80
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seienabunae [Thu, 16 Oct 2003 02:01:59 +0000 (02:01 +0000)]
Updated the todo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@79
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seienabunae [Thu, 16 Oct 2003 02:00:53 +0000 (02:00 +0000)]
You can now move shellcasings by hitting them with an explosion weapon, the hitscan weapons aren't working yet for some reason...
Updated to the current dpextensions.qc
Updated the todo
Some more small changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@78
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seienabunae [Wed, 15 Oct 2003 05:40:29 +0000 (05:40 +0000)]
Removed some silly tabs in todo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@77
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vermeulenl [Mon, 6 Oct 2003 22:28:27 +0000 (22:28 +0000)]
Tomaz
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@76
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vermeulenl [Sun, 21 Sep 2003 08:16:31 +0000 (08:16 +0000)]
player speed change
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@75
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vermeulenl [Sat, 20 Sep 2003 22:04:12 +0000 (22:04 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@74
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vermeulenl [Fri, 19 Sep 2003 08:19:02 +0000 (08:19 +0000)]
I forgot to add this
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@73
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vermeulenl [Fri, 19 Sep 2003 08:17:43 +0000 (08:17 +0000)]
I completely changed the physics. I did a bunch of other stuff that i forgot
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@72
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vermeulenl [Sun, 14 Sep 2003 16:48:34 +0000 (16:48 +0000)]
Small bug
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@71
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blackhc [Wed, 3 Sep 2003 14:08:50 +0000 (14:08 +0000)]
plasma function optimized (only one entity field is needed and think isnt called every frame)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@70
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electro_ben [Mon, 1 Sep 2003 14:14:27 +0000 (14:14 +0000)]
animated plasma ball
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@69
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vermeulenl [Mon, 1 Sep 2003 07:48:38 +0000 (07:48 +0000)]
For games over the net we can't have the players start with all the weapons :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@68
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electro_ben [Sun, 31 Aug 2003 04:11:50 +0000 (04:11 +0000)]
re-fixed target_push
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@67
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blackhc [Sat, 30 Aug 2003 19:58:01 +0000 (19:58 +0000)]
next/prev weapon fixed
(add loop counter)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@66
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electro_ben [Sat, 30 Aug 2003 11:33:53 +0000 (11:33 +0000)]
all q3 jumppads work properly now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@65
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