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icculus.org git repositories - divverent/nexuiz.git/log
div0 [Wed, 14 Jan 2009 12:18:12 +0000 (12:18 +0000)]
fixed the bug causing sv_cmd radarmap --trace take so long.
Please also test if shooting through walls with the camping rifle still works fine, as it uses the same code.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5518
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esteel [Wed, 14 Jan 2009 11:42:05 +0000 (11:42 +0000)]
g_maplist_votable 6 to have two rows full for maps, which looks better imo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5517
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div0 [Wed, 14 Jan 2009 10:12:06 +0000 (10:12 +0000)]
fix playerslots_active in rcon2irc
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5516
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div0 [Wed, 14 Jan 2009 09:07:30 +0000 (09:07 +0000)]
monster framework from dpmod
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5515
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esteel [Tue, 13 Jan 2009 21:04:36 +0000 (21:04 +0000)]
changed the teamsize marker to show to all teams except specs, but only show the "press F5" msg to the largest team(s)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5514
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esteel [Tue, 13 Jan 2009 20:38:37 +0000 (20:38 +0000)]
overhaul of the blueplastic skin
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5513
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mand1nga [Tue, 13 Jan 2009 19:46:53 +0000 (19:46 +0000)]
Added camera for demo playback.
Use camera_enable for testing
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5512
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div0 [Tue, 13 Jan 2009 19:13:56 +0000 (19:13 +0000)]
shuffle maplist only if requested
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5511
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div0 [Tue, 13 Jan 2009 19:12:12 +0000 (19:12 +0000)]
more file names
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5510
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div0 [Tue, 13 Jan 2009 19:09:21 +0000 (19:09 +0000)]
also check processed file names
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5509
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div0 [Tue, 13 Jan 2009 19:06:08 +0000 (19:06 +0000)]
remove a stupid debug print
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5508
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div0 [Tue, 13 Jan 2009 19:04:22 +0000 (19:04 +0000)]
fix bug regarding radarmapper usage message
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5507
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div0 [Tue, 13 Jan 2009 18:21:11 +0000 (18:21 +0000)]
fix the cause of radarmap --trace being too dark
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5506
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div0 [Tue, 13 Jan 2009 18:18:20 +0000 (18:18 +0000)]
fix some div0s in FullTraceFraction
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5505
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esteel [Tue, 13 Jan 2009 14:06:46 +0000 (14:06 +0000)]
added my help messages system so admins can easily provide players with some hints
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5504
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div0 [Tue, 13 Jan 2009 11:00:44 +0000 (11:00 +0000)]
damn typo :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5503
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div0 [Tue, 13 Jan 2009 10:55:31 +0000 (10:55 +0000)]
improve radarmap accuracy a little bit
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5502
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div0 [Tue, 13 Jan 2009 08:50:05 +0000 (08:50 +0000)]
more stuff to this :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5501
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div0 [Tue, 13 Jan 2009 08:26:58 +0000 (08:26 +0000)]
new options for radarmap: --block (default, old style), --trace (using traceline_inverted), --hqblock
--trace looks darker, as it uses the ACTUAL height of floors, and does not check block wise
--hqblock takes 4 times as long as --block, and should look almost the same normally
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5500
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div0 [Tue, 13 Jan 2009 07:53:15 +0000 (07:53 +0000)]
turn traceline_inverted into a tracebox_inverted function
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5499
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div0 [Tue, 13 Jan 2009 06:26:02 +0000 (06:26 +0000)]
entities.def update by RoKenn
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5498
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div0 [Tue, 13 Jan 2009 06:10:14 +0000 (06:10 +0000)]
can't fix this portal crash without additional info, but detect the bad condition and abort with a backtrace while keeping the server running. If anyone gets one of these backtraces, send it to me together with some lines of backlog.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5497
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m0rfar [Mon, 12 Jan 2009 15:29:35 +0000 (15:29 +0000)]
Better SpawnCasing origins on the 3 guns that use it.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5496
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div0 [Mon, 12 Jan 2009 09:17:42 +0000 (09:17 +0000)]
improved weapon stay mode so it no longer affects the porto
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5495
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div0 [Mon, 12 Jan 2009 09:10:27 +0000 (09:10 +0000)]
new mode: g_weapon_stay 2
players start with one ammo pickup full of ammo for each of the ammo types
picking up weapons won't gain any ammo at all
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5494
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div0 [Mon, 12 Jan 2009 07:28:31 +0000 (07:28 +0000)]
make projectiles support jumppads
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5493
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div0 [Sun, 11 Jan 2009 19:50:47 +0000 (19:50 +0000)]
actually stop the electro_fly sound
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5492
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esteel [Sun, 11 Jan 2009 17:35:58 +0000 (17:35 +0000)]
add netgraph to the menu
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5491
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esteel [Sun, 11 Jan 2009 17:23:58 +0000 (17:23 +0000)]
split an larger if test into several, fixed the team size hint for me
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5490
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div0 [Sat, 10 Jan 2009 20:29:41 +0000 (20:29 +0000)]
make sure the client doesn't load possible old .wav files
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5489
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div0 [Sat, 10 Jan 2009 20:26:59 +0000 (20:26 +0000)]
fix the file names in the compat pack builder
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5488
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div0 [Sat, 10 Jan 2009 20:24:12 +0000 (20:24 +0000)]
oggenc and loop properly the medplat wav files
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5487
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div0 [Sat, 10 Jan 2009 20:20:08 +0000 (20:20 +0000)]
use electro_fly for the secondary, not for the primary
oggenc these wav files
make them looped properly
make electro_fly 25 dB more silent
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5486
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div0 [Sat, 10 Jan 2009 20:03:46 +0000 (20:03 +0000)]
add a test csse for the blur: "blurtest" (only when compiled with -DBLURTEST)
example:
cl_cmd blurtest 1 100 0.3
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5485
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div0 [Sat, 10 Jan 2009 18:15:51 +0000 (18:15 +0000)]
make the Makefile always do update-cvarcount
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5484
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div0 [Sat, 10 Jan 2009 18:10:33 +0000 (18:10 +0000)]
make voice sounds a bit louder again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5483
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div0 [Sat, 10 Jan 2009 15:34:07 +0000 (15:34 +0000)]
cl_voice_directional (play all voices directioanlly)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5482
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div0 [Sat, 10 Jan 2009 15:05:47 +0000 (15:05 +0000)]
svc_stopsound; make sure exploding projectiles ALWAYS get their sound removed even if there is packet loss
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5481
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esteel [Fri, 9 Jan 2009 23:04:37 +0000 (23:04 +0000)]
fix voice flood protection
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5480
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esteel [Fri, 9 Jan 2009 22:00:57 +0000 (22:00 +0000)]
voice flood protection!!!\
update the cvar constatns for this protection and (im too lazy to seperate this) havoc had a weapons cvar missing
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5479
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esteel [Fri, 9 Jan 2009 21:58:39 +0000 (21:58 +0000)]
forgot this file when renaming Pro to Havoc
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5478
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div0 [Fri, 9 Jan 2009 20:14:28 +0000 (20:14 +0000)]
new toy: polycount.pl
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5477
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div0 [Fri, 9 Jan 2009 19:00:53 +0000 (19:00 +0000)]
do less audio spam for triggers that don't even respond to players
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5476
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div0 [Fri, 9 Jan 2009 16:50:53 +0000 (16:50 +0000)]
hooray! func_vectormamamam can now also project to planes, or to vectors!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5475
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tzork [Fri, 9 Jan 2009 16:45:52 +0000 (16:45 +0000)]
Turret should now work in ONS.
Updates to moving units.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5474
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esteel [Fri, 9 Jan 2009 16:45:04 +0000 (16:45 +0000)]
rip out the server side teamsize comlaining (bprint/centerprint) as the clientside hint should be enough now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5473
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esteel [Fri, 9 Jan 2009 14:47:51 +0000 (14:47 +0000)]
unneeded variable
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5472
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div0 [Fri, 9 Jan 2009 14:14:47 +0000 (14:14 +0000)]
rcon2irc status command fix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5471
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div0 [Fri, 9 Jan 2009 13:50:26 +0000 (13:50 +0000)]
func_fourier: default height now is 32
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5470
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div0 [Fri, 9 Jan 2009 13:47:37 +0000 (13:47 +0000)]
I meant: make func_train able to squish players
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5469
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div0 [Fri, 9 Jan 2009 13:47:12 +0000 (13:47 +0000)]
make func_train
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5468
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div0 [Fri, 9 Jan 2009 13:45:02 +0000 (13:45 +0000)]
new moving platforms func_vectormamamam (adds up origins of other movers) and func_fourier (adds up multiple sine waves).
Both can move a platform in a lissajous or circular pattern.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5467
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esteel [Fri, 9 Jan 2009 13:35:39 +0000 (13:35 +0000)]
do not display the team size hint if YOU are in the spectator team
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5466
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esteel [Fri, 9 Jan 2009 13:25:24 +0000 (13:25 +0000)]
fix the team size hint, stupid me
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5465
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esteel [Fri, 9 Jan 2009 12:37:54 +0000 (12:37 +0000)]
unbalanced teams take THAT!!!!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5464
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esteel [Fri, 9 Jan 2009 00:30:24 +0000 (00:30 +0000)]
slight improvements
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5463
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esteel [Thu, 8 Jan 2009 22:06:19 +0000 (22:06 +0000)]
fix makefile for phony pk3 even more
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5462
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esteel [Thu, 8 Jan 2009 21:57:04 +0000 (21:57 +0000)]
fix makefile for phony pk3
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5461
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esteel [Thu, 8 Jan 2009 21:44:40 +0000 (21:44 +0000)]
some rewording and restructuring to make server/readme.txt have an better flow
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5460
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div0 [Thu, 8 Jan 2009 20:23:38 +0000 (20:23 +0000)]
fix the last change
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5459
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div0 [Thu, 8 Jan 2009 20:17:56 +0000 (20:17 +0000)]
remove these dprints :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5458
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div0 [Thu, 8 Jan 2009 20:14:24 +0000 (20:14 +0000)]
keyhunt: don't assign keys while waiting for game start
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5457
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esteel [Thu, 8 Jan 2009 19:03:10 +0000 (19:03 +0000)]
spam spam spam
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5456
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div0 [Thu, 8 Jan 2009 18:18:10 +0000 (18:18 +0000)]
menu rearrangements
item_respawn effect more particles
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5455
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div0 [Thu, 8 Jan 2009 14:46:18 +0000 (14:46 +0000)]
only show errors about broken func_rotatings ONCE; make dynlight and SolidBSP triggers no longer MOVETYPE_PUSH (why were they?)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5454
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div0 [Thu, 8 Jan 2009 13:02:10 +0000 (13:02 +0000)]
cvar cl_taunt_directional
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5453
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div0 [Thu, 8 Jan 2009 10:43:15 +0000 (10:43 +0000)]
headphone friendly mode
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5452
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div0 [Thu, 8 Jan 2009 10:42:26 +0000 (10:42 +0000)]
make ONLY taunts use ATTN_MIN (sorry)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5451
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esteel [Thu, 8 Jan 2009 10:33:26 +0000 (10:33 +0000)]
make those buttons a bit easier to understand
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5450
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div0 [Thu, 8 Jan 2009 09:00:07 +0000 (09:00 +0000)]
delay taunts by 1 second
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5449
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div0 [Thu, 8 Jan 2009 08:46:16 +0000 (08:46 +0000)]
slightly reduced CR reload time to be exactly 2 shots
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5448
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div0 [Thu, 8 Jan 2009 08:11:23 +0000 (08:11 +0000)]
typo fix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5447
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div0 [Thu, 8 Jan 2009 08:09:14 +0000 (08:09 +0000)]
draw players from their teams
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5446
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div0 [Thu, 8 Jan 2009 07:41:19 +0000 (07:41 +0000)]
parse team numbers too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5445
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div0 [Thu, 8 Jan 2009 07:30:40 +0000 (07:30 +0000)]
reformat qcstatus explanation
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5444
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div0 [Thu, 8 Jan 2009 07:25:45 +0000 (07:25 +0000)]
new cvar g_full_getstatus_responses to annoy qstat with full status info ;)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5443
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esteel [Thu, 8 Jan 2009 01:46:14 +0000 (01:46 +0000)]
minor highlight/color changes for the new menuskin
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5442
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esteel [Thu, 8 Jan 2009 01:20:24 +0000 (01:20 +0000)]
menu skin by FraNcoTirAdoR
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5441
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div0 [Wed, 7 Jan 2009 20:24:47 +0000 (20:24 +0000)]
more rainbow power
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5440
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div0 [Wed, 7 Jan 2009 19:41:15 +0000 (19:41 +0000)]
seeker: MF_ROCKET, not EF_ROCKET
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5439
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div0 [Wed, 7 Jan 2009 17:16:08 +0000 (17:16 +0000)]
physics: sv_accelerate from 10 to 8, as it indeed causes a minor misprediction the higher it is
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5438
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div0 [Wed, 7 Jan 2009 12:48:48 +0000 (12:48 +0000)]
try to make it use the default value of a cvar if it is not defined (sentcvar)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5437
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div0 [Wed, 7 Jan 2009 11:43:20 +0000 (11:43 +0000)]
more new sounds by tenshihan :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5436
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div0 [Wed, 7 Jan 2009 11:41:47 +0000 (11:41 +0000)]
cvars list update
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5435
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div0 [Wed, 7 Jan 2009 10:33:10 +0000 (10:33 +0000)]
uups :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5434
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div0 [Wed, 7 Jan 2009 10:14:41 +0000 (10:14 +0000)]
a new string rewriting command :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5433
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div0 [Wed, 7 Jan 2009 08:55:49 +0000 (08:55 +0000)]
cl_hitsound + some menu changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5432
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div0 [Wed, 7 Jan 2009 08:07:10 +0000 (08:07 +0000)]
play taunts directionally
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5431
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div0 [Tue, 6 Jan 2009 22:23:06 +0000 (22:23 +0000)]
csqc: send origin only when needed in WP sprites (shouldn't change much)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5430
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div0 [Tue, 6 Jan 2009 21:08:42 +0000 (21:08 +0000)]
sorry, I apparently broke bloodprison... so committing a fix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5429
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div0 [Tue, 6 Jan 2009 20:48:20 +0000 (20:48 +0000)]
slightly less sideways friction feels better
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5428
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esteel [Tue, 6 Jan 2009 20:17:53 +0000 (20:17 +0000)]
only announce X frags left if there actually is an limit. fixes the "fraglimit 0 + selfkill = 1frag left message"
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5427
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div0 [Tue, 6 Jan 2009 15:06:44 +0000 (15:06 +0000)]
autotaunts by MirceaKitsune (using cl_autotaunt cvar)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5426
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div0 [Tue, 6 Jan 2009 13:59:45 +0000 (13:59 +0000)]
player physics:
accelerate: 5.5 to 10 (more control when walking, good for dodging shots)
friction: 5 to 7 (stopping faster when walking)
sideways friction: 0.3 to 0.4 (slightly more control when "cornering")
airaccel qw: 0.93 to 0.95 (more control when "braking" in air, slightly less forward acceleration)
Please test!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5425
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div0 [Tue, 6 Jan 2009 13:55:50 +0000 (13:55 +0000)]
make camping rifle damage just 80 (before: 90), and headshot 200 (before: 250)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5424
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esteel [Tue, 6 Jan 2009 13:22:54 +0000 (13:22 +0000)]
added userbind to drop flag/key with message and icon
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5423
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div0 [Tue, 6 Jan 2009 13:11:32 +0000 (13:11 +0000)]
+use also drops flag
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5422
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div0 [Tue, 6 Jan 2009 13:11:05 +0000 (13:11 +0000)]
allow flag dropping (UT had it always allowed, so it can't be that bad)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5421
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esteel [Tue, 6 Jan 2009 13:09:09 +0000 (13:09 +0000)]
made those two shell script have the executable flag
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5420
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div0 [Tue, 6 Jan 2009 13:08:41 +0000 (13:08 +0000)]
as r is no longer messagemode2, also bind z to it so it can be reached on german keyboards easier too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5419
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