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icculus.org git repositories - divverent/nexuiz.git/log
div0 [Sun, 15 Nov 2009 12:03:26 +0000 (12:03 +0000)]
way improved tuba config (also with keyboard support on bindmaps 3 and 4)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8286
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 14 Nov 2009 23:28:21 +0000 (23:28 +0000)]
fix typo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8285
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 14 Nov 2009 23:03:55 +0000 (23:03 +0000)]
sync extensions
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8284
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div0 [Sat, 14 Nov 2009 22:59:20 +0000 (22:59 +0000)]
match up documentation because it now uses double quotes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8283
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div0 [Sat, 14 Nov 2009 22:56:16 +0000 (22:56 +0000)]
document getextresponse
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8282
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div0 [Sat, 14 Nov 2009 22:25:17 +0000 (22:25 +0000)]
has_alpha function in autoshader.sh: also detect foo_alpha.jpg files
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8281
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samual [Sat, 14 Nov 2009 21:22:31 +0000 (21:22 +0000)]
physicsSamual.cfg: Change sv_accelerate value from 5.5 to 7
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8280
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fruitiex [Sat, 14 Nov 2009 20:28:58 +0000 (20:28 +0000)]
fix friendlyfire check in ca, add ca support for silvercity
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8279
f962a42d -fe04-0410-a3ab-
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lordhavoc [Sat, 14 Nov 2009 14:56:36 +0000 (14:56 +0000)]
enable spread on weapons
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8277
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 14 Nov 2009 09:03:49 +0000 (09:03 +0000)]
change a shot origin error to warning
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8276
f962a42d -fe04-0410-a3ab-
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fruitiex [Thu, 12 Nov 2009 19:34:24 +0000 (19:34 +0000)]
rcon2irc plugin: allow people to view who (tries to) log in to the irc admin feature
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8275
f962a42d -fe04-0410-a3ab-
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samual [Thu, 12 Nov 2009 17:17:43 +0000 (17:17 +0000)]
Update physicsSamual.cfg, and add sv_stopspeed to all config files --- Also add physicsLzd.cfg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8274
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div0 [Wed, 11 Nov 2009 21:05:30 +0000 (21:05 +0000)]
more fixing :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8273
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div0 [Wed, 11 Nov 2009 21:03:57 +0000 (21:03 +0000)]
add comment
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8272
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div0 [Wed, 11 Nov 2009 20:25:44 +0000 (20:25 +0000)]
oops, needed to lower tuba damage/force then :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8271
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div0 [Wed, 11 Nov 2009 20:24:43 +0000 (20:24 +0000)]
WAY better tuba thanks to CSQC magic.
Try exec input-tuba.cfg, then tuba_staccato, then play with MIDI keyboard. Now all I need is splitting up the tuba samples into start+loop- and end-files, and we can hold notes for any time we want :P but even now it's already way better, as you can hit notes at (almost) any speed you want. Still no polyphony yet, but CSQC side supports it :P
Also fix a warning in mathlib.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8270
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fruitiex [Wed, 11 Nov 2009 13:36:28 +0000 (13:36 +0000)]
clean up CA and add some standard CA stuff like starting with all weapons and ammo types (uses the balance cvars of lms), no friendly fire, no selfdamage
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8269
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fruitiex [Tue, 10 Nov 2009 21:29:50 +0000 (21:29 +0000)]
update cvar checksums
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8268
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fruitiex [Tue, 10 Nov 2009 21:28:20 +0000 (21:28 +0000)]
Commit the new clan arena mod, as well as make the unbalanced team nagger optional via a serverside cvar (default on). Also do tiny balance changes to the nexrun balance... again ;)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8267
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fruitiex [Tue, 10 Nov 2009 19:58:28 +0000 (19:58 +0000)]
REALLY fix it this time.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8266
f962a42d -fe04-0410-a3ab-
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fruitiex [Tue, 10 Nov 2009 19:48:21 +0000 (19:48 +0000)]
fix division by zero
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8265
f962a42d -fe04-0410-a3ab-
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fruitiex [Tue, 10 Nov 2009 05:01:40 +0000 (05:01 +0000)]
balance changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8264
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div0 [Mon, 9 Nov 2009 09:10:29 +0000 (09:10 +0000)]
more waits :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8263
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div0 [Mon, 9 Nov 2009 07:36:49 +0000 (07:36 +0000)]
better isnan()
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8262
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fruitiex [Mon, 9 Nov 2009 07:30:08 +0000 (07:30 +0000)]
flip column/row highligthing, remove the blinking text from warmup (accuracy panel)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8261
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div0 [Mon, 9 Nov 2009 07:25:55 +0000 (07:25 +0000)]
fix running guns
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8260
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 8 Nov 2009 19:54:24 +0000 (19:54 +0000)]
work around fteqcc bug
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8259
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 8 Nov 2009 19:30:32 +0000 (19:30 +0000)]
fix checkextension decl
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8258
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 8 Nov 2009 19:11:18 +0000 (19:11 +0000)]
remove debug print
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8257
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div0 [Sun, 8 Nov 2009 19:10:45 +0000 (19:10 +0000)]
make it work even if someone changes the files :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8256
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div0 [Sun, 8 Nov 2009 19:09:23 +0000 (19:09 +0000)]
logarithm
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8255
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samual [Sun, 8 Nov 2009 18:20:44 +0000 (18:20 +0000)]
g_nodepthtestitems -- Allows you to disable depth testing on items using EF_NODEPTHTESTING - just like g_nodepthtestplayers! :P :P :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8254
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m0rfar [Sun, 8 Nov 2009 18:08:16 +0000 (18:08 +0000)]
compiled now. fixed #589, overcaulked lift on strength
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8253
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div0 [Sun, 8 Nov 2009 18:05:33 +0000 (18:05 +0000)]
remove log and exp from gamecommand again as log is dangerous for now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8252
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div0 [Sun, 8 Nov 2009 18:03:28 +0000 (18:03 +0000)]
log() function is now a builtin (this means we need the current engine if any code uses log())
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8251
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div0 [Sun, 8 Nov 2009 17:52:28 +0000 (17:52 +0000)]
fix some constants
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8250
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 8 Nov 2009 17:48:03 +0000 (17:48 +0000)]
fix warning
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8249
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 8 Nov 2009 17:43:37 +0000 (17:43 +0000)]
fix some mathlib bugs
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8248
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samual [Sun, 8 Nov 2009 17:40:59 +0000 (17:40 +0000)]
g_nodepthtestplayers -- Allows you to disable depth testing on players using EF_NODEPTHTESTING -- Basically, it's a server side wallhack.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8247
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m0rfar [Sun, 8 Nov 2009 12:36:59 +0000 (12:36 +0000)]
fixing insignificant z-fighting on soylent. bug #448
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8246
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div0 [Sun, 8 Nov 2009 12:28:16 +0000 (12:28 +0000)]
redundant redundant M_PI
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8245
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div0 [Sun, 8 Nov 2009 12:27:44 +0000 (12:27 +0000)]
get rid of sqrt2 hardcoded
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8244
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 8 Nov 2009 12:23:38 +0000 (12:23 +0000)]
simpler gaussian distribution code
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8243
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tzork [Sun, 8 Nov 2009 11:21:23 +0000 (11:21 +0000)]
Racer: return to spawn if left ("alive")for some time, rockets accelerate, better idle code, better spawn location code, turn more cvars to globals
Spiderbot: minor stuff.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8242
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div0 [Sun, 8 Nov 2009 10:23:04 +0000 (10:23 +0000)]
fix stddev of gaussian dist
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8240
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div0 [Sun, 8 Nov 2009 09:14:31 +0000 (09:14 +0000)]
add back the falloff curve that was MEANT to be linear before :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8239
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div0 [Sun, 8 Nov 2009 08:45:44 +0000 (08:45 +0000)]
now with REAL linear falloff (old formula was wrong)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8238
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fruitiex [Sun, 8 Nov 2009 08:35:12 +0000 (08:35 +0000)]
enable gauss 2D spread, double bullet count on shotgun and do some other minor balance changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8237
f962a42d -fe04-0410-a3ab-
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fruitiex [Sun, 8 Nov 2009 07:51:26 +0000 (07:51 +0000)]
fix team coloring on accuracy panel, add support for minstagib and do small cleanups
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8236
f962a42d -fe04-0410-a3ab-
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samual [Sun, 8 Nov 2009 01:28:30 +0000 (01:28 +0000)]
Make the text of scoreboard table headers brighter
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8235
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div0 [Sat, 7 Nov 2009 22:26:37 +0000 (22:26 +0000)]
fix comments :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8234
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 7 Nov 2009 22:21:45 +0000 (22:21 +0000)]
yet another style: linear falloff
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8233
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div0 [Sat, 7 Nov 2009 21:54:51 +0000 (21:54 +0000)]
different probability distributions for spread (quake-style, solid circle, gaussian)
Currently, all is quake-style.
quake-style: http://rm.endoftheinternet.org/img/uploaded/
6ad7218846a2a279987cbf230f6bab9e .jpg
circle: http://rm.endoftheinternet.org/img/uploaded/
06ce7e1fa72bd651cd7a0fd0b23f689e .jpg
gaussian: http://rm.endoftheinternet.org/img/uploaded/
8203aa325bc0bbce07d6329e97f44a35 .jpg
The cvar doesn't change the standard deviation!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8232
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fruitiex [Sat, 7 Nov 2009 21:12:34 +0000 (21:12 +0000)]
show the accuracy stats panel even if there are no stats :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8231
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fruitiex [Sat, 7 Nov 2009 20:46:19 +0000 (20:46 +0000)]
add accuracy stats to the scoreboard, replace accuracy percentage on hud weapon icons with colored bars
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8230
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 7 Nov 2009 19:45:52 +0000 (19:45 +0000)]
comment fixes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8229
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 7 Nov 2009 19:44:31 +0000 (19:44 +0000)]
put mathlib under MIT license
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8228
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div0 [Sat, 7 Nov 2009 19:42:13 +0000 (19:42 +0000)]
add a crude version of <math.h> to QC
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8227
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m0rfar [Sat, 7 Nov 2009 19:20:14 +0000 (19:20 +0000)]
remove weapon_seeker from entities.def
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8226
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m0rfar [Sat, 7 Nov 2009 19:18:10 +0000 (19:18 +0000)]
Make Radiant load the shaders for electro, gl and sg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8225
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 7 Nov 2009 18:28:10 +0000 (18:28 +0000)]
remove an unused function
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8224
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 7 Nov 2009 17:16:16 +0000 (17:16 +0000)]
make antilag work again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8222
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samual [Sat, 7 Nov 2009 04:59:33 +0000 (04:59 +0000)]
Fix sbar_showweaponicons, it needed to be cvar_or("", 1) -- Else it breaks older clients.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8221
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samual [Fri, 6 Nov 2009 21:31:57 +0000 (21:31 +0000)]
cl_velocityzoom: velocity based zooming of fov -- div0: The bounding on line 200 was needed else it would make avgspeed return a negative value at low fps, I did extensive testing and saw no drawback of this.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8220
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div0 [Fri, 6 Nov 2009 19:56:01 +0000 (19:56 +0000)]
float2range11 :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8219
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div0 [Fri, 6 Nov 2009 19:44:36 +0000 (19:44 +0000)]
speed up exp function ;)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8218
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div0 [Fri, 6 Nov 2009 19:12:57 +0000 (19:12 +0000)]
\7f use glowmod for nexuiz 2.6 and above (checked using gameversion cvar)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8217
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tzork [Fri, 6 Nov 2009 00:58:47 +0000 (00:58 +0000)]
VEHICLES_ENABLED not supposed to be #defined by default (yet).
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8216
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div0 [Thu, 5 Nov 2009 20:31:36 +0000 (20:31 +0000)]
do not do laserplay stuff if damage is <= 0
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8215
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 5 Nov 2009 20:25:46 +0000 (20:25 +0000)]
don't guide rockets when holding secondary
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8214
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div0 [Thu, 5 Nov 2009 19:21:31 +0000 (19:21 +0000)]
add a fteqcc bug test case
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8213
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samual [Wed, 4 Nov 2009 16:24:20 +0000 (16:24 +0000)]
Remove the dark background of the listbox with the credits dialog (It doesn't look right with it)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8212
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div0 [Wed, 4 Nov 2009 15:20:03 +0000 (15:20 +0000)]
updated div0 scorign
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8211
f962a42d -fe04-0410-a3ab-
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tzork [Wed, 4 Nov 2009 13:42:20 +0000 (13:42 +0000)]
New editor images for some common/* shaders
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8210
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tzork [Wed, 4 Nov 2009 13:37:21 +0000 (13:37 +0000)]
monster_zombie (not enabled by default, -DMONSTES_ENABLED to enable)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8209
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tzork [Wed, 4 Nov 2009 13:32:25 +0000 (13:32 +0000)]
Remove code::blocks project file, its never in sync.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8208
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tzork [Wed, 4 Nov 2009 13:27:14 +0000 (13:27 +0000)]
lib updates
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8207
f962a42d -fe04-0410-a3ab-
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tzork [Wed, 4 Nov 2009 13:17:39 +0000 (13:17 +0000)]
Minor turret tweaks.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8206
f962a42d -fe04-0410-a3ab-
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tzork [Wed, 4 Nov 2009 13:06:55 +0000 (13:06 +0000)]
Vehicle updates.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8205
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tzork [Wed, 4 Nov 2009 13:03:02 +0000 (13:03 +0000)]
New DEATH_'s
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8204
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div0 [Tue, 3 Nov 2009 20:39:30 +0000 (20:39 +0000)]
fix a pseudo leak
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8203
f962a42d -fe04-0410-a3ab-
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m0rfar [Sun, 1 Nov 2009 20:33:53 +0000 (20:33 +0000)]
silver menuskin tweak
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8202
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div0 [Sun, 1 Nov 2009 20:06:46 +0000 (20:06 +0000)]
just a comment fix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8199
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div0 [Sun, 1 Nov 2009 19:47:49 +0000 (19:47 +0000)]
no, 2.5 balance shall have no tracer (all other balances should though)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8198
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fruitiex [Sun, 1 Nov 2009 12:03:53 +0000 (12:03 +0000)]
chat replacement %s and %S for current speed (XY and XYZ)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8197
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mand1nga [Sun, 1 Nov 2009 03:00:49 +0000 (03:00 +0000)]
Fixed some typos
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8196
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div0 [Sat, 31 Oct 2009 21:29:50 +0000 (21:29 +0000)]
hopefully fix invisible-player bug
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8195
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fruitiex [Sat, 31 Oct 2009 13:56:18 +0000 (13:56 +0000)]
allow picking armormediums up anytime too, set infinite health on rockets and no damageforcescale on rockets/grenades
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8194
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div0 [Fri, 30 Oct 2009 19:24:12 +0000 (19:24 +0000)]
TDM: g_tdm_team_spawns
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8193
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div0 [Fri, 30 Oct 2009 18:32:42 +0000 (18:32 +0000)]
listbox BG parameters by Samual
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8192
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div0 [Fri, 30 Oct 2009 18:32:28 +0000 (18:32 +0000)]
Listbox background by Samual, edited by me (1)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8191
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div0 [Fri, 30 Oct 2009 18:29:12 +0000 (18:29 +0000)]
menu rearrangements by Samual
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8190
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fruitiex [Mon, 26 Oct 2009 20:44:01 +0000 (20:44 +0000)]
balance changes again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8189
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m0rfar [Mon, 26 Oct 2009 17:29:23 +0000 (17:29 +0000)]
ctfscoring-ai.cfg as default. As winmode is cap there is no balance issues.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8188
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div0 [Mon, 26 Oct 2009 13:55:25 +0000 (13:55 +0000)]
fix broken rifle ring
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8187
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fruitiex [Sun, 25 Oct 2009 17:57:23 +0000 (17:57 +0000)]
remove bounces on crylink secondary again, allow picking up 50 armors up to 200
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8186
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samual [Sun, 25 Oct 2009 12:36:19 +0000 (12:36 +0000)]
New conback image
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8185
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m0rfar [Sat, 24 Oct 2009 22:12:03 +0000 (22:12 +0000)]
Fixing #353 by adding invisible shader and texture from OA. It doesn't seem to do anything fancy though.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8184
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m0rfar [Sat, 24 Oct 2009 21:31:25 +0000 (21:31 +0000)]
Fixing #448, still needs a recompile.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8183
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samual [Sat, 24 Oct 2009 20:03:50 +0000 (20:03 +0000)]
balanceSamual.cfg: Some major changes to some weapons, and some minor to others. Also, turn on newton projectile physics -- But only slightly
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8182
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