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icculus.org git repositories - divverent/nexuiz.git/log
div0 [Sun, 8 Feb 2009 18:59:55 +0000 (18:59 +0000)]
lower case the sound file names of desertfactory, and some ASE files (Morphed...)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5802
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 8 Feb 2009 18:39:06 +0000 (18:39 +0000)]
draw crosshair LAST
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5801
f962a42d -fe04-0410-a3ab-
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m0rfar [Sun, 8 Feb 2009 17:52:32 +0000 (17:52 +0000)]
New map. Desert Factory by Sev! (with correct GPL version ;))
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5800
f962a42d -fe04-0410-a3ab-
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m0rfar [Sat, 7 Feb 2009 21:59:38 +0000 (21:59 +0000)]
Baked Ambient Occlusion on Rocket ammo.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5799
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 7 Feb 2009 17:29:11 +0000 (17:29 +0000)]
make sure flags grow back after being squished
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5798
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 7 Feb 2009 12:18:33 +0000 (12:18 +0000)]
fixing interpolation a bit
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5797
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 7 Feb 2009 10:43:23 +0000 (10:43 +0000)]
fix neg ascores
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5796
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 7 Feb 2009 10:01:51 +0000 (10:01 +0000)]
fix another typo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5795
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 7 Feb 2009 10:01:02 +0000 (10:01 +0000)]
fix the race timer again :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5794
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 7 Feb 2009 09:59:05 +0000 (09:59 +0000)]
better graphics for strength and invisible timer; now also indicates 5s or less
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5793
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 7 Feb 2009 08:51:07 +0000 (08:51 +0000)]
use sbar_alpha_fg more
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5792
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 7 Feb 2009 08:42:04 +0000 (08:42 +0000)]
[
2575008 ] Custom weapon crosshairs update, V1.1
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5791
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 20:47:45 +0000 (20:47 +0000)]
remove duplicate sending of maxclients (client has it anyway)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5790
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 15:36:07 +0000 (15:36 +0000)]
patch by mirceakitsune
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5789
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 15:21:51 +0000 (15:21 +0000)]
always fade out centerprints
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5788
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 15:16:50 +0000 (15:16 +0000)]
make centerprint messages fade out
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5787
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 14:57:48 +0000 (14:57 +0000)]
weapon_laser spawn func;
pinata: don't throw laser if nobody could pick it up anyway
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5786
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 14:31:33 +0000 (14:31 +0000)]
pinata
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5785
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 14:26:12 +0000 (14:26 +0000)]
disable primary mortar grenade rotation
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5784
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 14:21:55 +0000 (14:21 +0000)]
adjust RL shot origin, scale 3 for rocket
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5783
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 14:09:11 +0000 (14:09 +0000)]
4x rocket scale (trying this out)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5782
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 14:06:18 +0000 (14:06 +0000)]
fix impulse 404 :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5781
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 13:30:56 +0000 (13:30 +0000)]
add laser pickup model; make laser optionally throwable
To throw a laser, do:
g_start_weapon_laser 0
sv_cheats 1
map basement
impulse 99
impulse 1
impulse 17
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5780
f962a42d -fe04-0410-a3ab-
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m0rfar [Fri, 6 Feb 2009 11:59:35 +0000 (11:59 +0000)]
removed ctf entities and duplicate rocket ammo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5779
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 09:18:46 +0000 (09:18 +0000)]
display ready-icon in non-teamplay
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5778
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 09:16:52 +0000 (09:16 +0000)]
if we keep 11 as sbar fontsize, width should be 560
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5777
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 09:13:41 +0000 (09:13 +0000)]
fix typo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5776
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 09:13:03 +0000 (09:13 +0000)]
make centerprint font size cvar-customizable
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5775
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 09:08:56 +0000 (09:08 +0000)]
faster grenade spin
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5774
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 08:58:41 +0000 (08:58 +0000)]
centerprint handlign in csqc (#
2555668 after large cleanups)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5773
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 07:32:54 +0000 (07:32 +0000)]
remove some trailing newlines from centerprints ([
2555673 ] centerprint / overlap patch (server))
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5772
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 07:29:11 +0000 (07:29 +0000)]
[
2555646 ] wider playerlist window / a bit wider the real playerlist
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5771
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 07:27:30 +0000 (07:27 +0000)]
[
2555894 ] Ready restart countdown clientside
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5770
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 07:17:06 +0000 (07:17 +0000)]
[
2555913 ] Strength and invincibility timer
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5769
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 07:09:46 +0000 (07:09 +0000)]
[
2566720 ] showtopspeed v3
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5768
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 06:48:16 +0000 (06:48 +0000)]
[
2556013 ] g_chat_nospectators allowing specchat during warmup only
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5767
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 06:43:47 +0000 (06:43 +0000)]
ready status indicator in scoreboard
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5766
f962a42d -fe04-0410-a3ab-
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m0rfar [Fri, 6 Feb 2009 01:19:58 +0000 (01:19 +0000)]
More rocket ammo tweakz0r
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5765
f962a42d -fe04-0410-a3ab-
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m0rfar [Fri, 6 Feb 2009 00:44:28 +0000 (00:44 +0000)]
rocket ammo tweakz0r
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5764
f962a42d -fe04-0410-a3ab-
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m0rfar [Thu, 5 Feb 2009 21:43:53 +0000 (21:43 +0000)]
New rocket ammo model by ai
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5763
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 5 Feb 2009 20:49:21 +0000 (20:49 +0000)]
[
2557216 ] rearranged some elements on the mapinfo dialog
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5762
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 5 Feb 2009 20:47:25 +0000 (20:47 +0000)]
[
2561119 ] Bugfix: timer color during warmup
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5761
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 5 Feb 2009 20:45:37 +0000 (20:45 +0000)]
fix #
2561691 , but by changing directional to spatial in the wording
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5760
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 5 Feb 2009 20:28:24 +0000 (20:28 +0000)]
patch #
2561469 "Ready restart resets scores incorrectly" fix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5759
f962a42d -fe04-0410-a3ab-
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m0rfar [Thu, 5 Feb 2009 19:48:45 +0000 (19:48 +0000)]
MG ammo texture tweaks. And down-sized to 512x512
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5758
f962a42d -fe04-0410-a3ab-
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mand1nga [Thu, 5 Feb 2009 18:55:09 +0000 (18:55 +0000)]
Spell checking and off-by-one fix by Surb
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5757
f962a42d -fe04-0410-a3ab-
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m0rfar [Thu, 5 Feb 2009 15:17:29 +0000 (15:17 +0000)]
shaderlist update
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5756
f962a42d -fe04-0410-a3ab-
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esteel [Thu, 5 Feb 2009 13:18:50 +0000 (13:18 +0000)]
added some more cvar descriptions, mention the need to be in the video group on linux in the FAQ
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5755
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 5 Feb 2009 11:35:49 +0000 (11:35 +0000)]
refactoring of portal transforms code to be generally usable;
use it to make the grenade smoke come out of the red thing on the grenade model
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5754
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 5 Feb 2009 10:14:04 +0000 (10:14 +0000)]
remove debug prints from rcon2irc
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5753
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 5 Feb 2009 08:41:16 +0000 (08:41 +0000)]
improved the shot origin adjuster:
- now can load bone positions (in case this works in DP)
- displays coordinates above the adjuster
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5752
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 4 Feb 2009 21:01:27 +0000 (21:01 +0000)]
don't cull DamageInfo csqc entities (hope this has no big performance impact)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5750
f962a42d -fe04-0410-a3ab-
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tzork [Wed, 4 Feb 2009 16:20:06 +0000 (16:20 +0000)]
make turret head's hittable (with separate .heath's for body and head)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5749
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 4 Feb 2009 14:47:15 +0000 (14:47 +0000)]
if possible, redirect off-hand hook to on-hand hook
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5748
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 4 Feb 2009 14:43:22 +0000 (14:43 +0000)]
don't need this in racetrack.mapinfo any more
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5747
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 4 Feb 2009 14:42:41 +0000 (14:42 +0000)]
remove the shotgun from race
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5746
f962a42d -fe04-0410-a3ab-
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m0rfar [Wed, 4 Feb 2009 13:21:48 +0000 (13:21 +0000)]
* lower-case racetrack.ASE also (the .map is refering to .ase not .ASE)
* Added a_bullets.md3 that radiant will use
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5744
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 4 Feb 2009 12:11:58 +0000 (12:11 +0000)]
remove some debug print
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5743
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 4 Feb 2009 10:37:18 +0000 (10:37 +0000)]
shotorg adjuster: make the client send the shot origin to the server, so the weapons all shoot with the currently "adjusted" shot origin (for testing)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5742
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 4 Feb 2009 10:23:14 +0000 (10:23 +0000)]
shot org adjuster: alpha is good for the current model
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5741
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 4 Feb 2009 10:15:39 +0000 (10:15 +0000)]
fix deprecated way to specify racetrack's CDtrack
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5740
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 4 Feb 2009 09:58:38 +0000 (09:58 +0000)]
only do minstagib damage handling when a PLAYER is damaged. Might fix shootable buttons.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5739
f962a42d -fe04-0410-a3ab-
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tzork [Wed, 4 Feb 2009 09:11:33 +0000 (09:11 +0000)]
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5738
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 4 Feb 2009 09:08:11 +0000 (09:08 +0000)]
shot origin adjuster: use alpha 0.8
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5737
f962a42d -fe04-0410-a3ab-
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tzork [Wed, 4 Feb 2009 09:02:36 +0000 (09:02 +0000)]
add models/shotorg_adjuster.md3
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5736
f962a42d -fe04-0410-a3ab-
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tzork [Wed, 4 Feb 2009 08:20:53 +0000 (08:20 +0000)]
Another variant of ax_planes.md3
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5735
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 4 Feb 2009 08:16:29 +0000 (08:16 +0000)]
exec shotorigin_adjuster.cfg - graphical shot origin editor
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5734
f962a42d -fe04-0410-a3ab-
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tzork [Wed, 4 Feb 2009 07:48:57 +0000 (07:48 +0000)]
second try for ax_planes.md3
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5733
f962a42d -fe04-0410-a3ab-
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tzork [Wed, 4 Feb 2009 07:38:17 +0000 (07:38 +0000)]
models/ax_planes.md3 for div0
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5732
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 4 Feb 2009 06:30:53 +0000 (06:30 +0000)]
revert the shot origin back to the "current" camping rifle, as I doubt this new one will fit the model (if it ever gets finished) anyway
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5731
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div0 [Wed, 4 Feb 2009 06:11:02 +0000 (06:11 +0000)]
bullets pickup: down from 120 to 80; camping rifle: 8 shots per reload
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5730
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 4 Feb 2009 06:09:39 +0000 (06:09 +0000)]
fix some file names
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5729
f962a42d -fe04-0410-a3ab-
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m0rfar [Tue, 3 Feb 2009 18:08:59 +0000 (18:08 +0000)]
First official race map! Racetrack by Morphed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5728
f962a42d -fe04-0410-a3ab-
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m0rfar [Tue, 3 Feb 2009 17:40:57 +0000 (17:40 +0000)]
new mg ammo + source by ai
credit ai
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5727
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 3 Feb 2009 13:26:28 +0000 (13:26 +0000)]
fixed prandom. It should now actually work - i.e. gibs should move the same way when playing back a demo!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5726
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 3 Feb 2009 13:09:16 +0000 (13:09 +0000)]
fix some typos
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5725
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 3 Feb 2009 12:58:02 +0000 (12:58 +0000)]
add a new cheat "impulse 404"; some CSQC refactorings; distribute prandom seed as shared entity
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5724
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div0 [Tue, 3 Feb 2009 06:46:34 +0000 (06:46 +0000)]
1. bring prandom back, this time maybe in a working manner (if it does work, will later change it to distribute a random seed to clients)
2. cl_gibs_velocity_* cvars
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5723
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m0rfar [Mon, 2 Feb 2009 15:46:19 +0000 (15:46 +0000)]
Rune spawns are not needed anymore. Be gone!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5722
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 2 Feb 2009 15:27:06 +0000 (15:27 +0000)]
enable fixed spawns again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5721
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 2 Feb 2009 15:25:43 +0000 (15:25 +0000)]
remove all runematch spawn points from the maps (bsp files), as we no longer need these :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5720
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div0 [Mon, 2 Feb 2009 15:09:41 +0000 (15:09 +0000)]
add cvar g_runematch_fixedspawns, default 0 (ignore runematch spawns, always spawn randomly)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5719
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 2 Feb 2009 15:04:59 +0000 (15:04 +0000)]
reorganize runematch code; now maps WITHOUT rune spawns should actually be better than those with (as they'll use random spawnpoint selection)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5718
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div0 [Mon, 2 Feb 2009 14:28:47 +0000 (14:28 +0000)]
factor out impulse 911 into a function MoveToRandomMapLocation
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5717
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div0 [Mon, 2 Feb 2009 08:09:14 +0000 (08:09 +0000)]
shader checksum script improved
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5716
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mand1nga [Sun, 1 Feb 2009 16:38:53 +0000 (16:38 +0000)]
Turned aliases for rotating the camera into commands: +roll_left/right
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5715
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m0rfar [Sun, 1 Feb 2009 15:10:24 +0000 (15:10 +0000)]
New CTP map. Accident by morphed.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5714
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div0 [Sun, 1 Feb 2009 08:45:31 +0000 (08:45 +0000)]
remove aft stuff
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5713
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div0 [Sun, 1 Feb 2009 07:57:44 +0000 (07:57 +0000)]
cl_gibs_damageforcescale, cl_gibs_lifetime (idea by alphagod)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5711
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div0 [Sat, 31 Jan 2009 15:04:34 +0000 (15:04 +0000)]
fix some uses of the flags field; should fix turret aiming bug
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5708
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div0 [Sat, 31 Jan 2009 14:41:56 +0000 (14:41 +0000)]
fix another problem of that "fix invisibilty" patch on sourcef*rge
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5707
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div0 [Sat, 31 Jan 2009 14:15:53 +0000 (14:15 +0000)]
fix cl_cmd commands
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5706
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div0 [Sat, 31 Jan 2009 13:53:51 +0000 (13:53 +0000)]
update change list
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5704
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div0 [Sat, 31 Jan 2009 13:46:11 +0000 (13:46 +0000)]
bloodloss
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5703
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div0 [Sat, 31 Jan 2009 09:48:43 +0000 (09:48 +0000)]
terencehill's score column after a cleanup
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5701
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mand1nga [Sat, 31 Jan 2009 02:26:39 +0000 (02:26 +0000)]
Demo camera refactoring
Changed camera binds, now it is mostly controlled by the standard movement keys (and the not so popular +move[up/down] cmds)
Fixed camera acceleration when moving in more than one dimension at the same time
Better behaviour when opposite direction keys are pressed at the same time
Restore chase_active value when disabling the camera or quitting the application
Better bot cvar descriptions
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5700
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div0 [Fri, 30 Jan 2009 20:27:12 +0000 (20:27 +0000)]
make spawnshield automatically disable when you shoot
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5699
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div0 [Thu, 29 Jan 2009 12:48:25 +0000 (12:48 +0000)]
fix a typo in turret code
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5697
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div0 [Thu, 29 Jan 2009 12:39:37 +0000 (12:39 +0000)]
minor reordering of code in target selection, should run faster
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5696
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div0 [Thu, 29 Jan 2009 12:35:17 +0000 (12:35 +0000)]
fix the last commit :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5695
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