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icculus.org git repositories - divverent/nexuiz.git/log
m0rfar [Thu, 25 Jun 2009 17:29:17 +0000 (17:29 +0000)]
hud fixes by FruitieX
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7108
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
morphed [Thu, 25 Jun 2009 13:46:37 +0000 (13:46 +0000)]
model tweaks for flag carrier fx
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7107
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
morphed [Thu, 25 Jun 2009 13:34:02 +0000 (13:34 +0000)]
missing shaders
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7106
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 25 Jun 2009 06:12:51 +0000 (06:12 +0000)]
use the proper blue color everywhere(?)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7105
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 25 Jun 2009 06:04:19 +0000 (06:04 +0000)]
make strength also a little brighter
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7104
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 25 Jun 2009 06:01:08 +0000 (06:01 +0000)]
work around fteqcc bug with buildbar alignment
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7103
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Thu, 25 Jun 2009 05:36:34 +0000 (05:36 +0000)]
crosshair_hittest: new feature: enlarge when aiming at enemy (optional)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7102
f962a42d -fe04-0410-a3ab-
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tzork [Thu, 25 Jun 2009 03:38:40 +0000 (03:38 +0000)]
Patch by Dib, Improved by tZork.
g_shootfromclient & cl_gunalign support.
Lets clients decide then gun alignment (right, center or left) with cl_gunalign if server is running with g_shootfromclient
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7101
f962a42d -fe04-0410-a3ab-
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tzork [Thu, 25 Jun 2009 00:16:01 +0000 (00:16 +0000)]
#367 - Timer team background bugfix
patch by FruitieX.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7100
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
morphed [Wed, 24 Jun 2009 23:55:08 +0000 (23:55 +0000)]
flag carrier fx assets
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7099
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
morphed [Wed, 24 Jun 2009 22:07:11 +0000 (22:07 +0000)]
more assets for flag capture fx
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7098
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
morphed [Wed, 24 Jun 2009 21:08:16 +0000 (21:08 +0000)]
shockwave for flagcapture fx
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7097
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 24 Jun 2009 10:22:57 +0000 (10:22 +0000)]
build bar: center it
health bar: left align it
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7096
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 24 Jun 2009 07:55:58 +0000 (07:55 +0000)]
half health bar be start health
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7095
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 24 Jun 2009 05:44:01 +0000 (05:44 +0000)]
change blue sprite color to the new team color
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7094
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 24 Jun 2009 05:38:41 +0000 (05:38 +0000)]
damn, add back sys_ticrate var
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7093
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 24 Jun 2009 05:32:52 +0000 (05:32 +0000)]
- healthbars for players with attached sprite (flag carrier, key carrier, ball kicker)
- build bar (smoothly increasing) for powerup respawn
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7092
f962a42d -fe04-0410-a3ab-
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m0rfar [Tue, 23 Jun 2009 21:16:09 +0000 (21:16 +0000)]
* New race map! CyberParcour01 by Sev
* Removed duplicate shader "textures/eX/eX_floor_grate_03"
* Added missing shaders to shaderlist.txt
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7091
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 23 Jun 2009 20:21:37 +0000 (20:21 +0000)]
use a healthbar for powerup respawns
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7090
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 23 Jun 2009 20:15:10 +0000 (20:15 +0000)]
healthbars for sprites (currently unused)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7089
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 23 Jun 2009 19:42:20 +0000 (19:42 +0000)]
rename another field
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7088
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 23 Jun 2009 19:41:19 +0000 (19:41 +0000)]
rename a field in waypointsprites
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7087
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 23 Jun 2009 19:41:18 +0000 (19:41 +0000)]
hud mediasource
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7086
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 23 Jun 2009 19:38:05 +0000 (19:38 +0000)]
sprites in xscale
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7085
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 23 Jun 2009 19:27:08 +0000 (19:27 +0000)]
fix currentammo patch again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7084
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 23 Jun 2009 19:23:10 +0000 (19:23 +0000)]
HUD fixes v3; breaking currentammo :(
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7083
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 23 Jun 2009 19:12:20 +0000 (19:12 +0000)]
directhit fix;
currentammo;
scoring sliders fix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7082
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
mrbougo [Tue, 23 Jun 2009 19:07:24 +0000 (19:07 +0000)]
make the radar change potentially usable for other gamemodes, and less expensive too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7081
f962a42d -fe04-0410-a3ab-
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mrbougo [Tue, 23 Jun 2009 16:22:55 +0000 (16:22 +0000)]
nexball: little something I forgot to commit: show all players on the radar
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7080
f962a42d -fe04-0410-a3ab-
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morphed [Tue, 23 Jun 2009 14:52:41 +0000 (14:52 +0000)]
content for m0rfars team colored coronas idea
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7079
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 23 Jun 2009 09:57:51 +0000 (09:57 +0000)]
undo the skin index restriction
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7078
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 22 Jun 2009 11:07:06 +0000 (11:07 +0000)]
potential fix for clones
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7077
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Mon, 22 Jun 2009 10:50:16 +0000 (10:50 +0000)]
fix loop in sound_allowed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7076
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Mon, 22 Jun 2009 06:33:16 +0000 (06:33 +0000)]
fix teleport bit handling: only when restarting the SAME anim
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7075
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 21 Jun 2009 20:23:07 +0000 (20:23 +0000)]
make all weapon animations self-play in the engine
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7074
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 21 Jun 2009 19:31:17 +0000 (19:31 +0000)]
animinfo: treat more than 3 tokens not as error (as dpmodel writes that now to specify whether the scene is looped)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7073
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 21 Jun 2009 11:14:35 +0000 (11:14 +0000)]
add warnings to player model forcing cvars
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7072
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sun, 21 Jun 2009 11:13:53 +0000 (11:13 +0000)]
undo an accidental commit
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7071
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sun, 21 Jun 2009 10:44:11 +0000 (10:44 +0000)]
add new options
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7070
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sun, 21 Jun 2009 10:38:24 +0000 (10:38 +0000)]
forbid the fbskin when forcing player models
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7069
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 21 Jun 2009 10:35:39 +0000 (10:35 +0000)]
when forcing models, do not allow the fbskins
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7068
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 21 Jun 2009 10:32:18 +0000 (10:32 +0000)]
fix latest commit ;)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7067
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 21 Jun 2009 10:17:32 +0000 (10:17 +0000)]
actually read sv_clforceplayermodels
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7066
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 21 Jun 2009 10:14:36 +0000 (10:14 +0000)]
PLAYER MODEL FORCING. Highly experimental. cl_forcemodels shows all enemies as your current model and skin; cl_forcemodelsfromnexuiz applies that only to players using a model that does not come with Nexuiz (e.g. to not see NSFW models or cows).
cl_forcemodels can be deactivated by the server admin using sv_clforcemodels 0. cl_forcemodelsfromnexuiz is always allowed.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7065
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 20 Jun 2009 21:10:41 +0000 (21:10 +0000)]
fix bot_sound_monopoly cvar
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7064
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sat, 20 Jun 2009 20:33:40 +0000 (20:33 +0000)]
new cvar bot_sound_monopoly allows only bots to make noise; new sbar background
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7063
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 20 Jun 2009 17:59:51 +0000 (17:59 +0000)]
fix crash in bot clear queue
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7062
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 19 Jun 2009 11:02:13 +0000 (11:02 +0000)]
fix screen resolutions, add eeepc resolutions
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7061
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 18 Jun 2009 21:55:29 +0000 (21:55 +0000)]
avoid using the same bot name again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7060
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 18 Jun 2009 21:14:42 +0000 (21:14 +0000)]
midi2cfg improvements ;)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7059
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 18 Jun 2009 20:44:03 +0000 (20:44 +0000)]
new parameter "leadlimit", abort the game if someone leads by that amount
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7058
f962a42d -fe04-0410-a3ab-
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mrbougo [Thu, 18 Jun 2009 10:37:43 +0000 (10:37 +0000)]
update cvar hashes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7057
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 18 Jun 2009 05:54:24 +0000 (05:54 +0000)]
tuba.shader
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7056
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Thu, 18 Jun 2009 05:51:34 +0000 (05:51 +0000)]
fix missing tuba.shader, update texture
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7055
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 17 Jun 2009 17:06:32 +0000 (17:06 +0000)]
tuba too loud ;)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7054
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 17 Jun 2009 17:05:48 +0000 (17:05 +0000)]
add a new .float maycheat ;)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7053
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 17 Jun 2009 16:54:55 +0000 (16:54 +0000)]
make bot command reading faster :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7052
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 17 Jun 2009 16:43:35 +0000 (16:43 +0000)]
work around another fteqcc bug...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7051
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 17 Jun 2009 15:48:43 +0000 (15:48 +0000)]
new mutator: g_weaponarena none ;)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7050
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 17 Jun 2009 05:51:48 +0000 (05:51 +0000)]
remove the "creation" track as it is clearly non-GPL (can be restored if further clarification shows the opposite).
Also, we need some statement from elysis.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7049
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 17 Jun 2009 04:56:58 +0000 (04:56 +0000)]
common.shader update
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7048
f962a42d -fe04-0410-a3ab-
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tzork [Tue, 16 Jun 2009 21:55:03 +0000 (21:55 +0000)]
quick-fix for turret_flac
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7047
f962a42d -fe04-0410-a3ab-
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mrbougo [Tue, 16 Jun 2009 20:31:44 +0000 (20:31 +0000)]
fix electro impact sound precache... thank you Ronan! :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7046
f962a42d -fe04-0410-a3ab-
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tzork [Tue, 16 Jun 2009 20:01:53 +0000 (20:01 +0000)]
add missing spiderbot crosshair
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7045
f962a42d -fe04-0410-a3ab-
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mrbougo [Mon, 15 Jun 2009 19:32:06 +0000 (19:32 +0000)]
nexball changes: tweak bounciness using the new DP extension, add waypoint sprites, and radar support
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7044
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 15 Jun 2009 15:14:51 +0000 (15:14 +0000)]
initialize
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7043
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 15 Jun 2009 10:21:13 +0000 (10:21 +0000)]
do not do blur fort he tuba
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7042
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 14 Jun 2009 20:23:04 +0000 (20:23 +0000)]
more elaborate :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7041
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 14 Jun 2009 19:12:22 +0000 (19:12 +0000)]
race level: change 33.3 seconds to 36.0 seconds to make it easier
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7040
f962a42d -fe04-0410-a3ab-
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m0rfar [Sun, 14 Jun 2009 14:20:45 +0000 (14:20 +0000)]
even more tooltip fixes by fruitiex. #322
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7039
f962a42d -fe04-0410-a3ab-
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m0rfar [Sun, 14 Jun 2009 13:16:07 +0000 (13:16 +0000)]
aggressor fixes by terencehill och fruitex. #339
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7038
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 14 Jun 2009 10:34:20 +0000 (10:34 +0000)]
support a new "intermission" command
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7037
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 14 Jun 2009 10:33:44 +0000 (10:33 +0000)]
midi2cfg-ng: new command syntax, support multiple MIDIs (yet to be tested)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7036
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 14 Jun 2009 09:39:31 +0000 (09:39 +0000)]
prefer waypoints of distance < 500 when finding random WPs to route to
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7035
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 13 Jun 2009 19:41:27 +0000 (19:41 +0000)]
up attempts from 10 to 30
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7034
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 13 Jun 2009 19:34:27 +0000 (19:34 +0000)]
new cvar check :(
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7033
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 13 Jun 2009 19:33:07 +0000 (19:33 +0000)]
fix zoomstate networking
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7032
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 13 Jun 2009 19:12:38 +0000 (19:12 +0000)]
louder tuba please
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7031
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 13 Jun 2009 18:43:55 +0000 (18:43 +0000)]
remove a double classname assignment; improve description
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7030
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 13 Jun 2009 18:37:04 +0000 (18:37 +0000)]
DP_SV_BOUNCEFACTOR
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7029
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 13 Jun 2009 17:49:38 +0000 (17:49 +0000)]
more menu fixes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7028
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 13 Jun 2009 17:46:27 +0000 (17:46 +0000)]
fix a warning
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7027
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 13 Jun 2009 17:34:30 +0000 (17:34 +0000)]
add more game types to menu fraglimit selector
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7026
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 13 Jun 2009 17:26:29 +0000 (17:26 +0000)]
two minor HUD patches; more persistence for bot scripting (if routing fails, they now have 20 seconds to walk around to random waypoints and find a route again)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7025
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 13 Jun 2009 17:09:26 +0000 (17:09 +0000)]
don't display any damage for tuba, but hdie the warning
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7024
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div0 [Sat, 13 Jun 2009 17:03:14 +0000 (17:03 +0000)]
bot scripting: be more persistent in moveto command, accept up to 10 failures to route
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7023
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div0 [Sat, 13 Jun 2009 09:49:13 +0000 (09:49 +0000)]
add that cvar
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7022
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div0 [Sat, 13 Jun 2009 09:48:05 +0000 (09:48 +0000)]
undo mand1nga's revert, and make it conditional on a bot_navigation_ignoreplayers cvar
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7021
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div0 [Sat, 13 Jun 2009 09:43:55 +0000 (09:43 +0000)]
change $ to @ here too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7020
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div0 [Sat, 13 Jun 2009 09:42:19 +0000 (09:42 +0000)]
bot script: change var placeholder from $ to @ to not confuse console parser
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7019
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mand1nga [Fri, 12 Jun 2009 22:59:39 +0000 (22:59 +0000)]
Lowered smoothing of demo camera
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7018
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mand1nga [Fri, 12 Jun 2009 22:51:14 +0000 (22:51 +0000)]
Less greediness + minor tweaks
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7017
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mand1nga [Fri, 12 Jun 2009 22:02:05 +0000 (22:02 +0000)]
Reverted the changes in tracewalk calls introduced in r6891 as it breaks the CTF and ONS ai. It may break bot scripting, but a better solution has to be found. Slightly improved wandering hack :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7016
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div0 [Fri, 12 Jun 2009 19:22:33 +0000 (19:22 +0000)]
menu cleanups
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7015
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div0 [Fri, 12 Jun 2009 19:17:24 +0000 (19:17 +0000)]
crifle: make a cvar whether to reload on switch, but don't use it yet
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7014
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div0 [Fri, 12 Jun 2009 18:53:05 +0000 (18:53 +0000)]
fix broken alias in defaultNexuiz.cfg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7013
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div0 [Fri, 12 Jun 2009 18:51:18 +0000 (18:51 +0000)]
use dynamic place assignment
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7012
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div0 [Fri, 12 Jun 2009 18:51:04 +0000 (18:51 +0000)]
yay! dynamic assignment of places for bot scripting :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7011
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div0 [Fri, 12 Jun 2009 15:04:06 +0000 (15:04 +0000)]
don't count DEATH_TELEFRAG against non-players as hit
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7010
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tzork [Fri, 12 Jun 2009 11:25:14 +0000 (11:25 +0000)]
de-junk vehicles/racer.qc slightly.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7009
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