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icculus.org git repositories - divverent/nexuiz.git/log
div0 [Fri, 9 Jan 2009 19:00:53 +0000 (19:00 +0000)]
do less audio spam for triggers that don't even respond to players
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5476
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div0 [Fri, 9 Jan 2009 16:50:53 +0000 (16:50 +0000)]
hooray! func_vectormamamam can now also project to planes, or to vectors!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5475
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tzork [Fri, 9 Jan 2009 16:45:52 +0000 (16:45 +0000)]
Turret should now work in ONS.
Updates to moving units.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5474
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esteel [Fri, 9 Jan 2009 16:45:04 +0000 (16:45 +0000)]
rip out the server side teamsize comlaining (bprint/centerprint) as the clientside hint should be enough now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5473
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esteel [Fri, 9 Jan 2009 14:47:51 +0000 (14:47 +0000)]
unneeded variable
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5472
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div0 [Fri, 9 Jan 2009 14:14:47 +0000 (14:14 +0000)]
rcon2irc status command fix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5471
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div0 [Fri, 9 Jan 2009 13:50:26 +0000 (13:50 +0000)]
func_fourier: default height now is 32
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5470
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div0 [Fri, 9 Jan 2009 13:47:37 +0000 (13:47 +0000)]
I meant: make func_train able to squish players
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5469
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div0 [Fri, 9 Jan 2009 13:47:12 +0000 (13:47 +0000)]
make func_train
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5468
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div0 [Fri, 9 Jan 2009 13:45:02 +0000 (13:45 +0000)]
new moving platforms func_vectormamamam (adds up origins of other movers) and func_fourier (adds up multiple sine waves).
Both can move a platform in a lissajous or circular pattern.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5467
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esteel [Fri, 9 Jan 2009 13:35:39 +0000 (13:35 +0000)]
do not display the team size hint if YOU are in the spectator team
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5466
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esteel [Fri, 9 Jan 2009 13:25:24 +0000 (13:25 +0000)]
fix the team size hint, stupid me
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5465
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esteel [Fri, 9 Jan 2009 12:37:54 +0000 (12:37 +0000)]
unbalanced teams take THAT!!!!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5464
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esteel [Fri, 9 Jan 2009 00:30:24 +0000 (00:30 +0000)]
slight improvements
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5463
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esteel [Thu, 8 Jan 2009 22:06:19 +0000 (22:06 +0000)]
fix makefile for phony pk3 even more
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5462
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esteel [Thu, 8 Jan 2009 21:57:04 +0000 (21:57 +0000)]
fix makefile for phony pk3
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5461
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esteel [Thu, 8 Jan 2009 21:44:40 +0000 (21:44 +0000)]
some rewording and restructuring to make server/readme.txt have an better flow
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5460
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div0 [Thu, 8 Jan 2009 20:23:38 +0000 (20:23 +0000)]
fix the last change
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5459
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div0 [Thu, 8 Jan 2009 20:17:56 +0000 (20:17 +0000)]
remove these dprints :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5458
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div0 [Thu, 8 Jan 2009 20:14:24 +0000 (20:14 +0000)]
keyhunt: don't assign keys while waiting for game start
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5457
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esteel [Thu, 8 Jan 2009 19:03:10 +0000 (19:03 +0000)]
spam spam spam
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5456
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div0 [Thu, 8 Jan 2009 18:18:10 +0000 (18:18 +0000)]
menu rearrangements
item_respawn effect more particles
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5455
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div0 [Thu, 8 Jan 2009 14:46:18 +0000 (14:46 +0000)]
only show errors about broken func_rotatings ONCE; make dynlight and SolidBSP triggers no longer MOVETYPE_PUSH (why were they?)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5454
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div0 [Thu, 8 Jan 2009 13:02:10 +0000 (13:02 +0000)]
cvar cl_taunt_directional
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5453
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div0 [Thu, 8 Jan 2009 10:43:15 +0000 (10:43 +0000)]
headphone friendly mode
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5452
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div0 [Thu, 8 Jan 2009 10:42:26 +0000 (10:42 +0000)]
make ONLY taunts use ATTN_MIN (sorry)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5451
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esteel [Thu, 8 Jan 2009 10:33:26 +0000 (10:33 +0000)]
make those buttons a bit easier to understand
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5450
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div0 [Thu, 8 Jan 2009 09:00:07 +0000 (09:00 +0000)]
delay taunts by 1 second
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5449
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div0 [Thu, 8 Jan 2009 08:46:16 +0000 (08:46 +0000)]
slightly reduced CR reload time to be exactly 2 shots
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5448
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div0 [Thu, 8 Jan 2009 08:11:23 +0000 (08:11 +0000)]
typo fix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5447
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div0 [Thu, 8 Jan 2009 08:09:14 +0000 (08:09 +0000)]
draw players from their teams
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5446
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div0 [Thu, 8 Jan 2009 07:41:19 +0000 (07:41 +0000)]
parse team numbers too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5445
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div0 [Thu, 8 Jan 2009 07:30:40 +0000 (07:30 +0000)]
reformat qcstatus explanation
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5444
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div0 [Thu, 8 Jan 2009 07:25:45 +0000 (07:25 +0000)]
new cvar g_full_getstatus_responses to annoy qstat with full status info ;)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5443
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esteel [Thu, 8 Jan 2009 01:46:14 +0000 (01:46 +0000)]
minor highlight/color changes for the new menuskin
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5442
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esteel [Thu, 8 Jan 2009 01:20:24 +0000 (01:20 +0000)]
menu skin by FraNcoTirAdoR
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5441
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div0 [Wed, 7 Jan 2009 20:24:47 +0000 (20:24 +0000)]
more rainbow power
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5440
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div0 [Wed, 7 Jan 2009 19:41:15 +0000 (19:41 +0000)]
seeker: MF_ROCKET, not EF_ROCKET
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5439
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div0 [Wed, 7 Jan 2009 17:16:08 +0000 (17:16 +0000)]
physics: sv_accelerate from 10 to 8, as it indeed causes a minor misprediction the higher it is
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5438
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div0 [Wed, 7 Jan 2009 12:48:48 +0000 (12:48 +0000)]
try to make it use the default value of a cvar if it is not defined (sentcvar)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5437
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div0 [Wed, 7 Jan 2009 11:43:20 +0000 (11:43 +0000)]
more new sounds by tenshihan :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5436
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div0 [Wed, 7 Jan 2009 11:41:47 +0000 (11:41 +0000)]
cvars list update
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5435
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div0 [Wed, 7 Jan 2009 10:33:10 +0000 (10:33 +0000)]
uups :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5434
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div0 [Wed, 7 Jan 2009 10:14:41 +0000 (10:14 +0000)]
a new string rewriting command :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5433
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div0 [Wed, 7 Jan 2009 08:55:49 +0000 (08:55 +0000)]
cl_hitsound + some menu changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5432
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div0 [Wed, 7 Jan 2009 08:07:10 +0000 (08:07 +0000)]
play taunts directionally
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5431
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div0 [Tue, 6 Jan 2009 22:23:06 +0000 (22:23 +0000)]
csqc: send origin only when needed in WP sprites (shouldn't change much)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5430
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div0 [Tue, 6 Jan 2009 21:08:42 +0000 (21:08 +0000)]
sorry, I apparently broke bloodprison... so committing a fix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5429
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div0 [Tue, 6 Jan 2009 20:48:20 +0000 (20:48 +0000)]
slightly less sideways friction feels better
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5428
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esteel [Tue, 6 Jan 2009 20:17:53 +0000 (20:17 +0000)]
only announce X frags left if there actually is an limit. fixes the "fraglimit 0 + selfkill = 1frag left message"
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5427
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div0 [Tue, 6 Jan 2009 15:06:44 +0000 (15:06 +0000)]
autotaunts by MirceaKitsune (using cl_autotaunt cvar)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5426
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div0 [Tue, 6 Jan 2009 13:59:45 +0000 (13:59 +0000)]
player physics:
accelerate: 5.5 to 10 (more control when walking, good for dodging shots)
friction: 5 to 7 (stopping faster when walking)
sideways friction: 0.3 to 0.4 (slightly more control when "cornering")
airaccel qw: 0.93 to 0.95 (more control when "braking" in air, slightly less forward acceleration)
Please test!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5425
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div0 [Tue, 6 Jan 2009 13:55:50 +0000 (13:55 +0000)]
make camping rifle damage just 80 (before: 90), and headshot 200 (before: 250)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5424
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esteel [Tue, 6 Jan 2009 13:22:54 +0000 (13:22 +0000)]
added userbind to drop flag/key with message and icon
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5423
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div0 [Tue, 6 Jan 2009 13:11:32 +0000 (13:11 +0000)]
+use also drops flag
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5422
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div0 [Tue, 6 Jan 2009 13:11:05 +0000 (13:11 +0000)]
allow flag dropping (UT had it always allowed, so it can't be that bad)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5421
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esteel [Tue, 6 Jan 2009 13:09:09 +0000 (13:09 +0000)]
made those two shell script have the executable flag
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5420
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div0 [Tue, 6 Jan 2009 13:08:41 +0000 (13:08 +0000)]
as r is no longer messagemode2, also bind z to it so it can be reached on german keyboards easier too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5419
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div0 [Tue, 6 Jan 2009 13:00:59 +0000 (13:00 +0000)]
update keybinds.txt to name all weapons on the keys
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5418
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div0 [Tue, 6 Jan 2009 12:37:03 +0000 (12:37 +0000)]
sounds...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5417
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div0 [Tue, 6 Jan 2009 11:44:55 +0000 (11:44 +0000)]
add mandelbrotsky to shaderlist
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5416
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div0 [Tue, 6 Jan 2009 09:54:46 +0000 (09:54 +0000)]
fix "loof" :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5415
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esteel [Tue, 6 Jan 2009 09:40:45 +0000 (09:40 +0000)]
changed to bind r reload (was messagemode2 before) which is pretty default in other games but i'm not yet totally sure how much people had liked the old bind
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5414
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esteel [Tue, 6 Jan 2009 09:34:56 +0000 (09:34 +0000)]
added reload to the input menu
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5413
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div0 [Mon, 5 Jan 2009 13:16:03 +0000 (13:16 +0000)]
oops... this line did nothing
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5412
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div0 [Mon, 5 Jan 2009 12:43:57 +0000 (12:43 +0000)]
make svnversion ignore modified flags in the script
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5411
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div0 [Mon, 5 Jan 2009 12:43:13 +0000 (12:43 +0000)]
oops, fixing typo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5410
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div0 [Mon, 5 Jan 2009 12:42:09 +0000 (12:42 +0000)]
Committing eggandbacon, so we have a "weapon zoo" map where they all can be tried out.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5409
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esteel [Mon, 5 Jan 2009 11:01:35 +0000 (11:01 +0000)]
changed escaping slightly
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5408
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div0 [Mon, 5 Jan 2009 11:01:28 +0000 (11:01 +0000)]
menu_slist_modfilter
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5407
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esteel [Mon, 5 Jan 2009 10:42:57 +0000 (10:42 +0000)]
renamed the "pro" mod to "havoc"
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5406
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div0 [Mon, 5 Jan 2009 10:40:41 +0000 (10:40 +0000)]
fix description
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5405
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div0 [Mon, 5 Jan 2009 10:37:32 +0000 (10:37 +0000)]
new entity trigger_gamestart that triggers once at startup
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5404
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div0 [Mon, 5 Jan 2009 08:47:18 +0000 (08:47 +0000)]
camping rifle: reload when selecting even if it's the only weapon you have;
impulse 20 = reload
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5403
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div0 [Mon, 5 Jan 2009 08:28:29 +0000 (08:28 +0000)]
crylink: make shot pattern variable according to shots count
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5402
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div0 [Mon, 5 Jan 2009 02:35:05 +0000 (02:35 +0000)]
rcon2irc: support a separate timeout for inter-packet waiting
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5401
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div0 [Sun, 4 Jan 2009 16:19:57 +0000 (16:19 +0000)]
decrease less fast
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5400
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div0 [Sun, 4 Jan 2009 15:36:43 +0000 (15:36 +0000)]
hook: subtract more ammo:
hook throwing = 2 cells
first 2 seconds are free
after that, remove 4 cells per extra second (in 0.25s intervals)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5399
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esteel [Sun, 4 Jan 2009 03:06:23 +0000 (03:06 +0000)]
PRO: removed three lines with userbinds to make default and pro use the same binds (and those three binds were already on some other keys and overwrote some others)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5398
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esteel [Sun, 4 Jan 2009 03:03:44 +0000 (03:03 +0000)]
changed the default PRO menu skin to "simplygray" as to make it standout visually
removed the line with sbar_hudselector 1 as defaultNexuiz uses the same one by now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5397
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div0 [Sat, 3 Jan 2009 22:07:28 +0000 (22:07 +0000)]
some spacer
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5396
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div0 [Sat, 3 Jan 2009 19:57:05 +0000 (19:57 +0000)]
fix func_snow (now really)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5394
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esteel [Sat, 3 Jan 2009 15:53:10 +0000 (15:53 +0000)]
also fix CR description in the html-file (it uses bullets, not cells)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5393
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div0 [Sat, 3 Jan 2009 15:40:41 +0000 (15:40 +0000)]
fix camping rifle spread (it now was too low on the secondary), fix pro
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5391
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div0 [Sat, 3 Jan 2009 14:21:35 +0000 (14:21 +0000)]
even less spread for CR secondary
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5390
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div0 [Sat, 3 Jan 2009 14:19:44 +0000 (14:19 +0000)]
fix CR description (it uses bullets, not cells)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5389
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div0 [Sat, 3 Jan 2009 13:54:24 +0000 (13:54 +0000)]
minor rearrangements
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5388
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div0 [Sat, 3 Jan 2009 13:44:04 +0000 (13:44 +0000)]
make r_subdivisions_tolerance saved
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5387
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div0 [Fri, 2 Jan 2009 20:37:11 +0000 (20:37 +0000)]
also fix snow
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5386
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div0 [Fri, 2 Jan 2009 20:36:36 +0000 (20:36 +0000)]
unbreak rain and pointparticles
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5385
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div0 [Fri, 2 Jan 2009 15:27:18 +0000 (15:27 +0000)]
turn off dynamic lights from the flag, they're irritating. It's much better without, much easier to see the color of the flag carrier
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5384
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div0 [Fri, 2 Jan 2009 15:23:16 +0000 (15:23 +0000)]
add a "crc16" rpn command
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5383
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div0 [Fri, 2 Jan 2009 15:10:10 +0000 (15:10 +0000)]
fix teh radio brlogen
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5382
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div0 [Fri, 2 Jan 2009 14:58:11 +0000 (14:58 +0000)]
add CSQC_FLAG_COLORCODES
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5381
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div0 [Fri, 2 Jan 2009 14:13:53 +0000 (14:13 +0000)]
compat pack update
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5380
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div0 [Fri, 2 Jan 2009 14:13:00 +0000 (14:13 +0000)]
hlac update
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5379
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div0 [Fri, 2 Jan 2009 12:11:59 +0000 (12:11 +0000)]
camping rifle: make reloading use an extra weapon frame (yes, the model does not support it yet)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5378
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div0 [Fri, 2 Jan 2009 11:37:06 +0000 (11:37 +0000)]
casings are cool and working, so why not enable them
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5377
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div0 [Fri, 2 Jan 2009 11:14:33 +0000 (11:14 +0000)]
slightly faster bullets
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5376
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esteel [Fri, 2 Jan 2009 04:14:12 +0000 (04:14 +0000)]
weaponlist has grown a bit too large, make dialog bigger to avoid the prio list being cut-off
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5375
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