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icculus.org git repositories - divverent/nexuiz.git/log
div0 [Fri, 5 Jun 2009 09:42:17 +0000 (09:42 +0000)]
ncrease build distance (it's a cheat anyway)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6869
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div0 [Fri, 5 Jun 2009 07:53:46 +0000 (07:53 +0000)]
merge
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6868
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div0 [Fri, 5 Jun 2009 07:52:01 +0000 (07:52 +0000)]
update weapon descriptions:
+warning for seeker
-warning for rifle
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6867
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div0 [Fri, 5 Jun 2009 07:26:20 +0000 (07:26 +0000)]
html output
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6866
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div0 [Fri, 5 Jun 2009 07:02:17 +0000 (07:02 +0000)]
new cheat, "make"
cmd make models/items/g_h100.md3 1
spawns a megahealth model at the crosshair. It is rotated to stand away from the surface.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6865
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mand1nga [Fri, 5 Jun 2009 02:14:34 +0000 (02:14 +0000)]
Updated waypoints for runningmanctf
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6864
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mand1nga [Fri, 5 Jun 2009 02:11:58 +0000 (02:11 +0000)]
Major rewrite of the CTF ai
Handle the the deadflag field on all roles
Please test and report
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6863
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mand1nga [Fri, 5 Jun 2009 02:06:55 +0000 (02:06 +0000)]
Fixed bug on the path finding to dropped ctf flags
Better detection of used jumpads/teleports
Make the bot walk (wander) to a near visible waypoint if it can't walk to any goal
Let the bot ai access the deadflag field all the time
Reverted last change in the targeting of enemies (bad results)
Minor cleaning
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6862
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div0 [Thu, 4 Jun 2009 11:55:41 +0000 (11:55 +0000)]
refactor only
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6861
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div0 [Thu, 4 Jun 2009 09:56:53 +0000 (09:56 +0000)]
target_items: properly handle fuel regen/rot when changing ammo_fuel
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6860
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mand1nga [Thu, 4 Jun 2009 01:07:00 +0000 (01:07 +0000)]
Adjusted glow trail colors
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6859
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div0 [Wed, 3 Jun 2009 19:37:39 +0000 (19:37 +0000)]
fix antilag bug with point blank shots going through target
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6858
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div0 [Wed, 3 Jun 2009 16:10:09 +0000 (16:10 +0000)]
handle direct conn better
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6857
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div0 [Wed, 3 Jun 2009 16:07:22 +0000 (16:07 +0000)]
handle porto better
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6856
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div0 [Wed, 3 Jun 2009 13:28:37 +0000 (13:28 +0000)]
weapon profiler
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6855
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mrbougo [Wed, 3 Jun 2009 10:36:22 +0000 (10:36 +0000)]
fix silly bug causing 100% cpu by file reading
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6854
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div0 [Wed, 3 Jun 2009 08:28:02 +0000 (08:28 +0000)]
update comments
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6853
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div0 [Wed, 3 Jun 2009 08:24:44 +0000 (08:24 +0000)]
in response to latest weapon stats
sg: 6 bullets, same dmg = +20%. Slightly lower spread too
may make SG too strong. Maybe reduce start shells?
uzi: +5 dmg
should be okay, uzi is below avg
gl: +5 dmg
should bring it back in line with the others
electro primary only: +5 dmg
a very little edge
crylink: higher range
also a tiny edge for crylink
rl: +10 dmg
should bring rl back to its old glory
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6852
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div0 [Wed, 3 Jun 2009 06:08:14 +0000 (06:08 +0000)]
more projectile health cvars
more health for RL
immuine rockets in havoc
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6851
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mand1nga [Tue, 2 Jun 2009 23:41:07 +0000 (23:41 +0000)]
Updated menu background to 2.5.2
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6850
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m0rfar [Tue, 2 Jun 2009 19:54:03 +0000 (19:54 +0000)]
fixed two small z-fighting surfaces on soylent
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6849
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div0 [Tue, 2 Jun 2009 11:39:31 +0000 (11:39 +0000)]
HLAC: work around HLAC accuracy hack by blocking the gun for additional 0.3 seconds after releasing the primary fire button (PLEASE TEST)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6848
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tzork [Tue, 2 Jun 2009 09:12:08 +0000 (09:12 +0000)]
wops. that file should not be there yet =)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6847
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tzork [Tue, 2 Jun 2009 07:47:13 +0000 (07:47 +0000)]
cl_gibs_maxcount and cl_casings_maxcount
performance enhancement / config options. limits the maximum number of items of that type known to a client at any one time.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6846
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div0 [Tue, 2 Jun 2009 07:22:02 +0000 (07:22 +0000)]
fix a file handle leak in per-model gibs
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6845
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div0 [Mon, 1 Jun 2009 18:43:32 +0000 (18:43 +0000)]
fix missing armor1
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6844
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div0 [Mon, 1 Jun 2009 18:38:05 +0000 (18:38 +0000)]
tooltip skin fixes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6843
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div0 [Mon, 1 Jun 2009 18:36:08 +0000 (18:36 +0000)]
add tooltip.tga files
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6842
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div0 [Mon, 1 Jun 2009 16:56:32 +0000 (16:56 +0000)]
compat pack: add the newly added sounds
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6841
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div0 [Mon, 1 Jun 2009 16:46:13 +0000 (16:46 +0000)]
strength, shield respawns
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6840
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div0 [Mon, 1 Jun 2009 16:39:28 +0000 (16:39 +0000)]
unavailable soudn
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6839
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div0 [Mon, 1 Jun 2009 16:32:04 +0000 (16:32 +0000)]
tenshihan 6.1
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6838
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div0 [Mon, 1 Jun 2009 15:39:48 +0000 (15:39 +0000)]
fix CP rotation
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6837
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div0 [Mon, 1 Jun 2009 15:32:54 +0000 (15:32 +0000)]
wickedz tooltip image
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6836
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div0 [Mon, 1 Jun 2009 15:21:41 +0000 (15:21 +0000)]
rcon2irc enhancements by merlijn
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6835
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mand1nga [Sun, 31 May 2009 20:29:20 +0000 (20:29 +0000)]
Better sighting of enemies
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6834
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div0 [Sun, 31 May 2009 19:06:22 +0000 (19:06 +0000)]
new cvars: g_weaponspeedfactor, g_weapondamagefactor (mimicking UT's "game style" setting)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6833
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mand1nga [Sun, 31 May 2009 18:36:34 +0000 (18:36 +0000)]
Improved rating of items
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6832
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mand1nga [Sun, 31 May 2009 17:32:01 +0000 (17:32 +0000)]
Reverted change commited accidentaly
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6831
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mand1nga [Sun, 31 May 2009 17:25:40 +0000 (17:25 +0000)]
Added teamcount() function, will be used to improve the ctf ai
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6830
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div0 [Sun, 31 May 2009 17:10:57 +0000 (17:10 +0000)]
when teleporting, prevent unsticking by oldorigin restoring
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6829
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div0 [Sun, 31 May 2009 16:41:27 +0000 (16:41 +0000)]
fix a tooltip related warning message spam
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6828
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div0 [Sun, 31 May 2009 16:36:26 +0000 (16:36 +0000)]
overridable tooltips (see tooltips.db)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6827
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mrbougo [Sun, 31 May 2009 13:59:26 +0000 (13:59 +0000)]
Previous commit also tweaked colors for robot blood. This one removes a dupe newline :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6826
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mrbougo [Sun, 31 May 2009 13:43:19 +0000 (13:43 +0000)]
yes it does
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6825
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greenmarine [Sun, 31 May 2009 13:40:00 +0000 (13:40 +0000)]
documented a couple of cvars, removed the g_shocknex variable (does that mean someone has to update that cvar count funny script thing again?)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6824
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div0 [Sun, 31 May 2009 12:12:20 +0000 (12:12 +0000)]
less leaks for everyone
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6823
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div0 [Sun, 31 May 2009 12:12:01 +0000 (12:12 +0000)]
simplify waypointsprites code, assuming cs_*project are working
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6822
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div0 [Sun, 31 May 2009 10:58:06 +0000 (10:58 +0000)]
fix campaign welcome msg really
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6821
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div0 [Sun, 31 May 2009 10:54:45 +0000 (10:54 +0000)]
cleanup
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6820
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div0 [Sun, 31 May 2009 10:53:26 +0000 (10:53 +0000)]
only show tooltips for not engine owned cvars
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6819
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div0 [Sun, 31 May 2009 10:45:28 +0000 (10:45 +0000)]
fix maxplayers handlignj of menu
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6818
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div0 [Sun, 31 May 2009 10:39:04 +0000 (10:39 +0000)]
automatic tooltips from cvar descriptions
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6817
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div0 [Sun, 31 May 2009 10:25:22 +0000 (10:25 +0000)]
tooltip support for the menu (only the credits dialog has a tooltip as of now)
To assign a tooltip to a class, add:
ATTRIB(CLASSNAMEGOESHERE, tooltip, string, "Information about who was involved in making this game.")
to the class declaration
To assign a tooltip to a button or label or other item, add:
e.tooltip = "Information about who was involved in making this game.";
behind the "e = make......" function call.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6816
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mand1nga [Sat, 30 May 2009 20:49:08 +0000 (20:49 +0000)]
New waypoints for bloodprisonctf
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6815
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div0 [Sat, 30 May 2009 19:04:31 +0000 (19:04 +0000)]
make seeker missile twice its normal collision box size, to make it easier to hit
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6814
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mand1nga [Sat, 30 May 2009 18:59:51 +0000 (18:59 +0000)]
Make bots find their ctf base
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6813
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div0 [Sat, 30 May 2009 17:49:32 +0000 (17:49 +0000)]
use new engine builtin isdemo()
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6812
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div0 [Sat, 30 May 2009 17:44:58 +0000 (17:44 +0000)]
now REALLY prevent revenge from the grave
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6811
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mand1nga [Sat, 30 May 2009 15:23:12 +0000 (15:23 +0000)]
Updated item_pickup effect by -z-
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6810
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m0rfar [Sat, 30 May 2009 14:37:14 +0000 (14:37 +0000)]
merge entities.def
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6809
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div0 [Sat, 30 May 2009 12:30:12 +0000 (12:30 +0000)]
scale down textures again :(
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6808
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div0 [Sat, 30 May 2009 12:27:46 +0000 (12:27 +0000)]
add missing texs
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6807
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div0 [Sat, 30 May 2009 12:25:57 +0000 (12:25 +0000)]
compat pack builder
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6806
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div0 [Sat, 30 May 2009 11:38:03 +0000 (11:38 +0000)]
bring back old GL edge damage
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6805
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div0 [Sat, 30 May 2009 11:13:11 +0000 (11:13 +0000)]
RL damage: 120 to 100
GL edge damage: 35 to 25
to compensate for rocket guiding
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6804
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div0 [Sat, 30 May 2009 10:29:30 +0000 (10:29 +0000)]
rocket guide rate is 90 again, 90 was best
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6803
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div0 [Sat, 30 May 2009 10:23:14 +0000 (10:23 +0000)]
rocket guiding: no revenge from the grave
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6802
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div0 [Sat, 30 May 2009 10:17:24 +0000 (10:17 +0000)]
weaker rocket guidance, 120 deg/sec is really too much. Trying 60.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6801
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mrbougo [Sat, 30 May 2009 09:37:55 +0000 (09:37 +0000)]
items that aren't picked up should not spawn particles on touch
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6800
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div0 [Sat, 30 May 2009 09:12:05 +0000 (09:12 +0000)]
fix mixed dos/unix linefeeds before I do actual changes in this file
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6799
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mand1nga [Sat, 30 May 2009 00:42:16 +0000 (00:42 +0000)]
Minor cleanup
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6798
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mand1nga [Sat, 30 May 2009 00:22:59 +0000 (00:22 +0000)]
CTF flag glow trails imported from Spidflisk by -z-
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6797
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mand1nga [Sat, 30 May 2009 00:07:56 +0000 (00:07 +0000)]
Fix warning
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6796
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mrbougo [Fri, 29 May 2009 21:48:36 +0000 (21:48 +0000)]
weapon cvars checksum updated
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6795
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mrbougo [Fri, 29 May 2009 21:42:19 +0000 (21:42 +0000)]
More tweaks to the blood color, simulate te_bloodshower to avoid black blood. Everything should be fine now.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6794
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div0 [Fri, 29 May 2009 21:06:16 +0000 (21:06 +0000)]
missing in last patch
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6793
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div0 [Fri, 29 May 2009 21:05:24 +0000 (21:05 +0000)]
adv server settings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6792
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div0 [Fri, 29 May 2009 20:56:31 +0000 (20:56 +0000)]
#101
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6791
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div0 [Fri, 29 May 2009 20:52:23 +0000 (20:52 +0000)]
bgmscript: < means angular movement
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6790
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div0 [Fri, 29 May 2009 20:28:22 +0000 (20:28 +0000)]
prevent guiding for the first 0.15s after firing rocket to allow exact rocket aim again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6789
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div0 [Fri, 29 May 2009 20:20:51 +0000 (20:20 +0000)]
nex damage down to 110, so 150 + megahealth gives you an "extra life" against the nex.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6788
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div0 [Fri, 29 May 2009 20:19:56 +0000 (20:19 +0000)]
As per lordhavoc's suggestion, all rockets are guided now as long as you hold down fire. Rocket becomes unguided if you release button (no laser toggling, but also no stealing).
Guiding is NOT done via laser dot, but it always tries to get into the direction of your crosshair.
Enjoy!
NOTE: may need rebalacing of rocket launcher.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6787
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div0 [Fri, 29 May 2009 19:27:58 +0000 (19:27 +0000)]
fix grenade launcher through floor
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6786
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mand1nga [Fri, 29 May 2009 02:32:21 +0000 (02:32 +0000)]
Minor fix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6785
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mand1nga [Fri, 29 May 2009 01:06:47 +0000 (01:06 +0000)]
New cvar checksum
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6784
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mand1nga [Fri, 29 May 2009 01:03:57 +0000 (01:03 +0000)]
New file based configuration for bots by Taoki
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6783
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div0 [Thu, 28 May 2009 15:15:55 +0000 (15:15 +0000)]
item pickup effect
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6782
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div0 [Thu, 28 May 2009 07:20:22 +0000 (07:20 +0000)]
fix cl_cmd help
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6781
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div0 [Wed, 27 May 2009 16:32:23 +0000 (16:32 +0000)]
- move RandomSelection to misc/
- allow strings to be randomly selected too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6780
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div0 [Wed, 27 May 2009 12:31:47 +0000 (12:31 +0000)]
keep shot origins outside walls (maybe fixes a bug dokujisan found)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6779
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greenmarine [Tue, 26 May 2009 16:57:39 +0000 (16:57 +0000)]
fixed bug in the score-area of the HUD (showing your score, rank and difference to 1st placed), so that in case you are spectating someone and not playing yourself, it now shows the score of the spectated player
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6778
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mrbougo [Tue, 26 May 2009 13:59:56 +0000 (13:59 +0000)]
make human blood brighter, fix typo. one problem left: gamecode can not control the effect used in te_bloodshower
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6777
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mrbougo [Tue, 26 May 2009 12:54:24 +0000 (12:54 +0000)]
new gib types: alien and robot_shiny, and blood types, depending on playermodel
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6776
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mrbougo [Tue, 26 May 2009 09:04:47 +0000 (09:04 +0000)]
make the door entities stop their movement on reset
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6774
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mrbougo [Tue, 26 May 2009 08:40:54 +0000 (08:40 +0000)]
reset trigger_multiple correctly: don't assume they all use .health
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6773
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div0 [Mon, 25 May 2009 18:34:07 +0000 (18:34 +0000)]
nexuiz-map-compiler: add option -order vis,light,minimap
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6772
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div0 [Mon, 25 May 2009 15:36:38 +0000 (15:36 +0000)]
same rcon change
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6771
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div0 [Mon, 25 May 2009 15:36:13 +0000 (15:36 +0000)]
srcon: compatible protocol change
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6770
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div0 [Sun, 24 May 2009 17:41:28 +0000 (17:41 +0000)]
fix some more bad stuff in new onslaught code
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6769
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