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icculus.org git repositories - divverent/nexuiz.git/log
seienabunae [Thu, 16 Oct 2003 02:01:59 +0000 (02:01 +0000)]
Updated the todo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@79
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seienabunae [Thu, 16 Oct 2003 02:00:53 +0000 (02:00 +0000)]
You can now move shellcasings by hitting them with an explosion weapon, the hitscan weapons aren't working yet for some reason...
Updated to the current dpextensions.qc
Updated the todo
Some more small changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@78
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seienabunae [Wed, 15 Oct 2003 05:40:29 +0000 (05:40 +0000)]
Removed some silly tabs in todo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@77
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vermeulenl [Mon, 6 Oct 2003 22:28:27 +0000 (22:28 +0000)]
Tomaz
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@76
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vermeulenl [Sun, 21 Sep 2003 08:16:31 +0000 (08:16 +0000)]
player speed change
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@75
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vermeulenl [Sat, 20 Sep 2003 22:04:12 +0000 (22:04 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@74
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vermeulenl [Fri, 19 Sep 2003 08:19:02 +0000 (08:19 +0000)]
I forgot to add this
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@73
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vermeulenl [Fri, 19 Sep 2003 08:17:43 +0000 (08:17 +0000)]
I completely changed the physics. I did a bunch of other stuff that i forgot
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@72
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vermeulenl [Sun, 14 Sep 2003 16:48:34 +0000 (16:48 +0000)]
Small bug
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@71
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blackhc [Wed, 3 Sep 2003 14:08:50 +0000 (14:08 +0000)]
plasma function optimized (only one entity field is needed and think isnt called every frame)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@70
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electro_ben [Mon, 1 Sep 2003 14:14:27 +0000 (14:14 +0000)]
animated plasma ball
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@69
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vermeulenl [Mon, 1 Sep 2003 07:48:38 +0000 (07:48 +0000)]
For games over the net we can't have the players start with all the weapons :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@68
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electro_ben [Sun, 31 Aug 2003 04:11:50 +0000 (04:11 +0000)]
re-fixed target_push
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@67
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blackhc [Sat, 30 Aug 2003 19:58:01 +0000 (19:58 +0000)]
next/prev weapon fixed
(add loop counter)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@66
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electro_ben [Sat, 30 Aug 2003 11:33:53 +0000 (11:33 +0000)]
all q3 jumppads work properly now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@65
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electro_ben [Sat, 30 Aug 2003 10:13:10 +0000 (10:13 +0000)]
all q3 jumppads work properly now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@64
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electro_ben [Fri, 29 Aug 2003 13:53:35 +0000 (13:53 +0000)]
info_notnull and target_position fix?
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@63
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electro_ben [Thu, 28 Aug 2003 07:08:01 +0000 (07:08 +0000)]
fixed jumppad origin orientation bug, now more like q3
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@62
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electro_ben [Wed, 27 Aug 2003 15:02:53 +0000 (15:02 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@61
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electro_ben [Wed, 27 Aug 2003 15:02:35 +0000 (15:02 +0000)]
jumppad support for bots (they can use the double jumppad combo on mattrye1_nex ( although they fail sometimes :\ )
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@60
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electro_ben [Wed, 27 Aug 2003 14:10:39 +0000 (14:10 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@59
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electro_ben [Wed, 27 Aug 2003 14:10:35 +0000 (14:10 +0000)]
wayset update
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@58
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electro_ben [Wed, 27 Aug 2003 14:01:47 +0000 (14:01 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@57
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electro_ben [Wed, 27 Aug 2003 14:00:36 +0000 (14:00 +0000)]
new waypoint set
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@56
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electro_ben [Wed, 27 Aug 2003 12:56:28 +0000 (12:56 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@55
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electro_ben [Wed, 27 Aug 2003 12:55:36 +0000 (12:55 +0000)]
bots should be able to pick up weapons and powerups (not ammo/health/other misc items yet)
note: maps will be waypointed asap
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@54
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electro_ben [Wed, 27 Aug 2003 12:52:09 +0000 (12:52 +0000)]
jumppads patched... for mappers
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@53
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electro_ben [Wed, 27 Aug 2003 09:35:02 +0000 (09:35 +0000)]
jumppads and respawning removed from todo list, they have been done
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@52
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electro_ben [Tue, 19 Aug 2003 15:06:10 +0000 (15:06 +0000)]
jump can now trigger respawn (as well as fire)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@51
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electro_ben [Tue, 19 Aug 2003 14:43:52 +0000 (14:43 +0000)]
player deaths/respawning now semi-operational
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@50
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vermeulenl [Tue, 19 Aug 2003 14:32:05 +0000 (14:32 +0000)]
another small change
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@49
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electro_ben [Tue, 19 Aug 2003 14:16:52 +0000 (14:16 +0000)]
- jumppads, mapped just like q3 (trigger_push targetting an info_notnull entity)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@48
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electro_ben [Tue, 19 Aug 2003 14:15:47 +0000 (14:15 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@47
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electro_ben [Tue, 19 Aug 2003 14:05:19 +0000 (14:05 +0000)]
- bot plugged in (frikbot base)
- casings now land flat on the ground (angles_x to 0 - FIXME: check surface slope before setting angle?)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@46
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electro_ben [Tue, 19 Aug 2003 14:03:46 +0000 (14:03 +0000)]
the frikbot core, slight variable changes to get it to work in nexuiz
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@45
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vermeulenl [Tue, 19 Aug 2003 13:52:14 +0000 (13:52 +0000)]
todo stuff (again)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@44
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vermeulenl [Tue, 19 Aug 2003 13:14:36 +0000 (13:14 +0000)]
todo stuff
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@43
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vermeulenl [Sun, 17 Aug 2003 05:16:07 +0000 (05:16 +0000)]
little mistake
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@42
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vermeulenl [Sun, 17 Aug 2003 05:08:02 +0000 (05:08 +0000)]
quite a lot of stuff. Now the crylink and Nex go threw guys. The only problem is the crylink effect does not go threw (strangely the nex does). Damage is done on every single weapon.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@41
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vermeulenl [Tue, 12 Aug 2003 14:12:12 +0000 (14:12 +0000)]
rain/snow added, not tested
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@40
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vermeulenl [Tue, 12 Aug 2003 13:39:10 +0000 (13:39 +0000)]
added casings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@39
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vermeulenl [Tue, 12 Aug 2003 10:57:43 +0000 (10:57 +0000)]
small changes, hagar explosion, and i moved all the models to directorys (such as /models/gib/gib1.md3 or /models/weapons/g_rl.md3)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@38
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seienabunae [Mon, 11 Aug 2003 17:44:13 +0000 (17:44 +0000)]
Turned ugly Explosion function into ImpactEffect
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@37
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vermeulenl [Mon, 11 Aug 2003 11:52:28 +0000 (11:52 +0000)]
Some weapon changes... this new one requires you have plasmahitwall.spr32 tho
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@36
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seienabunae [Mon, 11 Aug 2003 07:22:07 +0000 (07:22 +0000)]
Added secondary fire mode, three of the weapons have it so far
A few changes with updating the HUD
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@35
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seienabunae [Mon, 11 Aug 2003 06:36:15 +0000 (06:36 +0000)]
Small change, rocket jumping should take out a bit less than 50 health
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@34
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seienabunae [Mon, 11 Aug 2003 06:18:14 +0000 (06:18 +0000)]
no message
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@33
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seienabunae [Mon, 11 Aug 2003 06:11:34 +0000 (06:11 +0000)]
Minor change
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@32
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seienabunae [Mon, 11 Aug 2003 06:03:50 +0000 (06:03 +0000)]
Added teleporters
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@31
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seienabunae [Mon, 11 Aug 2003 05:25:31 +0000 (05:25 +0000)]
Fixed radius damage from healing the victim at certain distances :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@30
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seienabunae [Mon, 11 Aug 2003 05:08:03 +0000 (05:08 +0000)]
Updated todo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@29
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seienabunae [Mon, 11 Aug 2003 05:03:49 +0000 (05:03 +0000)]
Moved explosion effects a bit away from walls
(Sorry Vermeulen)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@28
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vermeulenl [Mon, 11 Aug 2003 04:15:06 +0000 (04:15 +0000)]
Todo list
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@27
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seienabunae [Mon, 11 Aug 2003 04:01:47 +0000 (04:01 +0000)]
Added explosion sprites
Fixed radius damage (partially)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@26
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vermeulenl [Mon, 11 Aug 2003 03:17:59 +0000 (03:17 +0000)]
got rid of the hagar and crylink floats
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@25
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vermeulenl [Mon, 11 Aug 2003 00:48:44 +0000 (00:48 +0000)]
Just some more weapon stuff (crylink, hagar, ammo update, etc)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@24
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seienabunae [Sun, 10 Aug 2003 16:57:00 +0000 (16:57 +0000)]
Assimilated subs.qc into the already existing func.qc
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@23
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seienabunae [Sun, 10 Aug 2003 16:41:29 +0000 (16:41 +0000)]
The grenade and rocket launchers now do full damage on a direct hit
Fixed up the initial grenade velocity
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@22
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vermeulenl [Sun, 10 Aug 2003 10:20:29 +0000 (10:20 +0000)]
I just messed up some things...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@21
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vermeulenl [Sun, 10 Aug 2003 07:52:52 +0000 (07:52 +0000)]
Fixed order of weapons
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@20
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vermeulenl [Sun, 10 Aug 2003 05:50:16 +0000 (05:50 +0000)]
Small changes, and misc_model
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@19
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vermeulenl [Sun, 10 Aug 2003 04:42:30 +0000 (04:42 +0000)]
Moved the defs from the plat.qc to field.qc
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@18
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vermeulenl [Sun, 10 Aug 2003 04:32:35 +0000 (04:32 +0000)]
Plat.qc added
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@17
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seienabunae [Sun, 10 Aug 2003 00:32:11 +0000 (00:32 +0000)]
Moved some functions to func.qc
Finished the Electro weapon
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@16
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seienabunae [Sun, 10 Aug 2003 00:03:12 +0000 (00:03 +0000)]
Fixed RadiusDamage
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@15
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seienabunae [Sat, 9 Aug 2003 23:42:02 +0000 (23:42 +0000)]
no message
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@14
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seienabunae [Sat, 9 Aug 2003 23:10:41 +0000 (23:10 +0000)]
Deleted
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@13
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seienabunae [Sat, 9 Aug 2003 23:03:19 +0000 (23:03 +0000)]
Added defs files
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@12
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seienabunae [Sat, 9 Aug 2003 23:02:01 +0000 (23:02 +0000)]
Deleting files that should not be there :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@11
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seienabunae [Sat, 9 Aug 2003 23:00:48 +0000 (23:00 +0000)]
Deleting test thing
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@10
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seienabunae [Sat, 9 Aug 2003 22:59:51 +0000 (22:59 +0000)]
Testing #2...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@9
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seienabunae [Sat, 9 Aug 2003 22:57:42 +0000 (22:57 +0000)]
Just a test
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8
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seienabunae [Sat, 9 Aug 2003 16:49:14 +0000 (16:49 +0000)]
Initial revision
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4
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vermeulenl [Sat, 9 Aug 2003 09:26:08 +0000 (09:26 +0000)]
Putting on cvs...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3
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root [Tue, 20 May 2003 14:11:41 +0000 (14:11 +0000)]
initial checkin
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2
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(no author) [Tue, 20 May 2003 14:11:41 +0000 (14:11 +0000)]
New repository initialized by cvs2svn.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1
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