2010-10-30 |
vortex | R_CompleteLightPoint: more correct sampling |
blob | commitdiff | raw |
2010-10-18 |
vortex | fix a crash in R_CompleteLightPoint during rtworld... |
blob | commitdiff | raw | diff to current |
2010-10-18 |
vortex | R_CompleteLightPoint bugfixed, dynamic lights actually... |
blob | commitdiff | raw | diff to current |
2010-10-13 |
divverent | hope the scissor code is fine now |
blob | commitdiff | raw | diff to current |
2010-10-13 |
vortex | bring old R_Shadow_ScissorForBBox code (new code still... |
blob | commitdiff | raw | diff to current |
2010-10-13 |
divverent | r_water_scissormode: 0 = none, 1 = glScissor, 2 = glSci... |
blob | commitdiff | raw | diff to current |
2010-10-10 |
divverent | I have no idea why, but R_Viewport_TransformToScreen... |
blob | commitdiff | raw | diff to current |
2010-09-22 |
havoc | fix a compile error and some warnings |
blob | commitdiff | raw | diff to current |
2010-09-21 |
tomaz | Fixed dynamic light shadowmapping in D3D, still gotta... |
blob | commitdiff | raw | diff to current |
2010-09-18 |
tomaz | Fixed the x axis flipped shadows, 1 step closer to... |
blob | commitdiff | raw | diff to current |
2010-09-17 |
havoc | fix some bugs in the HLSL shader, mostly to do with... |
blob | commitdiff | raw | diff to current |
2010-09-17 |
havoc | in D3D9 mode do not use the VSDCT cubemap because the... |
blob | commitdiff | raw | diff to current |
2010-09-17 |
havoc | remove r_shadow_texturetype cvar (now always uses 2D... |
blob | commitdiff | raw | diff to current |
2010-09-14 |
tomaz | Set r_shadow_shadowmap2dcolortexture as first rendertar... |
blob | commitdiff | raw | diff to current |
2010-08-19 |
havoc | fix almost all g++ -pedantic warnings |
blob | commitdiff | raw | diff to current |
2010-07-15 |
havoc | improved r_shadows 2 shadowmapping setup code a bit... |
blob | commitdiff | raw | diff to current |
2010-07-14 |
havoc | fix a mingw warning |
blob | commitdiff | raw | diff to current |
2010-07-03 |
havoc | implemented Direct3D9 renderer (off by default), not... |
blob | commitdiff | raw | diff to current |
2010-07-02 |
havoc | created new MSVC2008 project files and solution from... |
blob | commitdiff | raw | diff to current |
2010-07-02 |
havoc | add DeviceLost and DeviceRestored functions to R_Module... |
blob | commitdiff | raw | diff to current |
2010-07-02 |
havoc | fix a bunch of warnings if compiling darkplaces as... |
blob | commitdiff | raw | diff to current |
2010-06-21 |
divverent | jpeg: perform picmip levels 1, 2, 3 accelerated by... |
blob | commitdiff | raw | diff to current |
2010-05-10 |
havoc | fixed bug with effectinfo.txt loading so that it now... |
blob | commitdiff | raw | diff to current |
2010-05-05 |
vortex | add r_editlights_lock command which will lock selection... |
blob | commitdiff | raw | diff to current |
2010-05-01 |
havoc | overhauled vertex formats, now supports 100% interleave... |
blob | commitdiff | raw | diff to current |
2010-03-09 |
eihrul | use stencil shadows if r_shadows == 1 |
blob | commitdiff | raw | diff to current |
2010-03-09 |
havoc | okay, don't use shadow sampler in Cg |
blob | commitdiff | raw | diff to current |
2010-03-09 |
eihrul | fixed bug in vsdct in cg |
blob | commitdiff | raw | diff to current |
2010-03-09 |
havoc | implemented a new type of height fog using a texture... |
blob | commitdiff | raw | diff to current |
2010-02-28 |
divverent | WarpZones: |
blob | commitdiff | raw | diff to current |
2010-02-27 |
havoc | fix a bug that prevented coronas from being rendered... |
blob | commitdiff | raw | diff to current |
2010-02-16 |
eihrul | make R_Shadow_CullFrustumSides assume infinite far... |
blob | commitdiff | raw | diff to current |
2010-02-14 |
vortex | r_shadows_shadowmapscale cvar which as a multiple to... |
blob | commitdiff | raw | diff to current |
2010-02-09 |
eihrul | yet faster VSDCT instruction sequences |
blob | commitdiff | raw | diff to current |
2010-02-07 |
eihrul | apply bias to orthographic shadowmaps |
blob | commitdiff | raw | diff to current |
2010-02-05 |
eihrul | don't shift the shadowmapping focus based on view angle... |
blob | commitdiff | raw | diff to current |
2010-02-05 |
eihrul | fix r_shadows_focus cvar so it is properly relative... |
blob | commitdiff | raw | diff to current |
2010-02-05 |
eihrul | flip projection and sample matrices for R_DrawModelShad... |
blob | commitdiff | raw | diff to current |
2010-02-05 |
eihrul | invert cull face settings when drawing model shadowmaps |
blob | commitdiff | raw | diff to current |
2010-02-05 |
eihrul | added r_shadows_focus cvar that allows a vector offset... |
blob | commitdiff | raw | diff to current |
2010-02-05 |
eihrul | try to cache fewer animations for entities when r_shado... |
blob | commitdiff | raw | diff to current |
2010-02-04 |
eihrul | fixed calculation of model shadowmap cull origin |
blob | commitdiff | raw | diff to current |
2010-02-04 |
eihrul | more accurate cull boxes on R_DrawModelShadowMaps |
blob | commitdiff | raw | diff to current |
2010-02-04 |
eihrul | reuse screenspace depth texture unit for orthographic... |
blob | commitdiff | raw | diff to current |
2010-02-04 |
eihrul | when r_shadow_shadowmapping is enabled, r_shadows uses... |
blob | commitdiff | raw | diff to current |
2010-02-03 |
eihrul | factored R_Shadow_MakeShadowMap out of R_Shadow_RenderM... |
blob | commitdiff | raw | diff to current |
2010-01-31 |
havoc | fix more warnings |
blob | commitdiff | raw | diff to current |
2010-01-27 |
havoc | implemented fake reflection cubemaps... requires that... |
blob | commitdiff | raw | diff to current |
2010-01-26 |
eihrul | always use fetch4 path for filtering if available |
blob | commitdiff | raw | diff to current |
2010-01-08 |
havoc | limit vertex lighting path (GL11/GL13) to 4 passes... |
blob | commitdiff | raw | diff to current |
2010-01-07 |
havoc | no longer uses rectangle textures for deferred renderin... |
blob | commitdiff | raw | diff to current |
2010-01-06 |
eihrul | only clear depth buffer bit for shadowmaps |
blob | commitdiff | raw | diff to current |
2010-01-06 |
eihrul | only issue one clear for 2D/rect shadowmaps |
blob | commitdiff | raw | diff to current |
2010-01-05 |
havoc | remove support for GL_EXT_compiled_vertex_array extension |
blob | commitdiff | raw | diff to current |
2010-01-04 |
havoc | moved R_Mesh_TexCoordPointer, R_Mesh_ColorPointer,... |
blob | commitdiff | raw | diff to current |
2009-12-30 |
divverent | more redundant suffix elimination |
blob | commitdiff | raw | diff to current |
2009-12-28 |
havoc | moved almost all R_GetTexture calls into R_Mesh_TexBind |
blob | commitdiff | raw | diff to current |
2009-12-27 |
havoc | changed a ton of developer cvar checks into developer_e... |
blob | commitdiff | raw | diff to current |
2009-12-24 |
havoc | use svbsp for rtlight compilation instead of portal... |
blob | commitdiff | raw | diff to current |
2009-12-24 |
havoc | renamed a parameter, removed some unused cvars |
blob | commitdiff | raw | diff to current |
2009-12-24 |
havoc | removed r_shadow_culltriangles - the only useful part... |
blob | commitdiff | raw | diff to current |
2009-12-24 |
havoc | turn off r_shadow_culltriangles by default, because... |
blob | commitdiff | raw | diff to current |
2009-12-24 |
havoc | don't project shadows so far - this fixes broken shadow... |
blob | commitdiff | raw | diff to current |
2009-12-23 |
havoc | the beginnings of a cgGL rendering path experiment... |
blob | commitdiff | raw | diff to current |
2009-12-21 |
havoc | removed r_precachetextures cvar |
blob | commitdiff | raw | diff to current |
2009-12-20 |
divverent | allocate the right byte count for PVS data in framedata |
blob | commitdiff | raw | diff to current |
2009-12-20 |
havoc | GLSL shaders no longer use gl_TextureMatrix, now all... |
blob | commitdiff | raw | diff to current |
2009-12-20 |
havoc | eliminated R_Mesh_TextureState function and rmeshstate_... |
blob | commitdiff | raw | diff to current |
2009-12-20 |
havoc | force shadowmapping when deferred rendering is on |
blob | commitdiff | raw | diff to current |
2009-12-17 |
havoc | implemented deferred rendering (r_shadow_deferred cvar... |
blob | commitdiff | raw | diff to current |
2009-12-14 |
havoc | reworked animcache code to store information in ent... |
blob | commitdiff | raw | diff to current |
2009-12-13 |
havoc | added R_FrameData_Alloc and Store functions (a per... |
blob | commitdiff | raw | diff to current |
2009-12-09 |
havoc | removed DOT3 lighting path (bumpmapped lighting on... |
blob | commitdiff | raw | diff to current |
2009-12-09 |
havoc | renderer now uses vid.renderpath to select rendering... |
blob | commitdiff | raw | diff to current |
2009-12-08 |
havoc | minor cleanup |
blob | commitdiff | raw | diff to current |
2009-12-08 |
havoc | removed R_Mesh_TexBind3D, R_Mesh_TexBindCubeMap, R_Mesh... |
blob | commitdiff | raw | diff to current |
2009-12-08 |
havoc | converted all code using gl_support_* variables to... |
blob | commitdiff | raw | diff to current |
2009-12-07 |
havoc | renamed gl_stencil to vid.stencil |
blob | commitdiff | raw | diff to current |
2009-12-07 |
havoc | mdl skin loading is now more memory-efficient (now... |
blob | commitdiff | raw | diff to current |
2009-11-27 |
havoc | more work on mod_generatelightmaps: |
blob | commitdiff | raw | diff to current |
2009-11-27 |
havoc | more work on mod_generatedlightmaps: |
blob | commitdiff | raw | diff to current |
2009-11-27 |
havoc | more work on mod_generatelightmaps: |
blob | commitdiff | raw | diff to current |
2009-11-24 |
havoc | more work on mod_generatelightmaps |
blob | commitdiff | raw | diff to current |
2009-11-24 |
havoc | mod_generatelightmaps is much closer to usable now |
blob | commitdiff | raw | diff to current |
2009-11-11 |
havoc | rename R_MAX_OCCLUSION_QUERIES to MAX_OCCLUSION_QUERIES... |
blob | commitdiff | raw | diff to current |
2009-11-11 |
havoc | migrated a large number of #define MAX values to quaked... |
blob | commitdiff | raw | diff to current |
2009-11-07 |
havoc | laid groundwork for a new decal system |
blob | commitdiff | raw | diff to current |
2009-11-06 |
havoc | implemented fog height setting, along with fade depth... |
blob | commitdiff | raw | diff to current |
2009-11-06 |
havoc | msurface_t pointer arrays are now const, as are the... |
blob | commitdiff | raw | diff to current |
2009-11-06 |
havoc | renamed polygonelements, skyboxelements, skysphereeleme... |
blob | commitdiff | raw | diff to current |
2009-11-05 |
divverent | fix coronas for "realtime darks" |
blob | commitdiff | raw | diff to current |
2009-11-05 |
divverent | support for "realtime world/dynamic darks". Just for... |
blob | commitdiff | raw | diff to current |
2009-11-03 |
havoc | replace FogPoint_* functions with RSurf_FogVertex |
blob | commitdiff | raw | diff to current |
2009-10-24 |
eihrul | sanity checks on shadowmap size relative to border... |
blob | commitdiff | raw | diff to current |
2009-10-19 |
havoc | fix a crash when r_shadow_lightattenuation* cvars are... |
blob | commitdiff | raw | diff to current |
2009-10-17 |
eihrul | use r_shadow_shadowmapmaxsize instead of directly acces... |
blob | commitdiff | raw | diff to current |
2009-10-17 |
eihrul | fix r_shadow_shadowmapping_maxsize validation to not... |
blob | commitdiff | raw | diff to current |
2009-10-17 |
havoc | limit shadowmap maxsize to a value based on gl_max_size |
blob | commitdiff | raw | diff to current |
2009-10-16 |
havoc | added r_shadow_dot3 cvar to control whether GL1.3 hardw... |
blob | commitdiff | raw | diff to current |
2009-10-12 |
eihrul | disabled old shadowmap lod formula entirely |
blob | commitdiff | raw | diff to current |
next |