2003-12-26 |
havoc | made an annoying cbox message that I had forgotten... |
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2003-12-24 |
havoc | added a bunch more COLLISIONPARANOID code trying to... |
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2003-12-09 |
havoc | fixed the wall slide stuttering bug (the one that has... |
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2003-11-30 |
havoc | now uses q3bsp surfaceflags when possible instead of... |
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2003-11-30 |
havoc | now parses q3 shaders for surfaceparms (this mainly... |
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2003-11-29 |
havoc | added a quick hack for nodraw support in q3bsp (I hope... |
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2003-11-11 |
havoc | q3bsp transparency support (note: makes maps that abuse... |
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2003-11-05 |
havoc | added r_ambient support to q3bsp rendering |
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2003-11-05 |
havoc | added r_shadow_showtris |
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2003-10-21 |
havoc | one more input underrun check in pvs decompression |
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2003-10-11 |
havoc | added DP_QC_TRACE_MOVETYPE_HITMODEL extension (and... |
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2003-10-10 |
havoc | one more reminder that nested for(i) loops are bad... |
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2003-10-10 |
havoc | this should fix skybox in q3bsp (extra preprocessing... |
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2003-10-10 |
havoc | q3bsp surfaces are now always rendered in the same... |
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2003-10-08 |
havoc | collision brush generation in q3bsp is now *MUCH* faste... |
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2003-10-07 |
havoc | a stab in the dark at supporting unlit q3bsp maps |
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2003-10-02 |
molivier | The crusade against buffer overflows continues... |
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2003-09-30 |
molivier | Lots of str[n]cat, str[n]cpy, and [v]sprintf have been... |
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2003-09-22 |
havoc | fixed lightgrid out-of-bounds crash (for example when... |
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2003-09-22 |
havoc | empty lightgrid lump should now work |
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2003-09-22 |
havoc | huge (16%) speed gain on surface rendering by eliminati... |
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2003-09-21 |
havoc | removed r_shadows (glquake fake shadows) |
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2003-09-21 |
havoc | now supports skyboxes in q3bsp (note: must use the... |
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2003-09-20 |
havoc | finally managed to fix the r_shadow_portallight bug... |
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2003-09-15 |
havoc | fixed empty texture lump handling in q1bsp loading |
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2003-08-28 |
havoc | experimental (not terribly useful) support for r_shadow... |
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2003-08-27 |
havoc | fixed a crash with clusterindex -1 in GetPVS and FatPVS |
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2003-08-27 |
havoc | q3bsp curve collisions (technically it can collide... |
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2003-08-25 |
havoc | curves are now precomputed at load time, and all surfac... |
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2003-08-24 |
havoc | the quadratic spline patches in quake3 maps now work... |
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2003-08-23 |
havoc | q3bsp is working, but no curves yet, and no realtime... |
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2003-08-19 |
havoc | more q3bsp work (and no it still doesn't work right) |
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2003-08-14 |
havoc | q3bsp is still not working yet, but getting closer |
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2003-08-13 |
havoc | no time to explain, more changes on the path to q3bsp... |
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2003-08-13 |
havoc | more hackish cleanups of PVS stuff, now decompresses... |
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2003-08-11 |
havoc | moved SV_FatPVS to model code |
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2003-08-10 |
havoc | moved RecursiveLightPoint code to model_brush.c (model... |
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2003-08-10 |
havoc | Q3BSP collisions implemented (although not for patches... |
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2003-07-31 |
havoc | corrected a few LittleLongs to LittleFloat in md3 loadi... |
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2003-07-22 |
havoc | collision code cleanups (model->brush.TraceBox is now... |
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2003-07-19 |
havoc | added SV_PointContents |
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2003-07-18 |
havoc | now loads q3 bsp (but can't render it or collide with... |
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2003-07-17 |
havoc | moved all type-specific model fields to respective... |
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2003-07-10 |
havoc | #if 0'd out a few unused functions |
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2003-07-02 |
havoc | changed brush model API - now uses function pointers... |
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2003-05-23 |
havoc | more preparation for quake2 bsp support |
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2003-05-21 |
havoc | beginning to add Q2 bsp support (Q3 bsp support coming... |
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2003-04-25 |
havoc | sv.edicts (and related things) are now dynamically... |
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2003-04-10 |
havoc | Mod_FindNonSolidLocation fixed for no map case (again) |
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2003-04-06 |
havoc | redesigned surfmesh allocation in brush model loader... |
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2003-03-21 |
havoc | This is a patch from Elric greatly cleaning up the... |
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2003-03-15 |
havoc | varray_* rewritten to remove padding (varray_vertex3f... |
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2003-03-09 |
havoc | Mod_FindNonSolidLocation now takes a radius and can... |
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2003-03-07 |
havoc | now uses TEXF_FORCELINEAR on lightmaps |
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2003-03-02 |
havoc | changed lots of printf to Con_Printf |
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2003-02-28 |
havoc | lights now have an orientation (this isn't editable... |
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2003-02-20 |
havoc | optional polygon collisions, not ready for practical... |
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2003-01-15 |
havoc | changed a debugging notice about texture loading |
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2002-12-22 |
havoc | unified model skinframe loaders used for mdl, md2,... |
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2002-11-20 |
havoc | CalcSurfaceExtents now uses surf->poly_verts instead... |
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2002-11-16 |
havoc | lightmap update checking is now handled very differentl... |
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2002-11-16 |
havoc | rewrote how texture chains are handled, they are now... |
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2002-11-10 |
havoc | fix crashs on maps with missing textures |
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2002-11-04 |
havoc | now clears stencil to 128 instead of 0, this avoids... |
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2002-11-03 |
havoc | fix polygon distance checks (the radius comparison... |
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2002-10-30 |
havoc | fixed all the signed/unsigned mismatch warnings |
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2002-10-27 |
havoc | gloss now works correctly |
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2002-10-22 |
havoc | reworked visibility a bit (added VIS_CullBox and VIS_Cu... |
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2002-10-16 |
havoc | fixed some dynamic lighting bugs related to glowing... |
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2002-10-14 |
havoc | R_LoadTexture functions take a palette pointer now |
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2002-10-13 |
havoc | added TEXF_CLAMP flag for textures |
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2002-10-06 |
havoc | make r_shadows 3 mode mostly match lighting conditions... |
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2002-10-05 |
havoc | texcoord arrays are now 3 component (padded to 4 floats) |
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2002-10-04 |
havoc | shadow volume rendering still very incomplete, but... |
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2002-10-03 |
havoc | massive coding has been done on shadow volumes (some... |
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2002-09-30 |
havoc | optimized trianglefacing calculation, per Vic's recomme... |
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2002-09-30 |
havoc | bmodel shadow volumes |
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2002-09-30 |
havoc | added radius and radius2 (squared radius) fields to... |
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2002-09-27 |
havoc | CL_TraceLine can now return what entity was hit (this... |
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2002-09-17 |
havoc | m.wantoverbright is gone |
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2002-09-11 |
havoc | whitespace |
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2002-09-10 |
havoc | corrected an error message in .lights code |
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2002-09-10 |
havoc | optimizing R_DrawSurfaces and WorldNode functions |
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2002-09-10 |
havoc | surfaces are now texture sorted rather than shader... |
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2002-09-09 |
havoc | removed modelsortedsurfaces |
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2002-09-05 |
havoc | surfvertex_t is gone, in it's place are non-interleaved... |
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2002-09-05 |
havoc | you can now (try to) play in maps you don't have, and... |
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2002-08-28 |
havoc | most of the framework for hardware accelerated transfor... |
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2002-08-27 |
havoc | liquid now goes through meshqueue sorting |
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2002-08-24 |
havoc | detail texturing added (although with just one generate... |
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2002-08-21 |
havoc | no more warping meshs of any kind |
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2002-08-06 |
havoc | added r_sortsurfaces cvar, default off, sorting them... |
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2002-08-05 |
havoc | lightmaps shouldn't be procedural, because they have... |
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2002-08-05 |
havoc | removed support for r_ser (also known as R_Clip or... |
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2002-07-31 |
havoc | cleaned up behavior when an invalid replacement sky... |
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2002-07-29 |
havoc | fix animating textures |
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2002-07-06 |
havoc | some cleanup of map texture loading and related code... |
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2002-06-02 |
knghtbrd | A minor removal of a few pieces of dead code. Nothing... |
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2002-05-19 |
lordhavoc | fix for really dumb mistake (missing memset) in Mod_Spl... |
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2002-05-15 |
lordhavoc | muzzleflash fades out |
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