2007-02-12 |
havoc | minor cleaning |
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2007-02-09 |
havoc | some minor state change optimizations on GL20 path... |
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2007-02-04 |
havoc | minor optimization of surface scanning |
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2007-02-04 |
havoc | added r_showsurfaces 2 mode which shorts triangle draw... |
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2007-01-29 |
havoc | reverted r_bloom_colorsubtract and r_shadow_brighten... |
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2007-01-28 |
havoc | implemented Shadow Volume BSP based culling of lit... |
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2007-01-24 |
havoc | some cleanup of shader permutation handling |
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2007-01-24 |
havoc | added r_hdr_range cvar (which just divides r_bloom_colo... |
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2007-01-21 |
havoc | autodetect whether a map supports transparent water... |
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2007-01-21 |
havoc | reorganized view rendering setup code a bit to reduce... |
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2007-01-18 |
havoc | renamed r_bloomstate.vertex3f to r_screenvertex3f and... |
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2007-01-11 |
havoc | implemented new bloom code (still not using GLSL, but... |
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2006-12-30 |
havoc | added r_shadows cvar which renders Quake3 cg_shadows... |
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2006-12-23 |
black | Init gl_main before gl_draw to make DP start from anywh... |
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2006-12-12 |
havoc | display loading plaque much sooner in startup process... |
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2006-12-06 |
havoc | fixed bug where non-autosprite transparencies rendered... |
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2006-12-06 |
havoc | fixed black models when csqc is active |
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2006-11-24 |
havoc | added proper support for q3 shader animmap commands |
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2006-11-23 |
havoc | cleaned up GL_DepthTest and GL_CULL_FACE state manageme... |
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2006-11-15 |
havoc | fixed view location bugs in csqc; it was reading the... |
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2006-10-18 |
havoc | fix bug with autosprite shaders when deformvertexes... |
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2006-08-26 |
havoc | CSQC fixes (less broken, still not spec compliant) |
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2006-08-19 |
havoc | patch from div to fix icc warnings |
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2006-08-05 |
molivier | Removed all calls to strcpy; most of them are now calls... |
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2006-07-31 |
havoc | improved plane distance epsilon checking and improved... |
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2006-06-30 |
sajt | Patch from div0 to fix autosprite |
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2006-06-13 |
havoc | changed r_gls_deluxemapping 2 to not attempt to do... |
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2006-06-12 |
havoc | updated GLSL shader to match the one in Nexuiz 2.0... |
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2006-06-11 |
havoc | added HDR bloom feature, not very different from bloom... |
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2006-06-11 |
havoc | removed crosshair_static cvar (now only the hud crossha... |
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2006-06-08 |
havoc | fixed r_drawportals |
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2006-06-08 |
havoc | no longer converts vertex-morph model formats to float... |
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2006-06-07 |
havoc | don't crash if a quake button entity is on its alternat... |
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2006-05-28 |
havoc | added a few more GLSL shader program setting calls... |
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2006-05-25 |
havoc | fix a typo |
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2006-05-12 |
havoc | reorganized a lot of renderer variables into r_refdef... |
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2006-05-10 |
havoc | redesigned skeletal model loading and rendering to... |
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2006-05-08 |
havoc | split R_DrawTextureSurfaceList code into several functi... |
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2006-05-01 |
havoc | fix bug with gl_combine 0 transparent water rendering... |
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2006-05-01 |
havoc | optimized rtlighting passes by using RSurf_DrawBatch_Si... |
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2006-05-01 |
havoc | restructured RSurf_DrawLightmap to become RSurf_DrawBat... |
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2006-04-27 |
havoc | fixed fullbright support in glsl path |
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2006-04-26 |
havoc | now does batching of transparent surfaces, such as... |
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2006-04-26 |
havoc | added a lot more CHECKGLERROR macro calls, to identify... |
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2006-04-20 |
havoc | fix some model lighting bugs in the GLSL surface render... |
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2006-04-20 |
havoc | significant surface renderer optimizations |
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2006-04-18 |
havoc | fix a bug in AUTOSPRITE2 code caused by overzealous... |
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2006-04-18 |
havoc | reworked most of q3bsp q3 shader loading, now supports... |
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2006-04-18 |
havoc | rewrote timing code, now a much better and very differe... |
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2006-04-17 |
havoc | batch by lightmap as well as texture, this cures proble... |
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2006-04-16 |
havoc | changed where vertex coloring is applied in the fragmen... |
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2006-04-16 |
havoc | modified Mod_BuildTextureVectorsAndNormals to become... |
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2006-04-16 |
havoc | commented out r_texture_fogintensity texture generation... |
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2006-04-16 |
havoc | fix bug in glsl surface shader setup code which was... |
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2006-04-16 |
havoc | eliminated rmeshstate_t .pointer_vertex and .pointer_co... |
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2006-04-16 |
havoc | redesigned some of the model animation code, should... |
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2006-04-08 |
havoc | made darkplaces able to compile as C++ again, and fixed... |
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2006-04-04 |
havoc | don't render skymasking polygons when noclipping |
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2006-04-02 |
havoc | some cleanup of the GLSL shader, no longer uses #ifdef... |
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2006-03-29 |
havoc | fix a crash in r_showsurfaces |
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2006-03-29 |
havoc | optimizations to surface rendering setup |
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2006-03-29 |
havoc | eliminated model->meshlist, replaced with an embedded... |
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2006-03-26 |
havoc | fixed r_speeds stats with r_showsurfaces 1 mode |
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2006-03-26 |
havoc | added r_showsurfaces rendering mode which illustrates... |
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2006-03-26 |
havoc | eliminated the hacky r_showtris code, now r_glsl 1... |
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2006-03-26 |
havoc | disable skymasking in q3bsp because it causes issues... |
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2006-03-23 |
havoc | fixed bug that made light filter cubemaps not work... |
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2006-03-21 |
havoc | fixed bug that made deluxemapping gloss appear even... |
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2006-03-21 |
havoc | renamed varray_ arrays to rsurface_array_, and they... |
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2006-03-21 |
havoc | removed the USETEXMATRIX define (now always on), reduce... |
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2006-03-20 |
havoc | added reliefmapping (behaves exactly like offsetmapping... |
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2006-03-19 |
havoc | fixed deluxemapping |
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2006-03-18 |
havoc | added r_glsl_restart command, and modified shaderstring... |
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2006-03-18 |
havoc | one more correction |
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2006-03-18 |
havoc | fix stupid but non-harmful bug in RSurf_DrawLightmap... |
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2006-03-17 |
havoc | updated default.glsl |
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2006-03-17 |
havoc | added deluxemapping (per pixel lighting using lightmaps... |
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2006-03-17 |
havoc | updated default glsl shader |
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2006-03-17 |
havoc | added GLSL shader path for normal rendering stage,... |
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2006-03-15 |
havoc | cleaning up GLSL code |
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2006-03-15 |
havoc | removed cgame and ui code (both unused), this reduces... |
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2006-03-12 |
sajt | r_nearclip cvar |
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2006-03-07 |
havoc | rearranged surface renderer some more |
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2006-03-04 |
havoc | some cleanup of surface->cached_dlight handling to... |
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2006-03-04 |
havoc | fix a const warning |
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2006-03-04 |
havoc | fix duplicate definition of identitymatrix (search... |
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2006-03-04 |
havoc | eliminated calls to Matrix4x4_CreateIdentity (now copie... |
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2006-03-04 |
havoc | optimizations and refactoring to get a small (1-2%... |
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2006-02-28 |
havoc | reduced number of GAME_NEXUIZ checks in the engine... |
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2006-02-23 |
havoc | changed Polygon[DF]_Divide functions to also be able... |
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2006-02-22 |
havoc | fix decal draw order bug introduced in recent commit... |
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2006-02-22 |
havoc | changed behavior of r_showtris (now only affects geomet... |
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2006-02-12 |
havoc | fixed glsl colormapping brightness bug when using colormod |
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2006-02-01 |
havoc | changed renderer to check ent->colormap_pantscolor... |
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2006-02-01 |
havoc | added description string to all cvars and commands |
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2006-01-16 |
havoc | csqc patch from [515], seems to work with [515]'s dpcsq... |
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2006-01-10 |
havoc | added EF_DOUBLESIDED (and internally RENDER_NOCULLFACE) |
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2005-12-27 |
havoc | reworked rtlighting code to handle transparent water... |
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2005-11-30 |
havoc | video modes in menu now also set vid_pixelheight and... |
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2005-11-23 |
havoc | changed default bloom settings to faster performing... |
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