2008-02-15 |
havoc | split Mod_GetMesh_Vertices into 3 AnimateVertices funct... |
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2008-02-10 |
divverent | thanks to blub for locating the texture blending bug |
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2008-02-05 |
black | Comment out a line in setmodel again (needs fixing... |
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2008-02-04 |
havoc | huge audit of dprints throughout engine, all notices... |
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2008-02-01 |
havoc | renamed MATERIALFLAG_WATER to MATERIALFLAG_WATERSCROLL |
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2008-01-31 |
divverent | there was only a single way to mess it up, and I manage... |
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2008-01-31 |
divverent | new uniform "PixelSize" defined as (size_x, size_y... |
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2008-01-30 |
havoc | fixed -tenebrae support, added glass and mirror renderi... |
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2008-01-29 |
havoc | fix div0's weird MODE_WATER ModelViewProjectionPosition... |
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2008-01-29 |
havoc | fix missing loc_Texture_GammaRamps lookup |
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2008-01-29 |
divverent | fix compile bug in glsl shader first |
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2008-01-29 |
havoc | changed postprocess shader to use Texture_GammaRamps... |
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2008-01-29 |
divverent | oops, my fault - I kept two unused cvars in |
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2008-01-29 |
divverent | v_glslgamma: make GLSL postprocessing take over the... |
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2008-01-29 |
divverent | add an extra unused #ifdef to the glsl shader so the... |
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2008-01-29 |
divverent | by default, don't define UserVec1 to UserVec4 and Clien... |
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2008-01-29 |
divverent | add ClientTime and uservec1 to uservec4 parameters... |
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2008-01-29 |
divverent | fix bug in skybox render + r_glsl_usegeneric + fog... |
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2008-01-29 |
havoc | fix bug with r_glsl 1;r_hdr 1;r_bloom 0 that made the... |
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2008-01-28 |
divverent | extra required parameter for dp_water: alpha modifier |
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2008-01-28 |
havoc | added r_glsl_postprocess cvar to apply a postprocessing... |
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2008-01-27 |
havoc | some surface rendering code cleanup |
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2008-01-27 |
havoc | implemented r_glsl_usegeneric cvar, this causes generic... |
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2008-01-27 |
black | Add R_SelectScene and R_GetScenePointer that encapsulat... |
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2008-01-27 |
havoc | rewrote most of the VM_Polygon/DebugPolygon code, it... |
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2008-01-25 |
havoc | implemented framerate-dependent particle quality reduct... |
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2008-01-22 |
havoc | fixed sprites rendering incorrectly in reflections... |
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2008-01-18 |
havoc | lowered fresnel power in GLSL shader from 5.0 to 2... |
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2008-01-18 |
havoc | disable water clipping plane while rendering sky, this... |
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2008-01-17 |
havoc | fix a syntax error in the GLSL shader for vertextexture... |
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2008-01-13 |
divverent | fix one typo and one uncleanness in the glsl shader... |
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2008-01-13 |
havoc | go back to using MATERIALFLAGMASK_DEPTHSORTED for trans... |
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2008-01-13 |
havoc | fix typo that broke rtlights on vertex texture blend... |
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2008-01-12 |
divverent | fix r_glsl_dumpshader |
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2008-01-10 |
havoc | implemented q3bsp vertex texture blending (GL20 path... |
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2008-01-10 |
havoc | use GL20TU_ enum values instead of constant texture... |
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2008-01-10 |
havoc | reworked transparent sorting of MATERIALFLAG_BLENDED... |
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2008-01-10 |
havoc | remove unused allowedpermutations field |
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2008-01-09 |
havoc | changed hvec types to half types fixing warnings in... |
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2008-01-07 |
black | Move a part of r_refdef_t into a new r_refdef_scene_t... |
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2008-01-05 |
havoc | significant cleanup of GLSL setup code |
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2008-01-04 |
black | Refactor the code to make r_view and r_viewcache member... |
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2008-01-02 |
divverent | before calling Mod_CanSeeBox_Trace or TraceLineOfSight... |
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2007-12-28 |
divverent | sprite tracking distance fix; update inverse view matri... |
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2007-12-28 |
divverent | make SPR_LABEL use neither depth test nor fog; make... |
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2007-12-27 |
divverent | oops... could not have optimized this, putting back... |
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2007-12-25 |
havoc | some minor cleanup |
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2007-12-25 |
divverent | fog table now at developer >= 100 |
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2007-12-25 |
havoc | fix t->lightmapcolor on fullbright surfaces |
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2007-12-24 |
divverent | consistently move scenebrightness after contrastboost |
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2007-12-23 |
divverent | the formula for fog was right... note that it uses... |
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2007-12-23 |
divverent | fix fog after r_restart |
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2007-12-23 |
divverent | fix remaining fog bug with fixed function, r_view.color... |
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2007-12-23 |
havoc | colormod values above 1 1 1 should work properly with... |
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2007-12-22 |
divverent | forgot to add fog_start to the fog range... now it... |
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2007-12-22 |
divverent | forgot to compare fog mask table range, too |
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2007-12-22 |
havoc | implemented fog texture building support for the new... |
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2007-12-22 |
divverent | first part of fog changes: no longer use a complex... |
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2007-12-21 |
havoc | fix bug in RSurf_ActiveWorldEntity (now sets basepolygo... |
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2007-12-20 |
havoc | reenabled R_UpdateAllTextureInfo calls when lighting... |
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2007-12-18 |
havoc | moved entity_render_t modellight_* field updates from... |
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2007-12-11 |
divverent | now really fix fog + HDR |
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2007-12-11 |
divverent | oops... fog is now colorscaled, so handle this correctl... |
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2007-12-09 |
divverent | fog gets additional parameters mindist and maxdist... |
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2007-12-08 |
divverent | making fog consistent with skybox fog when HDR, scenebr... |
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2007-12-08 |
havoc | color r_shownromals white at the tips |
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2007-12-08 |
havoc | made r_shownormals value control the length of the... |
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2007-12-07 |
havoc | fix fog, it now matches GL_EXP2 fog as it was meant... |
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2007-12-06 |
havoc | fix mistakes in the fix for the previous mistakes in... |
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2007-12-06 |
havoc | fix two mistakes in glsl/default.glsl deluxemapping... |
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2007-12-03 |
havoc | added r_refdef.rtlightstylevalue which is a float versi... |
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2007-12-03 |
havoc | fix crash on entities with missing models (bug introduc... |
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2007-12-03 |
havoc | the light has been defeated by the shadow (r_light... |
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2007-12-03 |
havoc | fixed bug that made r_water reflections use the wrong... |
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2007-12-02 |
havoc | fix r_waterscroll |
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2007-12-02 |
havoc | added r_lerplightstyles cvar which now defaults off... |
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2007-12-02 |
havoc | reworked lightstyle chains code to use a struct, and... |
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2007-11-29 |
black | Add TEXF_PERSISTENT and R_PurgeTexture which only frees... |
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2007-11-28 |
havoc | small optimization to use of texture_t->currenttexmatri... |
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2007-11-28 |
havoc | changed texture formats from RGBA to BGRA, yes this... |
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2007-11-27 |
black | Rework cl_video to use dyntextures. |
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2007-11-20 |
havoc | changed FogPoint_World/Model code to use unsigned int... |
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2007-11-13 |
havoc | added separate world surfaces and world triangles stats... |
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2007-11-12 |
havoc | added a non-diffuse non-specular path for model lightin... |
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2007-11-12 |
divverent | added cvar r_fixtrans_auto to automatically call fixtra... |
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2007-11-12 |
havoc | avoid one viewclear each frame |
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2007-11-12 |
havoc | renamed a few r_speeds 2 timereport values to reduce... |
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2007-11-09 |
divverent | add Blub's r_track_sprites for SPR_LABEL* |
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2007-11-02 |
havoc | shorten the "watervisibility" title in r_speeds 2 mode... |
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2007-10-17 |
divverent | do contrastboost before reflection; move fog behind... |
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2007-10-17 |
havoc | disable water rendering without r_glsl because the... |
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2007-10-17 |
havoc | removed some code scraps from previous patch |
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2007-10-17 |
havoc | implemented a fixed function fallback for water, but... |
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2007-10-15 |
havoc | implemented MATERIALFLAG_REFRACTION |
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2007-10-15 |
havoc | renamed r_glsl_water* to r_water* because I am adding... |
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2007-10-09 |
havoc | fix typo |
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2007-10-09 |
havoc | fix water plane center calculation (it was never cleared) |
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2007-10-07 |
divverent | sorry... dp_refract parameters should work THAT way... |
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2007-10-07 |
divverent | changed reflect/refract keywords to |
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2007-10-03 |
divverent | Cleaned up reflection and refraction a bit; added Q3... |
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