2009-03-17 |
div0 | new jumppad code - working so it's used now |
tree | commitdiff |
2009-03-17 |
div0 | experimental new jumppad handling code, probably buggy... |
tree | commitdiff |
2009-03-17 |
div0 | fix the D < 0 case |
tree | commitdiff |
2009-03-17 |
div0 | add a function solve_quadratic, and make newton project... |
tree | commitdiff |
2009-03-17 |
div0 | fix some serious csqcprojectile bugs (regarding collisi... |
tree | commitdiff |
2009-03-16 |
div0 | better shot origin handling, documented currently allow... |
tree | commitdiff |
2009-03-16 |
div0 | simpler muzzle flash handling |
tree | commitdiff |
2009-03-16 |
div0 | remove unused (w_*.zym for the models that weren't... |
tree | commitdiff |
2009-03-16 |
div0 | in weapon arena, spawn powerups and health and armor... |
tree | commitdiff |
2009-03-16 |
div0 | don't inherit dlight causing effects to the first perso... |
tree | commitdiff |
2009-03-16 |
div0 | cleanup: remove code to load w_*.zym weapon models; |
tree | commitdiff |
2009-03-15 |
div0 | no longer need w_*.zym |
tree | commitdiff |
2009-03-15 |
div0 | add warning for minstanex |
tree | commitdiff |
2009-03-15 |
mand1nga | Narrow the search for nearest waypoints to no more... |
tree | commitdiff |
2009-03-15 |
div0 | CR reload time := 2 (for the new anim) |
tree | commitdiff |
2009-03-15 |
motorsep | Shotgun moved forward a bit |
tree | commitdiff |
2009-03-15 |
div0 | fix some precaches |
tree | commitdiff |
2009-03-15 |
div0 | fix some casings |
tree | commitdiff |
2009-03-15 |
motorsep | Grenademodel centered, Hagar lowered, Minstanex raised. |
tree | commitdiff |
2009-03-15 |
esteel | added all the new weapon models to the compatpack |
tree | commitdiff |
2009-03-15 |
div0 | handle casings using the "shell" tag; make them go... |
tree | commitdiff |
2009-03-15 |
div0 | fix seeker shotorg |
tree | commitdiff |
2009-03-15 |
div0 | improve shotgun and shootfromcenter |
tree | commitdiff |
2009-03-15 |
motorsep | update animation for certain weapons to make it more... |
tree | commitdiff |
2009-03-15 |
mand1nga | Fixed bug in the routing to alternative goals. Don... |
tree | commitdiff |
2009-03-15 |
lordhavoc | added motorsep to Thanks list |
tree | commitdiff |
2009-03-15 |
motorsep | the rest of the weapons' hands |
tree | commitdiff |
2009-03-14 |
motorsep | Porto and RL hands |
tree | commitdiff |
2009-03-14 |
motorsep | Nex hand |
tree | commitdiff |
2009-03-14 |
motorsep | git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6165... |
tree | commitdiff |
2009-03-14 |
motorsep | Laser hand |
tree | commitdiff |
2009-03-14 |
div0 | fix hook origin |
tree | commitdiff |
2009-03-14 |
motorsep | Hookgun hand |
tree | commitdiff |
2009-03-14 |
mand1nga | Fixed typo in last commit |
tree | commitdiff |
2009-03-14 |
motorsep | HLAC hand |
tree | commitdiff |
2009-03-14 |
mand1nga | Search for nearest waypoints more progressively. This... |
tree | commitdiff |
2009-03-14 |
motorsep | git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6158... |
tree | commitdiff |
2009-03-14 |
div0 | bugfix for basement (some texture alignment, and brush... |
tree | commitdiff |
2009-03-14 |
motorsep | git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6156... |
tree | commitdiff |
2009-03-14 |
div0 | fix texture path in v_hagar |
tree | commitdiff |
2009-03-14 |
motorsep | GL hand updated |
tree | commitdiff |
2009-03-14 |
div0 | display "sv_cmd gettaginfo" more accurately |
tree | commitdiff |
2009-03-14 |
motorsep | new v_hagar.md3 |
tree | commitdiff |
2009-03-14 |
motorsep | updated GL hand |
tree | commitdiff |
2009-03-14 |
motorsep | GL hand |
tree | commitdiff |
2009-03-14 |
motorsep | Electro hand |
tree | commitdiff |
2009-03-14 |
motorsep | Crylink hand |
tree | commitdiff |
2009-03-14 |
div0 | tiny cleanup for the shot origin stuff |
tree | commitdiff |
2009-03-14 |
div0 | fix loading of the zyms |
tree | commitdiff |
2009-03-14 |
lordhavoc | added support for models/weapons/h_name.zym models |
tree | commitdiff |
2009-03-14 |
div0 | more robustness for weapon animation (should fix the... |
tree | commitdiff |
2009-03-14 |
div0 | document breakage of func_illusionary |
tree | commitdiff |
2009-03-13 |
div0 | do the same as last commit, but don't rely on the funct... |
tree | commitdiff |
2009-03-13 |
div0 | fight float inaccuracy in the animation system |
tree | commitdiff |
2009-03-13 |
m0rfar | New camping rifle animations by motorsep |
tree | commitdiff |
2009-03-13 |
m0rfar | campingrifle animinfo fix by motersep |
tree | commitdiff |
2009-03-13 |
div0 | abort the vote if there was just 1 choice anyway |
tree | commitdiff |
2009-03-13 |
esteel | also the radar images got changed from _mini to _radar |
tree | commitdiff |
2009-03-13 |
esteel | add the new .dpm models to the compat pack in case... |
tree | commitdiff |
2009-03-13 |
div0 | derive the shot origin automatically from the hand... |
tree | commitdiff |
2009-03-13 |
lordhavoc | fix weapon position with qcweaponanimation off |
tree | commitdiff |
2009-03-13 |
lordhavoc | minor edits to make code more similar to old versions |
tree | commitdiff |
2009-03-13 |
lordhavoc | changed idle fps to 10 |
tree | commitdiff |
2009-03-13 |
lordhavoc | motorsep did a hand model for the camping rifle |
tree | commitdiff |
2009-03-13 |
mand1nga | Fixed addvote alias |
tree | commitdiff |
2009-03-12 |
mand1nga | Basic ladder handling for bots |
tree | commitdiff |
2009-03-12 |
mand1nga | More bots related cvars descriptions |
tree | commitdiff |
2009-03-12 |
lordhavoc | make physics nearly normal |
tree | commitdiff |
2009-03-12 |
lordhavoc | give laser secondary a little force, but not much |
tree | commitdiff |
2009-03-12 |
esteel | swap laser modes in havoc, so primary is for jumping... |
tree | commitdiff |
2009-03-12 |
lordhavoc | eject multiple shell casings from secondary fire of... |
tree | commitdiff |
2009-03-12 |
lordhavoc | eject multiple shell casings from shotgun if ammo is... |
tree | commitdiff |
2009-03-12 |
lordhavoc | fixed a bug that caused the campingrifle's reload anim... |
tree | commitdiff |
2009-03-12 |
lordhavoc | forgot this file |
tree | commitdiff |
2009-03-12 |
lordhavoc | tweaked ammo limits a bit in havoc |
tree | commitdiff |
2009-03-12 |
div0 | better error message for cvar check |
tree | commitdiff |
2009-03-12 |
lordhavoc | updated Havoc config |
tree | commitdiff |
2009-03-12 |
lordhavoc | fix two weapon bugs that were overriding player animations |
tree | commitdiff |
2009-03-12 |
div0 | implement sv_gameplayfix_slidemoveprojectiles behaviour |
tree | commitdiff |
2009-03-12 |
div0 | make qc-based weapon animation look better |
tree | commitdiff |
2009-03-12 |
lordhavoc | git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6112... |
tree | commitdiff |
2009-03-12 |
lordhavoc | fixed muzzleflashes with sv_qcweaponanimation mode |
tree | commitdiff |
2009-03-12 |
lordhavoc | fix bugs with camping rifle introduced by my anim changes |
tree | commitdiff |
2009-03-12 |
lordhavoc | added sv_qcweaponanimation cvar |
tree | commitdiff |
2009-03-12 |
lordhavoc | added sv_qcweaponanimation cvar which enables entirely... |
tree | commitdiff |
2009-03-12 |
mand1nga | Bots: Swimming support (only to get out of water) |
tree | commitdiff |
2009-03-11 |
lordhavoc | fix compile (don't need the weapon model qh files) |
tree | commitdiff |
2009-03-11 |
lordhavoc | added dpm weapon support |
tree | commitdiff |
2009-03-11 |
div0 | -allweapons |
tree | commitdiff |
2009-03-11 |
esteel | a very simple approach at switching between havoc and... |
tree | commitdiff |
2009-03-11 |
div0 | get rid of the v_flipped toggle |
tree | commitdiff |
2009-03-10 |
div0 | fix a typo in movetypes.qc that can cause entities... |
tree | commitdiff |
2009-03-10 |
esteel | small typo in a cvar description |
tree | commitdiff |
2009-03-10 |
div0 | resync the weapon cfg files |
tree | commitdiff |
2009-03-10 |
esteel | while i'm at it, also add my alias sv_restart |
tree | commitdiff |
2009-03-10 |
esteel | last checking works, so use gametype in server.cfg |
tree | commitdiff |
2009-03-10 |
div0 | initialize mapinfo on startup (so the gametype command... |
tree | commitdiff |
2009-03-09 |
esteel | also credit terencehill |
tree | commitdiff |
2009-03-09 |
esteel | credited MrBougo, raise your hand if you want your... |
tree | commitdiff |
2009-03-09 |
div0 | fix CR reloadtime(?) |
tree | commitdiff |
next |