2009-03-23 |
div0 | gibs: handle wasfreed |
tree | commitdiff |
2009-03-23 |
div0 | add some cleartemps calls |
tree | commitdiff |
2009-03-23 |
tzork | Fix a possible (but unlikely) error in turret_do_updates |
tree | commitdiff |
2009-03-22 |
mand1nga | Fix for bot_aim() suggested by Qantourisc, makes this... |
tree | commitdiff |
2009-03-22 |
tzork | fixed a ent leak. |
tree | commitdiff |
2009-03-22 |
tzork | Testmap for a* + walkers. |
tree | commitdiff |
2009-03-22 |
tzork | updated turrets cfg. |
tree | commitdiff |
2009-03-22 |
tzork | Massive turrets updates. |
tree | commitdiff |
2009-03-22 |
tzork | pathlib changed to use with AStar. |
tree | commitdiff |
2009-03-21 |
div0 | DP_QC_GETTIME, sv_cmd time |
tree | commitdiff |
2009-03-21 |
div0 | make gettaginfo_relative_ent invisible :( |
tree | commitdiff |
2009-03-21 |
div0 | minstagib: play hit sound for shidl hits again |
tree | commitdiff |
2009-03-21 |
mand1nga | Replaced water levels with meaningful constants |
tree | commitdiff |
2009-03-20 |
div0 | easy cel shading: q3map2 ... -bsp -celshader cel/black_... |
tree | commitdiff |
2009-03-20 |
div0 | add lots of useful color tga files |
tree | commitdiff |
2009-03-20 |
div0 | use the walk movetype instead, hope it's better |
tree | commitdiff |
2009-03-20 |
div0 | clear onground while dragging |
tree | commitdiff |
2009-03-20 |
div0 | dragging: that bounce is annoying :P |
tree | commitdiff |
2009-03-20 |
div0 | don't change angles of submodel |
tree | commitdiff |
2009-03-20 |
div0 | fix spawning from spectator mode (no longer cause a... |
tree | commitdiff |
2009-03-20 |
div0 | use the same tag scale workaround for misc_follow attaching |
tree | commitdiff |
2009-03-20 |
div0 | prevent bugs with dragging a player while he dies |
tree | commitdiff |
2009-03-20 |
div0 | entity dragging: make it more gravity gun-like |
tree | commitdiff |
2009-03-20 |
div0 | document this change |
tree | commitdiff |
2009-03-20 |
div0 | target_spawn: allow cloning from other ents |
tree | commitdiff |
2009-03-19 |
div0 | actualyl, let's not reset FL_ONGROUND after dragging... |
tree | commitdiff |
2009-03-19 |
div0 | let stuff unset onground after being dragged |
tree | commitdiff |
2009-03-19 |
div0 | block movetype while dragging |
tree | commitdiff |
2009-03-19 |
div0 | weapon system: fix "" errors |
tree | commitdiff |
2009-03-19 |
div0 | make turrets work again |
tree | commitdiff |
2009-03-19 |
div0 | drag cursor: start at the 32 grid |
tree | commitdiff |
2009-03-19 |
div0 | drag cursor: don't overshoot when moving back |
tree | commitdiff |
2009-03-19 |
div0 | some drag cursor improvements :P |
tree | commitdiff |
2009-03-19 |
div0 | make misc_follow able to set up attachments (so you... |
tree | commitdiff |
2009-03-18 |
div0 | sv_pogostick 1 (it's harmless, it can do nothing you... |
tree | commitdiff |
2009-03-18 |
div0 | typo fix, and some StartFrame speedup |
tree | commitdiff |
2009-03-18 |
div0 | UpdateSelectedPlayer: use PVS to optimize |
tree | commitdiff |
2009-03-18 |
div0 | merge entities.def (ZQ_PAUSE) |
tree | commitdiff |
2009-03-18 |
div0 | use checkpvs() for bot waypointing |
tree | commitdiff |
2009-03-17 |
div0 | new jumppad code - working so it's used now |
tree | commitdiff |
2009-03-17 |
div0 | experimental new jumppad handling code, probably buggy... |
tree | commitdiff |
2009-03-17 |
div0 | fix the D < 0 case |
tree | commitdiff |
2009-03-17 |
div0 | add a function solve_quadratic, and make newton project... |
tree | commitdiff |
2009-03-17 |
div0 | fix some serious csqcprojectile bugs (regarding collisi... |
tree | commitdiff |
2009-03-16 |
div0 | better shot origin handling, documented currently allow... |
tree | commitdiff |
2009-03-16 |
div0 | simpler muzzle flash handling |
tree | commitdiff |
2009-03-16 |
div0 | remove unused (w_*.zym for the models that weren't... |
tree | commitdiff |
2009-03-16 |
div0 | in weapon arena, spawn powerups and health and armor... |
tree | commitdiff |
2009-03-16 |
div0 | don't inherit dlight causing effects to the first perso... |
tree | commitdiff |
2009-03-16 |
div0 | cleanup: remove code to load w_*.zym weapon models; |
tree | commitdiff |
2009-03-15 |
div0 | no longer need w_*.zym |
tree | commitdiff |
2009-03-15 |
div0 | add warning for minstanex |
tree | commitdiff |
2009-03-15 |
mand1nga | Narrow the search for nearest waypoints to no more... |
tree | commitdiff |
2009-03-15 |
div0 | CR reload time := 2 (for the new anim) |
tree | commitdiff |
2009-03-15 |
motorsep | Shotgun moved forward a bit |
tree | commitdiff |
2009-03-15 |
div0 | fix some precaches |
tree | commitdiff |
2009-03-15 |
div0 | fix some casings |
tree | commitdiff |
2009-03-15 |
motorsep | Grenademodel centered, Hagar lowered, Minstanex raised. |
tree | commitdiff |
2009-03-15 |
esteel | added all the new weapon models to the compatpack |
tree | commitdiff |
2009-03-15 |
div0 | handle casings using the "shell" tag; make them go... |
tree | commitdiff |
2009-03-15 |
div0 | fix seeker shotorg |
tree | commitdiff |
2009-03-15 |
div0 | improve shotgun and shootfromcenter |
tree | commitdiff |
2009-03-15 |
motorsep | update animation for certain weapons to make it more... |
tree | commitdiff |
2009-03-15 |
mand1nga | Fixed bug in the routing to alternative goals. Don... |
tree | commitdiff |
2009-03-15 |
lordhavoc | added motorsep to Thanks list |
tree | commitdiff |
2009-03-15 |
motorsep | the rest of the weapons' hands |
tree | commitdiff |
2009-03-14 |
motorsep | Porto and RL hands |
tree | commitdiff |
2009-03-14 |
motorsep | Nex hand |
tree | commitdiff |
2009-03-14 |
motorsep | git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6165... |
tree | commitdiff |
2009-03-14 |
motorsep | Laser hand |
tree | commitdiff |
2009-03-14 |
div0 | fix hook origin |
tree | commitdiff |
2009-03-14 |
motorsep | Hookgun hand |
tree | commitdiff |
2009-03-14 |
mand1nga | Fixed typo in last commit |
tree | commitdiff |
2009-03-14 |
motorsep | HLAC hand |
tree | commitdiff |
2009-03-14 |
mand1nga | Search for nearest waypoints more progressively. This... |
tree | commitdiff |
2009-03-14 |
motorsep | git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6158... |
tree | commitdiff |
2009-03-14 |
div0 | bugfix for basement (some texture alignment, and brush... |
tree | commitdiff |
2009-03-14 |
motorsep | git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6156... |
tree | commitdiff |
2009-03-14 |
div0 | fix texture path in v_hagar |
tree | commitdiff |
2009-03-14 |
motorsep | GL hand updated |
tree | commitdiff |
2009-03-14 |
div0 | display "sv_cmd gettaginfo" more accurately |
tree | commitdiff |
2009-03-14 |
motorsep | new v_hagar.md3 |
tree | commitdiff |
2009-03-14 |
motorsep | updated GL hand |
tree | commitdiff |
2009-03-14 |
motorsep | GL hand |
tree | commitdiff |
2009-03-14 |
motorsep | Electro hand |
tree | commitdiff |
2009-03-14 |
motorsep | Crylink hand |
tree | commitdiff |
2009-03-14 |
div0 | tiny cleanup for the shot origin stuff |
tree | commitdiff |
2009-03-14 |
div0 | fix loading of the zyms |
tree | commitdiff |
2009-03-14 |
lordhavoc | added support for models/weapons/h_name.zym models |
tree | commitdiff |
2009-03-14 |
div0 | more robustness for weapon animation (should fix the... |
tree | commitdiff |
2009-03-14 |
div0 | document breakage of func_illusionary |
tree | commitdiff |
2009-03-13 |
div0 | do the same as last commit, but don't rely on the funct... |
tree | commitdiff |
2009-03-13 |
div0 | fight float inaccuracy in the animation system |
tree | commitdiff |
2009-03-13 |
m0rfar | New camping rifle animations by motorsep |
tree | commitdiff |
2009-03-13 |
m0rfar | campingrifle animinfo fix by motersep |
tree | commitdiff |
2009-03-13 |
div0 | abort the vote if there was just 1 choice anyway |
tree | commitdiff |
2009-03-13 |
esteel | also the radar images got changed from _mini to _radar |
tree | commitdiff |
2009-03-13 |
esteel | add the new .dpm models to the compat pack in case... |
tree | commitdiff |
2009-03-13 |
div0 | derive the shot origin automatically from the hand... |
tree | commitdiff |
2009-03-13 |
lordhavoc | fix weapon position with qcweaponanimation off |
tree | commitdiff |
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