2006-04-30 |
div0 | Fixed g_campaign team balance |
tree | commitdiff |
2006-04-30 |
div0 | Made more bot skills work (now the range from 0 to... |
tree | commitdiff |
2006-04-30 |
div0 | Minor fixes (woah... they compile now!) ;) |
tree | commitdiff |
2006-04-30 |
lordhavoc | replaced mauvebot and urrebot with havocbot (Urre didn... |
tree | commitdiff |
2006-04-29 |
div0 | Improved handling of winning the last level. |
tree | commitdiff |
2006-04-29 |
div0 | FIRST unset the variable. THEN raise the error. |
tree | commitdiff |
2006-04-29 |
div0 | Redone campaign mode for better integration with the... |
tree | commitdiff |
2006-04-26 |
div0 | Added a basic singleplayer campaign as an example.... |
tree | commitdiff |
2006-04-26 |
div0 | Added: a field ".winning" that's true if and only if... |
tree | commitdiff |
2006-04-22 |
div0 | fixed GiveFrags, LMS works again |
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2006-04-22 |
div0 | New Hagar secondary - corrected aiming, made it explode... |
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2006-04-22 |
savagex | hagar: secondary hagar shall go nuts on players on... |
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2006-04-22 |
savagex | made secondary hagar fire mode bounce exactly *once... |
tree | commitdiff |
2006-04-21 |
div0 | New mutator "cloaked": makes everyone have 25% alpha. |
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2006-04-21 |
lordhavoc | updated particle effects |
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2006-04-20 |
kadaverjack | fixed 2 arena bugs |
tree | commitdiff |
2006-04-20 |
lordhavoc | changed item respawn effect to a custom te_wizspike... |
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2006-04-20 |
div0 | Now THAT was why the crouch key didn't feel right.... |
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2006-04-20 |
div0 | reduced grappling hook minimum length; pull can now... |
tree | commitdiff |
2006-04-18 |
kadaverjack | added arena to game_reset.cfg and changed welcome messa... |
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2006-04-18 |
div0 | Removed friction on downstepping |
tree | commitdiff |
2006-04-17 |
kadaverjack | new gamemode: arena |
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2006-04-15 |
black | Revert first change in the trunk. |
tree | commitdiff |
2006-04-15 |
black | Rename menu[qc] to oldmenu[qc]. |
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2006-04-13 |
div0 | Now overtime also gets initiated by equal frags and... |
tree | commitdiff |
2006-04-13 |
div0 | Now overtime also works when fraglimit == 0. Shame... |
tree | commitdiff |
2006-04-12 |
div0 | moved overtime bcenterprint to a better place (it have... |
tree | commitdiff |
2006-04-12 |
div0 | Overtime message is better like that... |
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2006-04-12 |
div0 | PLEASE TEST: timelimit_overtime - when non-zero, if... |
tree | commitdiff |
2006-04-12 |
div0 | don't use switchweapon as fallback for logged "current... |
tree | commitdiff |
2006-04-11 |
kadaverjack | - spawnpoints are now checking whether there is enough... |
tree | commitdiff |
2006-04-10 |
div0 | added support for %w/%W (weapon/ammo); asay_ aliases... |
tree | commitdiff |
2006-04-10 |
div0 | New location escapes: %d - location of last death,... |
tree | commitdiff |
2006-04-10 |
kadaverjack | disable crouching when using the hook (it could be... |
tree | commitdiff |
2006-04-09 |
kadaverjack | fixed nex trail effect & moved a spawnpoint on nexdm08 |
tree | commitdiff |
2006-04-09 |
div0 | %l: strstr really ate all my tempstrings, as expected... |
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2006-04-09 |
div0 | info_location: now uses the first visible one of the... |
tree | commitdiff |
2006-04-09 |
div0 | increased TrueAim and laser guided missile max distance... |
tree | commitdiff |
2006-04-08 |
div0 | bug with player falling through might be just a map... |
tree | commitdiff |
2006-04-08 |
div0 | speed cutoff too close, increased |
tree | commitdiff |
2006-04-08 |
div0 | Restricted to up to 7 replacements. |
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2006-04-08 |
kadaverjack | - removed cl_particles menuswitch |
tree | commitdiff |
2006-04-08 |
div0 | fixed info_location support, now it even has been tested |
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2006-04-08 |
esteel | drop all runes when going to spectator mode |
tree | commitdiff |
2006-04-08 |
kadaverjack | oops, i thought there already was a return :) |
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2006-04-08 |
div0 | you now die of becoming too fast (please revert once... |
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2006-04-08 |
div0 | fixed some eventlog vs. scorelog bugs |
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2006-04-08 |
div0 | Special escapes for say and team_say: %a = armor, ... |
tree | commitdiff |
2006-04-08 |
kadaverjack | - fixed sv_maxspeed bug crazy.flash reported |
tree | commitdiff |
2006-04-07 |
div0 | PLEASE TEST: Improved LMS display in the scoreboard... |
tree | commitdiff |
2006-04-07 |
kadaverjack | - Hooray, more dirty traceline hacks! (spawnpoints... |
tree | commitdiff |
2006-04-07 |
div0 | Logging: now also logs the weapon number if out of... |
tree | commitdiff |
2006-04-07 |
div0 | event log can list mutators now |
tree | commitdiff |
2006-04-06 |
kadaverjack | fixed some item positions that where messed up by the... |
tree | commitdiff |
2006-04-06 |
div0 | event log now shows who's a player and who's a bot |
tree | commitdiff |
2006-04-06 |
div0 | New cvar: g_maplist_selectrandom |
tree | commitdiff |
2006-04-06 |
div0 | Urrebots now keep track of their last rocket and detona... |
tree | commitdiff |
2006-04-05 |
kadaverjack | added item property to make floating items possible |
tree | commitdiff |
2006-04-05 |
esteel | The laser got a small viewkick |
tree | commitdiff |
2006-04-05 |
esteel | The laser got a small viewkick |
tree | commitdiff |
2006-04-05 |
esteel | The laser got a small viewkick |
tree | commitdiff |
2006-04-05 |
esteel | The laser got a small viewkick |
tree | commitdiff |
2006-04-05 |
kadaverjack | no more stuck items/items dropping through the floor |
tree | commitdiff |
2006-04-05 |
kadaverjack | fixed repeating sound with weapons stay |
tree | commitdiff |
2006-04-05 |
div0 | Added logging support for rune match; logging is now... |
tree | commitdiff |
2006-04-04 |
div0 | g_maplist fixed (was only set to the first map before... |
tree | commitdiff |
2006-04-03 |
kadaverjack | menu switch for deluxemapping and some console messages... |
tree | commitdiff |
2006-04-03 |
div0 | sv_logspam_console now logs Domination, too. |
tree | commitdiff |
2006-04-03 |
div0 | sv_logspam_console documented, victim's items aren... |
tree | commitdiff |
2006-04-03 |
div0 | sv_logspam_console now enables a slightly modified... |
tree | commitdiff |
2006-04-03 |
div0 | sv_logspam_console - "minor" optimization to ServerCons... |
tree | commitdiff |
2006-04-03 |
div0 | sv_logspam_console - added game start, game over lines... |
tree | commitdiff |
2006-04-03 |
div0 | sv_logspam_console - logs events such as frags, capture... |
tree | commitdiff |
2006-04-02 |
div0 | Made CTF actually use noise2 = sound/ctf/capture.wav. |
tree | commitdiff |
2006-03-30 |
kadaverjack | made weapon names more consistent (W_Name is now the... |
tree | commitdiff |
2006-03-30 |
lordhavoc | added g_balance_health/armor_limit cvars (which default... |
tree | commitdiff |
2006-03-30 |
div0 | NixNex no longer honors g_start_weapon_laser but now... |
tree | commitdiff |
2006-03-29 |
lordhavoc | correct the name of DP_HITCONTENTSMASK_SURFACEINFO |
tree | commitdiff |
2006-03-28 |
div0 | cl_movement_friction_on_land support; NixNex added... |
tree | commitdiff |
2006-03-28 |
div0 | developer 1 now enables a speedometer when landing; |
tree | commitdiff |
2006-03-27 |
div0 | Sorry, but this time the bunnyhopping issue should... |
tree | commitdiff |
2006-03-27 |
div0 | NixNex: |
tree | commitdiff |
2006-03-27 |
div0 | Bunnyhopping now controllable to more closely match... |
tree | commitdiff |
2006-03-27 |
div0 | fix of a bug in Nixnex that probably never occurred... |
tree | commitdiff |
2006-03-27 |
div0 | NixNex - No Items x Nexuiz |
tree | commitdiff |
2006-03-26 |
lordhavoc | force random spawn point selection when all points... |
tree | commitdiff |
2006-03-23 |
lordhavoc | remove items if they hit NODROP (death pit) or NOIMPACT... |
tree | commitdiff |
2006-03-22 |
kadaverjack | maplist index is now determined dynamically, g_maplist_... |
tree | commitdiff |
2006-03-22 |
lordhavoc | implemented DP_TRACE_HITCONTENTSMASK_SURFACEINFO extens... |
tree | commitdiff |
2006-03-22 |
kadaverjack | sv_autoscreenshot option to force screenshot at match... |
tree | commitdiff |
2006-03-21 |
kadaverjack | fixed bug with exterior weapon model if all g_start_wea... |
tree | commitdiff |
2006-03-21 |
kadaverjack | new sounds for grenade bounce and rocket alt-fire and... |
tree | commitdiff |
2006-03-21 |
kadaverjack | "vcall (map|chmap)" checks now if a map exists and... |
tree | commitdiff |
2006-03-18 |
kadaverjack | players now keep their speed (not optimal: they should... |
tree | commitdiff |
2006-03-16 |
kadaverjack | weapon stay option and health regenerates to 100 now |
tree | commitdiff |
2006-03-16 |
kadaverjack | - fixed typo in video modes |
tree | commitdiff |
2006-03-15 |
sajt | Stuff now shoots out of what appears to be the actual... |
tree | commitdiff |
2006-03-14 |
kadaverjack | added gfx/num_minus.tga (mainly to reduce a warning... |
tree | commitdiff |
2006-03-14 |
kadaverjack | more starting ammo in LMS and fixed infinite loop in... |
tree | commitdiff |
2006-03-11 |
kadaverjack | div0's new grappling hook physics (with cfgs to en... |
tree | commitdiff |
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