2009-03-14 |
div0 | fix hook origin |
tree | commitdiff |
2009-03-14 |
mand1nga | Fixed typo in last commit |
tree | commitdiff |
2009-03-14 |
mand1nga | Search for nearest waypoints more progressively. This... |
tree | commitdiff |
2009-03-14 |
div0 | display "sv_cmd gettaginfo" more accurately |
tree | commitdiff |
2009-03-14 |
div0 | tiny cleanup for the shot origin stuff |
tree | commitdiff |
2009-03-14 |
div0 | fix loading of the zyms |
tree | commitdiff |
2009-03-14 |
lordhavoc | added support for models/weapons/h_name.zym models |
tree | commitdiff |
2009-03-14 |
div0 | more robustness for weapon animation (should fix the... |
tree | commitdiff |
2009-03-13 |
div0 | do the same as last commit, but don't rely on the funct... |
tree | commitdiff |
2009-03-13 |
div0 | fight float inaccuracy in the animation system |
tree | commitdiff |
2009-03-13 |
div0 | abort the vote if there was just 1 choice anyway |
tree | commitdiff |
2009-03-13 |
div0 | derive the shot origin automatically from the hand... |
tree | commitdiff |
2009-03-13 |
lordhavoc | fix weapon position with qcweaponanimation off |
tree | commitdiff |
2009-03-13 |
lordhavoc | minor edits to make code more similar to old versions |
tree | commitdiff |
2009-03-12 |
mand1nga | Basic ladder handling for bots |
tree | commitdiff |
2009-03-12 |
lordhavoc | eject multiple shell casings from secondary fire of... |
tree | commitdiff |
2009-03-12 |
lordhavoc | eject multiple shell casings from shotgun if ammo is... |
tree | commitdiff |
2009-03-12 |
lordhavoc | fixed a bug that caused the campingrifle's reload anim... |
tree | commitdiff |
2009-03-12 |
lordhavoc | forgot this file |
tree | commitdiff |
2009-03-12 |
div0 | better error message for cvar check |
tree | commitdiff |
2009-03-12 |
lordhavoc | fix two weapon bugs that were overriding player animations |
tree | commitdiff |
2009-03-12 |
div0 | implement sv_gameplayfix_slidemoveprojectiles behaviour |
tree | commitdiff |
2009-03-12 |
div0 | make qc-based weapon animation look better |
tree | commitdiff |
2009-03-12 |
lordhavoc | fixed muzzleflashes with sv_qcweaponanimation mode |
tree | commitdiff |
2009-03-12 |
lordhavoc | fix bugs with camping rifle introduced by my anim changes |
tree | commitdiff |
2009-03-12 |
lordhavoc | added sv_qcweaponanimation cvar which enables entirely... |
tree | commitdiff |
2009-03-12 |
mand1nga | Bots: Swimming support (only to get out of water) |
tree | commitdiff |
2009-03-11 |
lordhavoc | fix compile (don't need the weapon model qh files) |
tree | commitdiff |
2009-03-11 |
lordhavoc | added dpm weapon support |
tree | commitdiff |
2009-03-11 |
div0 | -allweapons |
tree | commitdiff |
2009-03-11 |
esteel | a very simple approach at switching between havoc and... |
tree | commitdiff |
2009-03-11 |
div0 | get rid of the v_flipped toggle |
tree | commitdiff |
2009-03-10 |
div0 | fix a typo in movetypes.qc that can cause entities... |
tree | commitdiff |
2009-03-10 |
div0 | initialize mapinfo on startup (so the gametype command... |
tree | commitdiff |
2009-03-09 |
div0 | fix CR reloadtime(?) |
tree | commitdiff |
2009-03-09 |
div0 | shootfromcenter: try to display the weapon model in... |
tree | commitdiff |
2009-03-09 |
div0 | show "1 vote" instead of "1 votes" |
tree | commitdiff |
2009-03-09 |
div0 | try to fix the "don't care" message spam |
tree | commitdiff |
2009-03-09 |
div0 | fix typo in a cvar name |
tree | commitdiff |
2009-03-08 |
div0 | fix "corona in air" bug when a strength player got... |
tree | commitdiff |
2009-03-08 |
m0rfar | No one should want to have more than 100 in netfps imo |
tree | commitdiff |
2009-03-08 |
div0 | a new "fexists" rpn command to just check if a file... |
tree | commitdiff |
2009-03-07 |
div0 | fix mapvote "keeptwo" feature (wasn't display disappear... |
tree | commitdiff |
2009-03-07 |
div0 | fix logic of radar showing |
tree | commitdiff |
2009-03-07 |
div0 | provide access to time to cfg files |
tree | commitdiff |
2009-03-07 |
div0 | fix hook shot origin |
tree | commitdiff |
2009-03-06 |
esteel | add 'addtolist' to 'qc_cmd help' |
tree | commitdiff |
2009-03-06 |
div0 | no, the last change was misguided. Instead, the engine... |
tree | commitdiff |
2009-03-06 |
div0 | another bug bites the dust |
tree | commitdiff |
2009-03-06 |
div0 | I knew it. work around fteqcc bug... |
tree | commitdiff |
2009-03-06 |
div0 | use less temp strings for shuffling, should work safely... |
tree | commitdiff |
2009-03-06 |
esteel | SMALL feature, qc command addtolist to only add a strin... |
tree | commitdiff |
2009-03-06 |
div0 | better maplist shffle method |
tree | commitdiff |
2009-03-06 |
div0 | fix a function prototype |
tree | commitdiff |
2009-03-06 |
div0 | add a TODO comment :P |
tree | commitdiff |
2009-03-06 |
div0 | add a "g_maplist_cleanup" command; fix reverse logic... |
tree | commitdiff |
2009-03-06 |
div0 | Radical change (please test): allow sv_cmd commands... |
tree | commitdiff |
2009-03-05 |
div0 | new flood control code, counting lines more exactly... |
tree | commitdiff |
2009-03-04 |
esteel | no longer send cl_hidewaypoints to the server, its... |
tree | commitdiff |
2009-03-03 |
div0 | remove a weird empty window |
tree | commitdiff |
2009-03-03 |
esteel | second part of terencehills patch, colored name preview |
tree | commitdiff |
2009-03-03 |
esteel | use part of terencehills patch and moved the skin color... |
tree | commitdiff |
2009-03-02 |
mand1nga | Now bots can not see invisible players on minsta |
tree | commitdiff |
2009-03-01 |
mand1nga | Bots: Escape from jump pads :D |
tree | commitdiff |
2009-03-01 |
div0 | fix bot weapon priority lists of full length |
tree | commitdiff |
2009-03-01 |
div0 | nex shot org |
tree | commitdiff |
2009-02-28 |
div0 | fix some overlong text |
tree | commitdiff |
2009-02-27 |
mand1nga | Slightly better dangers detection |
tree | commitdiff |
2009-02-27 |
div0 | more teamplay fixes |
tree | commitdiff |
2009-02-27 |
div0 | slightly better behaviour on "color 14 14; connect... |
tree | commitdiff |
2009-02-27 |
div0 | lots of teamplay cleanups, should fix "color 3 3; cmd... |
tree | commitdiff |
2009-02-27 |
div0 | fix some warning prints |
tree | commitdiff |
2009-02-27 |
div0 | fix race columns |
tree | commitdiff |
2009-02-27 |
div0 | func_breakable needs no suport for anglesjitter etc... |
tree | commitdiff |
2009-02-27 |
div0 | mark spectators as -666 if using fullstatus :P |
tree | commitdiff |
2009-02-27 |
div0 | remove the team number from the fullstatus |
tree | commitdiff |
2009-02-27 |
div0 | support g_full_getstatus_response by menu QC |
tree | commitdiff |
2009-02-27 |
div0 | anglejitter etc.: only touch the float fields when... |
tree | commitdiff |
2009-02-27 |
div0 | try to fix exit decal of ballistic bullets |
tree | commitdiff |
2009-02-27 |
avirox | - Allow func_breakable to use .anglesjitter (and anglej... |
tree | commitdiff |
2009-02-27 |
avirox | - When no origin brush is present, spawn the .mdl_dead... |
tree | commitdiff |
2009-02-26 |
m0rfar | a typo |
tree | commitdiff |
2009-02-26 |
m0rfar | Changed the "See help..." messages to "See 'vhelp'... |
tree | commitdiff |
2009-02-26 |
div0 | also add "anglejitter" for convenience |
tree | commitdiff |
2009-02-26 |
div0 | work around fteqcc bug |
tree | commitdiff |
2009-02-26 |
div0 | fix missing files in last commit |
tree | commitdiff |
2009-02-26 |
div0 | while we're at it: allow filtering entities by gametype... |
tree | commitdiff |
2009-02-26 |
div0 | support originjitter/anglesjitter for ALL entities |
tree | commitdiff |
2009-02-25 |
div0 | unrotate the model (still floating in air) |
tree | commitdiff |
2009-02-25 |
div0 | make the correction angle more exact |
tree | commitdiff |
2009-02-25 |
div0 | fix the stupid alignment of the rockets pickup. MAPPER... |
tree | commitdiff |
2009-02-25 |
avirox | - Oops! Fixed compiler error |
tree | commitdiff |
2009-02-25 |
div0 | fix sv_cheats 1 and hook ammo usage |
tree | commitdiff |
2009-02-25 |
avirox | - .mdl_dead would work best with an origin, but it... |
tree | commitdiff |
2009-02-25 |
avirox | - func_breakable_look_destroyed: Don't set SOLID_BSP... |
tree | commitdiff |
2009-02-25 |
div0 | not health < 1, but health <= 0 |
tree | commitdiff |
2009-02-25 |
div0 | change g_maplist_mostrecent_count behaviour to insert... |
tree | commitdiff |
2009-02-25 |
avirox | - Breakables should be destroyed when health == 0,... |
tree | commitdiff |
2009-02-25 |
div0 | fix crash with sv_spectate 0 in team games |
tree | commitdiff |
2009-02-25 |
div0 | remove assault entities in non-assault games |
tree | commitdiff |
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