2009-03-20 |
div0 | don't change angles of submodel |
tree | commitdiff |
2009-03-20 |
div0 | fix spawning from spectator mode (no longer cause a... |
tree | commitdiff |
2009-03-20 |
div0 | use the same tag scale workaround for misc_follow attaching |
tree | commitdiff |
2009-03-20 |
div0 | prevent bugs with dragging a player while he dies |
tree | commitdiff |
2009-03-20 |
div0 | entity dragging: make it more gravity gun-like |
tree | commitdiff |
2009-03-20 |
div0 | target_spawn: allow cloning from other ents |
tree | commitdiff |
2009-03-19 |
div0 | actualyl, let's not reset FL_ONGROUND after dragging... |
tree | commitdiff |
2009-03-19 |
div0 | let stuff unset onground after being dragged |
tree | commitdiff |
2009-03-19 |
div0 | block movetype while dragging |
tree | commitdiff |
2009-03-19 |
div0 | weapon system: fix "" errors |
tree | commitdiff |
2009-03-19 |
div0 | make turrets work again |
tree | commitdiff |
2009-03-19 |
div0 | drag cursor: start at the 32 grid |
tree | commitdiff |
2009-03-19 |
div0 | drag cursor: don't overshoot when moving back |
tree | commitdiff |
2009-03-19 |
div0 | some drag cursor improvements :P |
tree | commitdiff |
2009-03-19 |
div0 | make misc_follow able to set up attachments (so you... |
tree | commitdiff |
2009-03-18 |
div0 | typo fix, and some StartFrame speedup |
tree | commitdiff |
2009-03-18 |
div0 | UpdateSelectedPlayer: use PVS to optimize |
tree | commitdiff |
2009-03-18 |
div0 | merge entities.def (ZQ_PAUSE) |
tree | commitdiff |
2009-03-18 |
div0 | use checkpvs() for bot waypointing |
tree | commitdiff |
2009-03-17 |
div0 | new jumppad code - working so it's used now |
tree | commitdiff |
2009-03-17 |
div0 | experimental new jumppad handling code, probably buggy... |
tree | commitdiff |
2009-03-17 |
div0 | fix the D < 0 case |
tree | commitdiff |
2009-03-17 |
div0 | add a function solve_quadratic, and make newton project... |
tree | commitdiff |
2009-03-17 |
div0 | fix some serious csqcprojectile bugs (regarding collisi... |
tree | commitdiff |
2009-03-16 |
div0 | better shot origin handling, documented currently allow... |
tree | commitdiff |
2009-03-16 |
div0 | simpler muzzle flash handling |
tree | commitdiff |
2009-03-16 |
div0 | in weapon arena, spawn powerups and health and armor... |
tree | commitdiff |
2009-03-16 |
div0 | don't inherit dlight causing effects to the first perso... |
tree | commitdiff |
2009-03-16 |
div0 | cleanup: remove code to load w_*.zym weapon models; |
tree | commitdiff |
2009-03-15 |
mand1nga | Narrow the search for nearest waypoints to no more... |
tree | commitdiff |
2009-03-15 |
div0 | fix some precaches |
tree | commitdiff |
2009-03-15 |
div0 | fix some casings |
tree | commitdiff |
2009-03-15 |
div0 | handle casings using the "shell" tag; make them go... |
tree | commitdiff |
2009-03-15 |
div0 | fix seeker shotorg |
tree | commitdiff |
2009-03-15 |
div0 | improve shotgun and shootfromcenter |
tree | commitdiff |
2009-03-15 |
mand1nga | Fixed bug in the routing to alternative goals. Don... |
tree | commitdiff |
2009-03-14 |
div0 | fix hook origin |
tree | commitdiff |
2009-03-14 |
mand1nga | Fixed typo in last commit |
tree | commitdiff |
2009-03-14 |
mand1nga | Search for nearest waypoints more progressively. This... |
tree | commitdiff |
2009-03-14 |
div0 | display "sv_cmd gettaginfo" more accurately |
tree | commitdiff |
2009-03-14 |
div0 | tiny cleanup for the shot origin stuff |
tree | commitdiff |
2009-03-14 |
div0 | fix loading of the zyms |
tree | commitdiff |
2009-03-14 |
lordhavoc | added support for models/weapons/h_name.zym models |
tree | commitdiff |
2009-03-14 |
div0 | more robustness for weapon animation (should fix the... |
tree | commitdiff |
2009-03-13 |
div0 | do the same as last commit, but don't rely on the funct... |
tree | commitdiff |
2009-03-13 |
div0 | fight float inaccuracy in the animation system |
tree | commitdiff |
2009-03-13 |
div0 | abort the vote if there was just 1 choice anyway |
tree | commitdiff |
2009-03-13 |
div0 | derive the shot origin automatically from the hand... |
tree | commitdiff |
2009-03-13 |
lordhavoc | fix weapon position with qcweaponanimation off |
tree | commitdiff |
2009-03-13 |
lordhavoc | minor edits to make code more similar to old versions |
tree | commitdiff |
2009-03-12 |
mand1nga | Basic ladder handling for bots |
tree | commitdiff |
2009-03-12 |
lordhavoc | eject multiple shell casings from secondary fire of... |
tree | commitdiff |
2009-03-12 |
lordhavoc | eject multiple shell casings from shotgun if ammo is... |
tree | commitdiff |
2009-03-12 |
lordhavoc | fixed a bug that caused the campingrifle's reload anim... |
tree | commitdiff |
2009-03-12 |
lordhavoc | forgot this file |
tree | commitdiff |
2009-03-12 |
div0 | better error message for cvar check |
tree | commitdiff |
2009-03-12 |
lordhavoc | fix two weapon bugs that were overriding player animations |
tree | commitdiff |
2009-03-12 |
div0 | implement sv_gameplayfix_slidemoveprojectiles behaviour |
tree | commitdiff |
2009-03-12 |
div0 | make qc-based weapon animation look better |
tree | commitdiff |
2009-03-12 |
lordhavoc | fixed muzzleflashes with sv_qcweaponanimation mode |
tree | commitdiff |
2009-03-12 |
lordhavoc | fix bugs with camping rifle introduced by my anim changes |
tree | commitdiff |
2009-03-12 |
lordhavoc | added sv_qcweaponanimation cvar which enables entirely... |
tree | commitdiff |
2009-03-12 |
mand1nga | Bots: Swimming support (only to get out of water) |
tree | commitdiff |
2009-03-11 |
lordhavoc | fix compile (don't need the weapon model qh files) |
tree | commitdiff |
2009-03-11 |
lordhavoc | added dpm weapon support |
tree | commitdiff |
2009-03-11 |
div0 | -allweapons |
tree | commitdiff |
2009-03-11 |
esteel | a very simple approach at switching between havoc and... |
tree | commitdiff |
2009-03-11 |
div0 | get rid of the v_flipped toggle |
tree | commitdiff |
2009-03-10 |
div0 | fix a typo in movetypes.qc that can cause entities... |
tree | commitdiff |
2009-03-10 |
div0 | initialize mapinfo on startup (so the gametype command... |
tree | commitdiff |
2009-03-09 |
div0 | fix CR reloadtime(?) |
tree | commitdiff |
2009-03-09 |
div0 | shootfromcenter: try to display the weapon model in... |
tree | commitdiff |
2009-03-09 |
div0 | show "1 vote" instead of "1 votes" |
tree | commitdiff |
2009-03-09 |
div0 | try to fix the "don't care" message spam |
tree | commitdiff |
2009-03-09 |
div0 | fix typo in a cvar name |
tree | commitdiff |
2009-03-08 |
div0 | fix "corona in air" bug when a strength player got... |
tree | commitdiff |
2009-03-08 |
m0rfar | No one should want to have more than 100 in netfps imo |
tree | commitdiff |
2009-03-08 |
div0 | a new "fexists" rpn command to just check if a file... |
tree | commitdiff |
2009-03-07 |
div0 | fix mapvote "keeptwo" feature (wasn't display disappear... |
tree | commitdiff |
2009-03-07 |
div0 | fix logic of radar showing |
tree | commitdiff |
2009-03-07 |
div0 | provide access to time to cfg files |
tree | commitdiff |
2009-03-07 |
div0 | fix hook shot origin |
tree | commitdiff |
2009-03-06 |
esteel | add 'addtolist' to 'qc_cmd help' |
tree | commitdiff |
2009-03-06 |
div0 | no, the last change was misguided. Instead, the engine... |
tree | commitdiff |
2009-03-06 |
div0 | another bug bites the dust |
tree | commitdiff |
2009-03-06 |
div0 | I knew it. work around fteqcc bug... |
tree | commitdiff |
2009-03-06 |
div0 | use less temp strings for shuffling, should work safely... |
tree | commitdiff |
2009-03-06 |
esteel | SMALL feature, qc command addtolist to only add a strin... |
tree | commitdiff |
2009-03-06 |
div0 | better maplist shffle method |
tree | commitdiff |
2009-03-06 |
div0 | fix a function prototype |
tree | commitdiff |
2009-03-06 |
div0 | add a TODO comment :P |
tree | commitdiff |
2009-03-06 |
div0 | add a "g_maplist_cleanup" command; fix reverse logic... |
tree | commitdiff |
2009-03-06 |
div0 | Radical change (please test): allow sv_cmd commands... |
tree | commitdiff |
2009-03-05 |
div0 | new flood control code, counting lines more exactly... |
tree | commitdiff |
2009-03-04 |
esteel | no longer send cl_hidewaypoints to the server, its... |
tree | commitdiff |
2009-03-03 |
div0 | remove a weird empty window |
tree | commitdiff |
2009-03-03 |
esteel | second part of terencehills patch, colored name preview |
tree | commitdiff |
2009-03-03 |
esteel | use part of terencehills patch and moved the skin color... |
tree | commitdiff |
2009-03-02 |
mand1nga | Now bots can not see invisible players on minsta |
tree | commitdiff |
2009-03-01 |
mand1nga | Bots: Escape from jump pads :D |
tree | commitdiff |
next |