2008-01-25 |
div0 | make "ran out of spawns" winning condition even more... |
tree | commitdiff |
2008-01-25 |
lordhavoc | link waypoints if their XY dist is below 1050, not... |
tree | commitdiff |
2008-01-24 |
div0 | new command "dumpdb", makes a simpler format (easier... |
tree | commitdiff |
2008-01-24 |
div0 | new sv_cmds: loaddb, savedb |
tree | commitdiff |
2008-01-24 |
div0 | support maps without team specific spawn points in... |
tree | commitdiff |
2008-01-24 |
lordhavoc | changed func_rain and func_snow behavior, their count... |
tree | commitdiff |
2008-01-23 |
div0 | check for "player", as antilag relies on takeback now |
tree | commitdiff |
2008-01-23 |
div0 | oh, and fix antilag |
tree | commitdiff |
2008-01-23 |
div0 | fix the fix for the fix |
tree | commitdiff |
2008-01-23 |
div0 | fix the fix against shotgun through players |
tree | commitdiff |
2008-01-23 |
div0 | -scmenu; make mapinfo default |
tree | commitdiff |
2008-01-23 |
lordhavoc | fix bug where you could shoot through someone if you... |
tree | commitdiff |
2008-01-23 |
div0 | if spawnpoints fail in initial state, error out again |
tree | commitdiff |
2008-01-23 |
div0 | revert that CTF change. Instead, don't load/save the... |
tree | commitdiff |
2008-01-23 |
div0 | don't use the capture time DB when sv_cheats is 1 |
tree | commitdiff |
2008-01-23 |
div0 | also specially treat control points that are attackable... |
tree | commitdiff |
2008-01-23 |
div0 | Onslaught: use the new waypoint sprites! But I don... |
tree | commitdiff |
2008-01-23 |
div0 | fix bug WinningCondition_RanOutOfSpawns that made it... |
tree | commitdiff |
2008-01-22 |
lordhavoc | changed all te_ effects (except te_bloodshower) to... |
tree | commitdiff |
2008-01-22 |
div0 | oops, one more of these |
tree | commitdiff |
2008-01-22 |
div0 | fix two minor bugs |
tree | commitdiff |
2008-01-22 |
div0 | oops... |
tree | commitdiff |
2008-01-22 |
div0 | minor fixed for Onslaught + sprites |
tree | commitdiff |
2008-01-22 |
avirox | - Removed usetargets code from generator spawn func... |
tree | commitdiff |
2008-01-22 |
div0 | fix viewzoom for observers |
tree | commitdiff |
2008-01-22 |
div0 | handle self/oself CORRECTLY this time |
tree | commitdiff |
2008-01-22 |
div0 | new entity "func_wall", takes a model (or submodel... |
tree | commitdiff |
2008-01-22 |
div0 | make Arena's reset function also reset spawnpoints |
tree | commitdiff |
2008-01-22 |
div0 | small Assault simplification that should be doing nothing |
tree | commitdiff |
2008-01-21 |
lordhavoc | fix attack_finished timing on first shot of a burst... |
tree | commitdiff |
2008-01-21 |
div0 | Better handle running out of spawns: |
tree | commitdiff |
2008-01-21 |
avirox | - onslaught_generator now activates its targets on... |
tree | commitdiff |
2008-01-21 |
div0 | make onslaught_spawnpoint_use into spawnpoint_use for... |
tree | commitdiff |
2008-01-21 |
div0 | minor fixes in onslaught (like, destroyed control point... |
tree | commitdiff |
2008-01-21 |
div0 | svn propset svn:eol-style native **/*.{c,h,qm,qc,qh... |
tree | commitdiff |
2008-01-21 |
avirox | - SelectSpawnPoint now supports onslaught game mode |
tree | commitdiff |
2008-01-21 |
avirox | - Tweaked onslaught game mode detection for info_playe... |
tree | commitdiff |
2008-01-21 |
avirox | - Node links now activate their "target"s on capture |
tree | commitdiff |
2008-01-21 |
avirox | - Spawn points can now be activated (turns to player... |
tree | commitdiff |
2008-01-20 |
div0 | always output the debug message of antilag (gets remove... |
tree | commitdiff |
2008-01-20 |
div0 | even more antilag debug code (developer 2) |
tree | commitdiff |
2008-01-20 |
div0 | New models for health/armor by tZork, and new GL and... |
tree | commitdiff |
2008-01-19 |
div0 | fix GotoFirstMap logic |
tree | commitdiff |
2008-01-19 |
div0 | better 50hp model by tZork |
tree | commitdiff |
2008-01-19 |
div0 | "cmd lsmaps" for mapinfo mode lists all installed maps... |
tree | commitdiff |
2008-01-19 |
div0 | fix cheat |
tree | commitdiff |
2008-01-19 |
div0 | make use of DP_SV_SHUTDOWN |
tree | commitdiff |
2008-01-19 |
div0 | Persistent CTF capture time records! |
tree | commitdiff |
2008-01-19 |
div0 | database, stringbuffer and FTE_STRINGS for menu QC; |
tree | commitdiff |
2008-01-19 |
div0 | ifdeffed out database support |
tree | commitdiff |
2008-01-18 |
div0 | add missing path_corner entity |
tree | commitdiff |
2008-01-17 |
div0 | minor bugfix for end of campaign |
tree | commitdiff |
2008-01-17 |
div0 | fix bug in campaign setup that breaks TDM mode |
tree | commitdiff |
2008-01-16 |
div0 | campaign |
tree | commitdiff |
2008-01-15 |
div0 | fix missing electrobitch |
tree | commitdiff |
2008-01-14 |
div0 | sv_defaultplayermodel_red etc. cvars, override sv_defau... |
tree | commitdiff |
2008-01-14 |
div0 | Oops. BAD OOPS. |
tree | commitdiff |
2008-01-14 |
div0 | move recording to postthink |
tree | commitdiff |
2008-01-14 |
div0 | use less memory for antilag |
tree | commitdiff |
2008-01-14 |
div0 | oops, didn't want to commit THESE debug prints |
tree | commitdiff |
2008-01-14 |
div0 | fix antilag aim correction; add debug code |
tree | commitdiff |
2008-01-14 |
div0 | oops... cl_movement 1 should be supported, not 0 |
tree | commitdiff |
2008-01-13 |
div0 | antilag with "ghost traces". Should still work (hopeful... |
tree | commitdiff |
2008-01-13 |
div0 | next improvement to mapinfo: Q3A SG/MG swap, mapinfo... |
tree | commitdiff |
2008-01-13 |
div0 | tZork's trigger changes (trigger_delay, trigger_multipl... |
tree | commitdiff |
2008-01-13 |
div0 | Q3A map compatibility |
tree | commitdiff |
2008-01-12 |
div0 | fix forgotten minstagib precaches |
tree | commitdiff |
2008-01-12 |
div0 | oops, forgot team check for minstagib yoda. Fixed. |
tree | commitdiff |
2008-01-12 |
div0 | - make Yoda harder to get |
tree | commitdiff |
2008-01-11 |
div0 | Speedrun mode: impulse 77 now: |
tree | commitdiff |
2008-01-09 |
div0 | fix make_mapinfo command |
tree | commitdiff |
2008-01-09 |
lordhavoc | added muzzleflash effects for all weapons (most emit... |
tree | commitdiff |
2008-01-08 |
div0 | fix minor bug with argumentless gotomap vote |
tree | commitdiff |
2008-01-06 |
esteel | secondary shotgun mode now also has a muzzleflash |
tree | commitdiff |
2008-01-05 |
div0 | handle didn't vote CORRECTLY |
tree | commitdiff |
2008-01-05 |
div0 | also log how many people didn't vote at all |
tree | commitdiff |
2008-01-05 |
div0 | better log don't care votes |
tree | commitdiff |
2008-01-05 |
div0 | when abstaining is allowed, make an extra empty line |
tree | commitdiff |
2008-01-05 |
div0 | use "don't care" instead |
tree | commitdiff |
2008-01-05 |
div0 | g_maplist_votable_abstain 1, and people can abstain... |
tree | commitdiff |
2008-01-05 |
div0 | vote: g_maplist_votable_nodetail 1 removes count of... |
tree | commitdiff |
2008-01-04 |
kadaverjack | changed g_minstagib_invis_alpha <= 0 to use EF_NODRAW... |
tree | commitdiff |
2008-01-04 |
div0 | some weapon changes: |
tree | commitdiff |
2008-01-04 |
div0 | send spectate info message at low priority |
tree | commitdiff |
2008-01-04 |
div0 | untested support for a spectator team for teamsay |
tree | commitdiff |
2008-01-03 |
div0 | prepare some of the changes from player-voice to player... |
tree | commitdiff |
2008-01-01 |
div0 | fix bug that causes the code to execute an invalid... |
tree | commitdiff |
2008-01-01 |
div0 | precache uzi flash for SG |
tree | commitdiff |
2008-01-01 |
div0 | kill two VM_Warnings |
tree | commitdiff |
2007-12-27 |
div0 | minor fix (allow skin 6 in team games, for CTF fbskins) |
tree | commitdiff |
2007-12-23 |
div0 | properly network velocity for spectators |
tree | commitdiff |
2007-12-21 |
div0 | damn... 1/64 didn't work |
tree | commitdiff |
2007-12-21 |
div0 | small fixes (like message spam for sound to bots) |
tree | commitdiff |
2007-12-21 |
div0 | start of a voice message system... PLEASE REPLACE sound... |
tree | commitdiff |
2007-12-21 |
lordhavoc | several fixes to onslaught, it now works properly |
tree | commitdiff |
2007-12-20 |
div0 | don't do shoot anim when crouched... it looks bad |
tree | commitdiff |
2007-12-18 |
div0 | g_player_brightness cvar |
tree | commitdiff |
2007-12-18 |
div0 | tag_weapon again... wtf |
tree | commitdiff |
2007-12-18 |
div0 | tag_weapon? No, Q3A uses that for some RANDOM PLACE... |
tree | commitdiff |
2007-12-18 |
div0 | also support "tag_weapon" for attaching the exterior... |
tree | commitdiff |
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