2008-10-29 |
tzork | Updated pathlib.qc |
tree | commitdiff |
2008-10-28 |
tzork | Fixed mismatch of takedamage in death/respawn vs initia... |
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2008-10-28 |
div0 | small seeker bug |
tree | commitdiff |
2008-10-28 |
div0 | fix KH updating sprites wrong |
tree | commitdiff |
2008-10-28 |
div0 | remove the entity zeroing from remove again, to get... |
tree | commitdiff |
2008-10-28 |
div0 | stop firing rockets when owner is dead |
tree | commitdiff |
2008-10-28 |
div0 | fix #2178127 |
tree | commitdiff |
2008-10-28 |
div0 | fix weaponreplace |
tree | commitdiff |
2008-10-28 |
div0 | New "weapon arena" and "weapon replace" cvars. InstaGib... |
tree | commitdiff |
2008-10-27 |
div0 | account for the case that a Damage function may remove... |
tree | commitdiff |
2008-10-27 |
div0 | if a remaining RadiusDamage recursion exists, print... |
tree | commitdiff |
2008-10-27 |
div0 | fix radiusdamage recursions |
tree | commitdiff |
2008-10-27 |
div0 | make removing entities safer by clearing ALL their... |
tree | commitdiff |
2008-10-26 |
div0 | fixed reverse logic in qcstatus |
tree | commitdiff |
2008-10-26 |
div0 | add missile ammo to the ammo check |
tree | commitdiff |
2008-10-26 |
tzork | Give seeker missiles some size so they can be shot. |
tree | commitdiff |
2008-10-26 |
div0 | race: round record times consistently |
tree | commitdiff |
2008-10-26 |
div0 | try player workaround on hook too |
tree | commitdiff |
2008-10-26 |
div0 | add a cvar for HLAC shots |
tree | commitdiff |
2008-10-25 |
div0 | fix some gibs with independent players mode |
tree | commitdiff |
2008-10-25 |
div0 | fix message of linked doors |
tree | commitdiff |
2008-10-25 |
div0 | fix brushless pointparticles (new fteqcc bug) |
tree | commitdiff |
2008-10-25 |
tzork | git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4875... |
tree | commitdiff |
2008-10-25 |
div0 | fix ClientDisconnect possibly using a strunzoned string |
tree | commitdiff |
2008-10-24 |
div0 | try to fix RL behaviour when holding down a button |
tree | commitdiff |
2008-10-24 |
esteel | more precache fixes |
tree | commitdiff |
2008-10-24 |
div0 | slightly different hook behaviour (projectiles that... |
tree | commitdiff |
2008-10-24 |
div0 | fix SUB_Friction to only apply when onground |
tree | commitdiff |
2008-10-24 |
div0 | add SUB_Friction (currently only used by target_spawn) |
tree | commitdiff |
2008-10-24 |
div0 | more fixes - now we can have a companion cube :P |
tree | commitdiff |
2008-10-24 |
div0 | more door fixes |
tree | commitdiff |
2008-10-24 |
div0 | func_door fixes |
tree | commitdiff |
2008-10-24 |
div0 | create portals below creatures, not walkers |
tree | commitdiff |
2008-10-24 |
tzork | renamed src files. to much turrets/turret_something... |
tree | commitdiff |
2008-10-24 |
div0 | change "player" checks to "iscreature" checks so one... |
tree | commitdiff |
2008-10-24 |
tzork | Better inactive turrets handling. cvar for enforcing... |
tree | commitdiff |
2008-10-24 |
div0 | rocket launcher now detonates in the think function... |
tree | commitdiff |
2008-10-24 |
div0 | explicitly set dphitcontentsmask on players |
tree | commitdiff |
2008-10-24 |
div0 | unlimited ammo revisited: distinguish between superweap... |
tree | commitdiff |
2008-10-24 |
div0 | fix IT_UNLIMITED_AMMO |
tree | commitdiff |
2008-10-24 |
div0 | fix spacing :P |
tree | commitdiff |
2008-10-24 |
div0 | offhand hook fixes |
tree | commitdiff |
2008-10-23 |
div0 | fix missing precaches |
tree | commitdiff |
2008-10-23 |
div0 | move the spawn funcs of hlac and seeker |
tree | commitdiff |
2008-10-23 |
div0 | move weapon slots |
tree | commitdiff |
2008-10-23 |
div0 | HLAC: use projectiledeathtype properly |
tree | commitdiff |
2008-10-23 |
div0 | fix the death messages of seeker |
tree | commitdiff |
2008-10-23 |
div0 | seeker now honors IT_UNLIMITED_AMMO too |
tree | commitdiff |
2008-10-23 |
div0 | add limiting to target_spawn (now can refuse to spawn... |
tree | commitdiff |
2008-10-23 |
tzork | basic TFL_DMG_DEATH_NORESPAWN support (.damage_flags). |
tree | commitdiff |
2008-10-23 |
div0 | trigger_relay_if - to help with entity factories that... |
tree | commitdiff |
2008-10-23 |
tzork | make walker validate its .target as a walker_checkpoint... |
tree | commitdiff |
2008-10-23 |
tzork | Oops forgot turret_unit_walker.qc |
tree | commitdiff |
2008-10-23 |
tzork | git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4832... |
tree | commitdiff |
2008-10-23 |
tzork | HLAC and Tag Seeker weapons. |
tree | commitdiff |
2008-10-23 |
tzork | The walker is back. |
tree | commitdiff |
2008-10-23 |
div0 | fix handling of isolated CPs |
tree | commitdiff |
2008-10-23 |
div0 | do not spawn near out-of-power nodes |
tree | commitdiff |
2008-10-23 |
tzork | Another round of turret updates. |
tree | commitdiff |
2008-10-23 |
div0 | reverse the logic of the turrets flag |
tree | commitdiff |
2008-10-23 |
div0 | fix turrets for onslaught: default them to have no... |
tree | commitdiff |
2008-10-22 |
div0 | stupid typo |
tree | commitdiff |
2008-10-22 |
div0 | precache hookgun |
tree | commitdiff |
2008-10-22 |
div0 | fix hook shot origin |
tree | commitdiff |
2008-10-22 |
div0 | hook gun model by morphed |
tree | commitdiff |
2008-10-22 |
div0 | - experimental CSQC change: get rid of old ONS team... |
tree | commitdiff |
2008-10-22 |
div0 | more stuff in the team radar |
tree | commitdiff |
2008-10-22 |
div0 | add simple radar icons for ons |
tree | commitdiff |
2008-10-22 |
div0 | onslaught sprite code is back, now using csqc. no radar... |
tree | commitdiff |
2008-10-22 |
div0 | add the perl script that annotates effectinfo.txt;... |
tree | commitdiff |
2008-10-22 |
div0 | effectinfo.txt: improve self-documentation (hope I... |
tree | commitdiff |
2008-10-21 |
div0 | experimental g_start_delay cvar to wait for other playe... |
tree | commitdiff |
2008-10-21 |
div0 | func_breakable: more cleanups, assault merge, entities... |
tree | commitdiff |
2008-10-21 |
div0 | clean up the func_breakable mess a bit; TODO merge... |
tree | commitdiff |
2008-10-21 |
div0 | allow $target in target_spawn too, to do counters or... |
tree | commitdiff |
2008-10-21 |
div0 | slightly more visible race penalty nagging |
tree | commitdiff |
2008-10-21 |
div0 | slight retune of the gravity bomb |
tree | commitdiff |
2008-10-21 |
div0 | add on-hand hook weapon placable by mapper (weapon_hook) |
tree | commitdiff |
2008-10-19 |
div0 | oops, remove debug code :P |
tree | commitdiff |
2008-10-19 |
div0 | hook code cleanup. Should simplify a later change to... |
tree | commitdiff |
2008-10-18 |
div0 | switch icons in reverse ctf ;) |
tree | commitdiff |
2008-10-18 |
div0 | forgot these two files |
tree | commitdiff |
2008-10-18 |
div0 | add reverse ctf |
tree | commitdiff |
2008-10-18 |
div0 | -sv_vote_simple_majority |
tree | commitdiff |
2008-10-17 |
div0 | add a way to hide maps from the menu in mapinfo (campai... |
tree | commitdiff |
2008-10-16 |
div0 | and 0.1s more again... |
tree | commitdiff |
2008-10-16 |
div0 | play complaint a bit earlier |
tree | commitdiff |
2008-10-16 |
div0 | delay teamkill sound |
tree | commitdiff |
2008-10-16 |
div0 | use "airshot" for in-air mortar hit |
tree | commitdiff |
2008-10-16 |
div0 | undo the last change, instead make argv force a tempstr... |
tree | commitdiff |
2008-10-16 |
div0 | fix bug that allowed ALL votes... |
tree | commitdiff |
2008-10-16 |
div0 | no change, but some helper macros fro death types |
tree | commitdiff |
2008-10-16 |
div0 | move antilag recording to the known working place again... |
tree | commitdiff |
2008-10-16 |
div0 | bugfix target_spawn, and change docs to match it |
tree | commitdiff |
2008-10-16 |
div0 | allow target_spawn to edit entities too |
tree | commitdiff |
2008-10-16 |
div0 | more sounds by tenshihan: male/impressive, male/airshot... |
tree | commitdiff |
2008-10-14 |
div0 | random does not ceil. Fixed. |
tree | commitdiff |
2008-10-14 |
div0 | more bot colors |
tree | commitdiff |
2008-10-14 |
div0 | antilag: add mode 3 (old 1) and 1 (current 1 without... |
tree | commitdiff |
2008-10-14 |
div0 | record more antilag frames |
tree | commitdiff |
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