2009-02-27 |
div0 | lots of teamplay cleanups, should fix "color 3 3; cmd... |
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2009-02-23 |
morphed | lots of weapon content changes, new models, new animati... |
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2009-02-06 |
div0 | adjust RL shot origin, scale 3 for rocket |
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2009-01-29 |
div0 | make all assignments to SendEntity go through Net_LinkE... |
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2009-01-26 |
div0 | fix laserguided missiles; remove prandom again, it... |
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2009-01-19 |
div0 | move some weapon precache stuff to where it belongs... |
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2009-01-17 |
div0 | now all projectile hit effects are clientside |
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2009-01-15 |
div0 | csqcprojectiles: make them more readable; make turrets... |
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2009-01-15 |
div0 | add the missing files |
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2009-01-15 |
div0 | remove some unnecessary stopsound calls |
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2009-01-15 |
div0 | handle RL, Seeker and Electro projectiles completely... |
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2009-01-10 |
div0 | svc_stopsound; make sure exploding projectiles ALWAYS... |
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2008-11-10 |
div0 | fix precache |
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2008-11-08 |
div0 | Tenshihan 4.1.0, better g_casings support. Please test... |
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2008-11-05 |
div0 | fixed volume levels |
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2008-11-01 |
div0 | factor out noimpact checks, make ALL projectiles use... |
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2008-10-27 |
div0 | fix radiusdamage recursions |
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2008-10-24 |
div0 | try to fix RL behaviour when holding down a button |
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2008-10-24 |
div0 | rocket launcher now detonates in the think function... |
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2008-10-24 |
div0 | unlimited ammo revisited: distinguish between superweap... |
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2008-10-09 |
div0 | more death types (now weapons know whether the hit... |
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2008-09-29 |
div0 | add a SND_WEAPON2 channel for anything except actual... |
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2008-09-15 |
esteel | cvar'd projectile health.. try g_balance_rocketlauncher... |
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2008-09-05 |
div0 | trigger_items |
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2008-09-04 |
div0 | g_weaponreplace_* |
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2008-09-02 |
div0 | weapon_setup no longer needed its second argument,... |
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2008-09-02 |
div0 | more modular weapon system |
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2008-09-02 |
div0 | huge patch that breaks everything: add a new stat ... |
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2008-08-06 |
div0 | minor channel changes, player.CHAN_AUTO is now for... |
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2008-08-06 |
div0 | gave some entity channels more descriptive names; add... |
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2008-08-06 |
div0 | reassign the sound channels in a more meaningful way... |
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2008-08-05 |
div0 | two big changes: |
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2008-07-01 |
div0 | change all function declarations (except builtins and... |
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2008-06-30 |
div0 | use the button macros everywhere |
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2008-06-01 |
div0 | change all spawn functions to use the spawnfunc_ prefix... |
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2008-02-28 |
div0 | stupid workaround for stupid "bug" |
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2008-02-23 |
div0 | g_balance_rocketlauncher_detonatedelay -1 is now a... |
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2008-02-19 |
div0 | even more RL fixes |
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2008-02-13 |
div0 | introduce cvar g_balance_rocketlauncher_detonatedelay... |
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2008-01-22 |
lordhavoc | changed all te_ effects (except te_bloodshower) to... |
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2008-01-09 |
lordhavoc | added muzzleflash effects for all weapons (most emit... |
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2007-11-15 |
div0 | latch the mutator cvars too |
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2007-10-06 |
div0 | make use of DP_CON_BESTWEAPON to make the bestweapon... |
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2007-09-01 |
div0 | separate refire timers for each weapon; fixes "faster... |
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2007-05-23 |
lordhavoc | rockets should cast shadows |
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2007-05-22 |
lordhavoc | fix W_SetupShot calls to not have any start points... |
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2007-05-04 |
lordhavoc | very major cleanup of precache code, this patch reduced... |
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2007-04-28 |
kadaverjack | - always turn missiles in direction of flight |
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2007-04-26 |
lordhavoc | changed all sound names from .ogg to .wav, the engine... |
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2007-04-18 |
kadaverjack | attach rl flash |
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2007-04-18 |
div0 | set lowprecision whereever possible |
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2007-04-14 |
lordhavoc | weapons now have force settings |
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2007-04-01 |
div0 | - now using a fresh dpextensions.qc |
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2007-03-16 |
div0 | added: g_projectiles_newton_style |
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2006-08-17 |
div0 | Qantourisc's improved havocbots AI - have fun! |
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2006-07-03 |
div0 | fixes "Revenge from the grave" bug, please test and... |
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2006-06-12 |
lordhavoc | renamed and moved all gamec/*.[ch] files to *.q[ch] |
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