2009-09-24 |
div0 | forcehalflife for the nex too |
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2009-09-24 |
div0 | distance-based nex damage falloff option (not used... |
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2009-09-19 |
div0 | also commit the CODE :P |
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2009-09-06 |
div0 | magic ear: decolorize before matching |
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2009-09-03 |
blub0 | making it compile again - div0: please check the pow... |
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2009-09-03 |
div0 | trigger_impulse: make it sane again (strength 1 = ident... |
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2009-09-03 |
lordhavoc | fixed a bug which prevented falloff modes from working... |
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2009-09-03 |
lordhavoc | rewrote acceleration/damping mode in trigger_impulse... |
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2009-09-01 |
div0 | spawnflag 256 on most damageable entities = ignore... |
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2009-08-28 |
div0 | { |
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2009-07-25 |
div0 | restructure voice script code a little |
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2009-07-25 |
div0 | fix some typo |
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2009-07-25 |
div0 | voice script: - in front of duration means adding no... |
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2009-07-16 |
div0 | remove an accidentally committed debug change to g_trig... |
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2009-07-08 |
div0 | warning-only fixes |
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2009-06-11 |
div0 | - fix aimtotarget in bot scripting |
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2009-05-26 |
mrbougo | reset trigger_multiple correctly: don't assume they... |
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2009-04-25 |
mrbougo | Nexball changes: |
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2009-04-24 |
div0 | more "other" fixes |
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2009-04-23 |
div0 | remove all 2.4.2 compatibility code (do not merge this... |
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2009-04-22 |
mrbougo | Nexball goes official :D |
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2009-04-17 |
div0 | refactored model entity code to make it more readable |
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2009-04-17 |
div0 | misc_clientmodel: clientside misc_gamemodel |
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2009-04-17 |
div0 | func_clientweall, func_clientillusionary (with BGM... |
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2009-04-16 |
div0 | more pointparticles goodies |
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2009-04-16 |
div0 | remove pointparticles glow_color (does not work anyway) |
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2009-04-16 |
div0 | more fixes for pointparticles bgm script |
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2009-04-16 |
div0 | func_pointparticles: reduce bandwidth |
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2009-04-15 |
div0 | some entity field name improvements for bgmscript |
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2009-04-15 |
div0 | experimental system for music synced particle effects... |
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2009-04-05 |
div0 | support settable attenuation for pointparticles |
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2009-03-19 |
div0 | make misc_follow able to set up attachments (so you... |
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2009-01-29 |
div0 | make all assignments to SendEntity go through Net_LinkE... |
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2009-01-22 |
div0 | more self-resetting |
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2009-01-22 |
div0 | make all triggers properly self-reset; still missing... |
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2009-01-22 |
div0 | use less bytes; add a .void() reset to all entities... |
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2009-01-22 |
div0 | new entities: trigger_relay_teamcheck, trigger_disablerelay |
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2009-01-18 |
div0 | csqc casings |
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2009-01-16 |
div0 | make trigger_impulse always unset FL_ONGROUND |
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2009-01-15 |
div0 | make misc_laser more flexible |
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2009-01-05 |
div0 | new entity trigger_gamestart that triggers once at... |
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2009-01-03 |
div0 | fix func_snow (now really) |
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2009-01-02 |
div0 | also fix snow |
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2009-01-02 |
div0 | unbreak rain and pointparticles |
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2008-12-29 |
div0 | set a (somewhat) working modelindex for shared entities |
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2008-12-02 |
div0 | remove some debug prints |
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2008-12-02 |
div0 | make lasers work better with wrong particle effect... |
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2008-11-27 |
div0 | breakable: add support for causing damage, and playing... |
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2008-11-18 |
div0 | Contributed trigger_heal patch. |
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2008-11-10 |
div0 | more properties for voice script |
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2008-11-10 |
div0 | trgger_multiple: support target, target2, target3,... |
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2008-11-08 |
div0 | target_voicescript beginnign |
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2008-11-01 |
div0 | factor out noimpact checks, make ALL projectiles use... |
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2008-10-25 |
div0 | fix brushless pointparticles (new fteqcc bug) |
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2008-10-24 |
div0 | change "player" checks to "iscreature" checks so one... |
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2008-10-24 |
div0 | rocket launcher now detonates in the think function... |
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2008-10-23 |
div0 | add limiting to target_spawn (now can refuse to spawn... |
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2008-10-10 |
div0 | support for announcer/male/impressive and announcer... |
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2008-10-09 |
div0 | "message2" for hurt triggers |
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2008-09-27 |
div0 | fix sparks amount |
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2008-09-27 |
div0 | fix sparks on stormkeep. Odd. |
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2008-09-07 |
div0 | trigger_multiple: add ALLENTS spawnflag (to respond... |
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2008-09-05 |
div0 | more portal race fixes |
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2008-08-30 |
div0 | allow "mdl" "none" for misc_laser to turn off the parti... |
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2008-08-30 |
div0 | laser: add a dlight to the end; improve effect; effect... |
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2008-08-29 |
div0 | laser: also support detectors |
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2008-08-29 |
div0 | more fixes to the laser |
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2008-08-29 |
div0 | trigger_multivibrator |
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2008-08-29 |
div0 | make doors/plats not change their position in the spawn... |
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2008-08-29 |
div0 | add field .nottargeted to override targetname checks... |
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2008-08-28 |
div0 | fix TE_SPARK again |
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2008-08-28 |
div0 | more laser madness (now: dark lasers, pulsating laser... |
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2008-08-28 |
div0 | - get rid of delayed init where I found it and replace... |
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2008-08-27 |
div0 | fix (unrelated) bug in misc_laser code, causing CSQC... |
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2008-08-26 |
div0 | remove a debug print |
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2008-08-26 |
div0 | more particles fixes |
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2008-08-26 |
div0 | allow func_pointparticles to move |
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2008-08-26 |
div0 | new entity: misc_follow |
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2008-08-26 |
div0 | oops... NOW laser can change origin |
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2008-08-26 |
div0 | laser: internally allow changes to origin |
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2008-08-26 |
div0 | got it to work with brush ents |
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2008-08-26 |
div0 | fix misc_laser aiming; do not remove too small snow... |
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2008-08-26 |
div0 | fix laser think |
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2008-08-26 |
div0 | it was too much rain. fixed. |
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2008-08-26 |
div0 | misc_laser: optimization and bugfix, and documentation... |
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2008-08-26 |
div0 | misc_laser is now client side too (untested too) |
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2008-08-26 |
div0 | (untested) make rain and snow client side entities |
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2008-08-26 |
div0 | "wait" property |
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2008-08-26 |
div0 | func_pointparticles (untested) |
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2008-08-26 |
div0 | new particle property "movedir"; traces in that directi... |
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2008-08-26 |
div0 | fix func_sparks |
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2008-08-26 |
div0 | CSQC handle func_sparks; more to come later (func_point... |
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2008-08-23 |
div0 | make trigger_swamp exact too. InitTrigger() is no longe... |
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2008-08-23 |
div0 | make trigger_multiple exact too |
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2008-08-22 |
div0 | also make trigger_hurt, func_ladder and trigger_impulse... |
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2008-08-13 |
div0 | refactor common setmodel calls for moving brushes and... |
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2008-08-06 |
div0 | minor channel changes, player.CHAN_AUTO is now for... |
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2008-08-06 |
div0 | gave some entity channels more descriptive names; add... |
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2008-08-06 |
div0 | reassign the sound channels in a more meaningful way... |
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2008-08-05 |
div0 | two big changes: |
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