2008-08-11 |
div0 | race: let everyone complete his lap when the race is... |
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2008-08-10 |
div0 | new command "allready" (for vcall/vdo); fix shootable... |
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2008-08-09 |
div0 | forgot this file |
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2008-08-09 |
div0 | add campcheck to race too |
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2008-08-06 |
div0 | reassign the sound channels in a more meaningful way... |
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2008-08-05 |
div0 | two big changes: |
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2008-07-31 |
div0 | fix Arena mode |
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2008-07-28 |
div0 | add score rules for domination (maybe add more stuff... |
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2008-07-26 |
div0 | remove crosshair when not needed; show map name, time... |
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2008-07-26 |
div0 | CTF! |
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2008-07-25 |
div0 | possibly a LMS fix, possibly major screwage |
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2008-07-25 |
div0 | either a total screwup, or LMS support |
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2008-07-25 |
div0 | count deaths right |
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2008-07-25 |
div0 | add much more stuff. REALLY need to initialize the... |
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2008-07-25 |
div0 | some scores updates; route even more through them;... |
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2008-07-24 |
blub0 | CSQC part for the new score system (not really finished... |
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2008-07-24 |
div0 | add TODOs |
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2008-07-21 |
tzork | tZork's turrets, code part (disabled by default, see... |
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2008-07-09 |
div0 | fix ctf bug with flag touching after dead |
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2008-07-06 |
blub0 | Added the capture-counter and changed the CTF scoreboar... |
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2008-07-01 |
div0 | change all function declarations (except builtins and... |
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2008-06-30 |
div0 | use the button macros everywhere |
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2008-06-29 |
savagex | linguistic sugar-coating for sv_gentle |
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2008-06-29 |
savagex | make sv_gentle a global variable, read in the same... |
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2008-04-29 |
div0 | possibly yoda fix? |
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2008-04-10 |
esteel | final fixes for the frag prints? |
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2008-04-10 |
esteel | some fixes for the frag prints |
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2008-04-10 |
esteel | some fixes for the frag prints |
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2008-04-10 |
esteel | adjusted the frag prints to the new announcers. a... |
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2008-03-02 |
lordhavoc | fixed bug where g_vampire healing worked on spawn-shiel... |
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2008-02-23 |
div0 | g_balance_rocketlauncher_detonatedelay -1 is now a... |
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2008-01-30 |
div0 | fix logic in IsDifferentTeam |
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2008-01-25 |
div0 | new entity misc_laser with particle effect misc_laser_beam |
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2008-01-22 |
lordhavoc | changed all te_ effects (except te_bloodshower) to... |
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2008-01-15 |
div0 | fix missing electrobitch |
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2008-01-12 |
div0 | oops, forgot team check for minstagib yoda. Fixed. |
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2008-01-12 |
div0 | - make Yoda harder to get |
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2007-12-12 |
kadaverjack | - changed sv_ready_restart to use a qc based restart... |
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2007-11-15 |
div0 | latch the mutator cvars too |
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2007-11-15 |
div0 | made cvars like g_ctf only be queried once on startup |
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2007-09-12 |
div0 | make RadiusDamage() return damage actually dealt to... |
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2007-08-23 |
div0 | fix spawnshield bug reported by Black Snack (allowed... |
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2007-05-23 |
lordhavoc | cleaned up teamplay damage checks and fixed teamplay... |
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2007-05-18 |
div0 | fix keyhunt friendly fire exploit |
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2007-05-08 |
div0 | log carried keys as K in sv_eventlog frag output; updat... |
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2007-05-01 |
div0 | changed hardcoded team numbers to COLOR_TEAMn. Not... |
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2007-04-30 |
div0 | game mode "keyhunt", still in testing |
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2007-04-26 |
lordhavoc | changed all sound names from .ogg to .wav, the engine... |
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2007-04-25 |
div0 | use play2() function (as preparation for sound packs) |
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2007-04-16 |
div0 | no setorigin in waypoint sprites (havoc); |
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2007-04-14 |
lordhavoc | weapons now have force settings |
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2007-04-01 |
div0 | - now using a fresh dpextensions.qc |
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2007-03-17 |
div0 | preparations for better team auto balancing; |
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2007-02-18 |
div0 | don't handle teamkills if the attacker is e.g. a spectator |
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2007-02-08 |
esteel | no mirror damage for hitting team corpses |
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2007-01-14 |
div0 | Replaced trunk's centerprint system by the simpler... |
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2006-12-23 |
div0 | speling |
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2006-12-12 |
div0 | get rid of the damn LMS player count... no LMS player... |
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2006-12-02 |
div0 | chat bubble status --> scorelog |
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2006-11-10 |
div0 | no -1 for teamchangers |
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2006-09-15 |
kadaverjack | fixed telefragging in teamplay (note: mirrordamage... |
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2006-08-30 |
kadaverjack | removed .extralives |
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2006-08-30 |
div0 | oops... minstagib changes attacker. So save it... |
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2006-08-30 |
div0 | now handling MinstaGib laser correctly in mirror damage |
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2006-08-30 |
div0 | oops... |
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2006-08-30 |
div0 | oh, and don't forget sound... |
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2006-08-30 |
div0 | minstagib + mirrordamage - what about just removing... |
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2006-08-29 |
div0 | grammar fix... stupid me |
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2006-08-29 |
div0 | if you have strength, the second Damage() call will... |
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2006-08-29 |
div0 | restored "teamplay 2" for compatibility, "teamplay... |
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2006-08-28 |
div0 | more controls for teamplay 2: |
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2006-08-26 |
div0 | no yoda for the dead |
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2006-08-02 |
div0 | simplified weapon throw code by removing redundant... |
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2006-07-04 |
kadaverjack | slightly optimised hitsounds and don't play a sound... |
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2006-06-28 |
div0 | centerprints now are managed independently per line |
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2006-06-13 |
esteel | Added an option for damage through floor. Revert this... |
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2006-06-13 |
lordhavoc | changed radius damage code to check for occlusion,... |
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2006-06-12 |
lordhavoc | renamed and moved all gamec/*.[ch] files to *.q[ch] |
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