2009-09-18 |
div0 | support sv_gameplayfix_q2airaccelerate |
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2009-09-14 |
div0 | sideways friction: make negative values never decrease... |
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2009-09-09 |
div0 | do not restart the jump anim using the teleport bit... |
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2009-09-05 |
div0 | increase float accuracy for race time accumulation |
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2009-09-05 |
div0 | race: use a time accumulator fed by player physics... |
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2009-08-18 |
div0 | restart jump anim when needed |
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2009-08-14 |
div0 | don't cause roundoff errors if we don't really NEED... |
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2009-08-14 |
div0 | race/cts: clip movement vector to the "keyboard axes... |
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2009-08-13 |
div0 | LETS_TEST_FTEQCC |
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2009-08-11 |
div0 | fix wallhugging bug |
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2009-08-08 |
div0 | -DTETRIS: let konami code start tetris |
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2009-08-07 |
div0 | correctly apply friction_on_land to support Nexuiz... |
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2009-08-04 |
div0 | sv_doublejump: match engine |
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2009-07-29 |
div0 | try to fixa speccer bug |
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2009-07-11 |
div0 | fix "randomly stuck at spawn" bug |
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2009-07-11 |
div0 | experimental race penalty time system (entity fields... |
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2009-07-03 |
div0 | add a second trigger for the CPMA+airaccel_qw incompati... |
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2009-07-03 |
div0 | CPMA strafe acceleration nerfing: force full QW acceler... |
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2009-06-12 |
tzork | vehicles server & client code, disabled by default... |
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2009-05-09 |
div0 | make sv_doublejump safer by blocking jumping for up... |
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2009-05-08 |
div0 | simplifying Warsow-style physics code even more, as... |
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2009-05-08 |
div0 | in warsow bunny mode, CPM_PM_Aircontrol never does... |
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2009-05-07 |
div0 | Wsw-like physics modes (needs current engine from svn) |
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2009-05-07 |
div0 | factor out Q3's PM_Accelerate function |
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2009-05-06 |
div0 | a little bit more cleanup; allow sv_maxairspeed > sv_ma... |
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2009-05-06 |
div0 | non-gameplay change: consistently apply the speed multi... |
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2009-05-05 |
div0 | bind q weaplast; added a comment |
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2009-05-05 |
div0 | bugfix for latest commit |
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2009-05-05 |
div0 | experimental CPMA-style physics mode (only server side... |
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2009-04-28 |
div0 | Nick flood protection. Death to nick changing scripts! |
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2009-04-22 |
mrbougo | Nexball goes official :D |
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2009-04-21 |
div0 | more notarget fixes :P |
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2009-04-21 |
div0 | Try fixing bug on http://alientrap.org/forum/viewtopic... |
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2009-04-02 |
div0 | jetpack: more correct fuel calculation |
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2009-03-30 |
div0 | fix the remaining bugs in fuel support |
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2009-03-30 |
div0 | jetpack: add a "fuel" ammo type, and use that - and... |
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2009-03-27 |
div0 | jetpack fly sound |
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2009-03-26 |
div0 | fix an acceleration bug in the jetpack |
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2009-03-26 |
div0 | jetpack: support unlimited ammo |
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2009-03-26 |
div0 | jetpack fuel HUD |
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2009-03-26 |
div0 | fix insane ammo consumption when trying to move down :P |
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2009-03-26 |
div0 | new and better jetpack code and settings |
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2009-03-26 |
div0 | undo MF_ROCKET |
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2009-03-25 |
div0 | s/ammo/fuel/ :P |
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2009-03-25 |
div0 | damn, add a missing check |
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2009-03-25 |
div0 | jetpack: show remaining ammo |
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2009-03-25 |
div0 | fix jetpack when out of ammo |
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2009-03-25 |
div0 | feature not for 2.5: jetpack |
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2009-03-21 |
mand1nga | Replaced water levels with meaningful constants |
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2009-03-11 |
lordhavoc | added dpm weapon support |
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2009-01-31 |
div0 | fix some uses of the flags field; should fix turret... |
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2009-01-31 |
div0 | bloodloss |
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2009-01-10 |
div0 | make voice sounds a bit louder again |
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2008-12-09 |
div0 | get rid of the stupid (-) operator, use the more readab... |
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2008-11-25 |
div0 | comments in cl_physics.qc |
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2008-11-25 |
div0 | fix air friction |
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2008-11-25 |
div0 | align the car better to the surface |
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2008-11-23 |
div0 | disable planar jump when touchexplode |
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2008-11-23 |
div0 | g_bugrigs_planar_movement_car_jumping - a new bug is... |
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2008-11-23 |
div0 | hopefully no change to race car physics, but now parame... |
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2008-11-22 |
div0 | g_bugrigs another speedhack fix |
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2008-11-22 |
div0 | prevent too high accel/turn rates |
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2008-11-22 |
div0 | less buggy :P |
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2008-11-22 |
div0 | new toys: g_bugrigs 2 for a more realistic mode (no... |
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2008-11-21 |
div0 | more bug rigs improvements |
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2008-11-21 |
div0 | rename cvar from g_bigrigs to g_bugrigs ;) |
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2008-11-21 |
div0 | improve big rigs mode |
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2008-11-21 |
div0 | force chase cam in "big rigs" mode |
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2008-11-20 |
div0 | hidden cvar: car-like physics mode; misc_gamemodel... |
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2008-10-16 |
div0 | move antilag recording to the known working place again... |
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2008-10-14 |
div0 | record more antilag frames |
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2008-09-27 |
div0 | fix spec speed chjanging |
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2008-09-10 |
div0 | fix a tiny accuracy bug in speedhack detection |
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2008-08-21 |
div0 | Race: send stuff to people spectating someone too ... |
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2008-08-06 |
div0 | reassign the sound channels in a more meaningful way... |
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2008-08-05 |
div0 | fix fall sound on slopes |
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2008-08-05 |
div0 | turn off landing sounds under some conditions (e.g... |
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2008-08-05 |
div0 | add to the playersound system a globalsound system... |
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2008-08-04 |
div0 | add cvar g_jump_grunt (default 0) |
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2008-08-04 |
div0 | play every player sound on CHAN_AUTO except say messages |
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2008-08-04 |
div0 | new stupidly recorded sounds for players |
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2008-07-18 |
div0 | sv_pogostick, sv_doublejump, add destructors to menu... |
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2008-07-01 |
div0 | change all function declarations (except builtins and... |
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2008-06-30 |
div0 | sv_maxidle_spectatorsareidle |
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2008-06-30 |
div0 | moving the mouse is also non-idling. I wonder if chatti... |
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2008-06-30 |
div0 | use the button macros everywhere |
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2008-06-30 |
div0 | sv_maxidle system; add #defines for buttons |
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2008-06-03 |
div0 | oops... huge bugs in the spawnfunc patch... it also... |
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2008-06-01 |
div0 | change all spawn functions to use the spawnfunc_ prefix... |
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2007-12-12 |
kadaverjack | - changed sv_ready_restart to use a qc based restart... |
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2007-12-07 |
lordhavoc | implemented models/player/whatever.md3.animinfo file... |
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2007-11-16 |
div0 | make speed rune less of a curse; fix minstagib speed... |
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2007-11-15 |
div0 | latch the mutator cvars too |
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2007-10-10 |
div0 | replaced dprint by a QC function that checks for "devel... |
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2007-10-10 |
div0 | added a "shtest" (not sure how well it is working,... |
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2007-05-11 |
div0 | g_balance_jumpvelocity -> sv_jumpheight |
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2007-04-04 |
div0 | move player selection display to prethink |
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2007-04-03 |
div0 | oops, water jump too |
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2007-04-03 |
div0 | moved jump to SV_PlayerPhysics (please test) - needed... |
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2007-01-14 |
div0 | Replaced trunk's centerprint system by the simpler... |
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