2009-06-27 |
div0 | make-sprites run again, and committed, sorry |
tree | commitdiff |
2009-06-27 |
mrbougo | that file was supposed to be replaced, but the name... |
tree | commitdiff |
2009-06-26 |
morphed | headhunter went to gym too, unarmored carni now have... |
tree | commitdiff |
2009-06-26 |
morphed | Shock eat lots of boring tuna and went to gym |
tree | commitdiff |
2009-06-25 |
m0rfar | oops I forgot these |
tree | commitdiff |
2009-06-25 |
m0rfar | waypoint sprite update by fruitiex, I hope I didn't... |
tree | commitdiff |
2009-06-25 |
morphed | model tweaks for flag carrier fx |
tree | commitdiff |
2009-06-25 |
div0 | make strength also a little brighter |
tree | commitdiff |
2009-06-24 |
morphed | flag carrier fx assets |
tree | commitdiff |
2009-06-24 |
morphed | more assets for flag capture fx |
tree | commitdiff |
2009-06-24 |
morphed | shockwave for flagcapture fx |
tree | commitdiff |
2009-06-24 |
div0 | change blue sprite color to the new team color |
tree | commitdiff |
2009-06-23 |
div0 | sprites in xscale |
tree | commitdiff |
2009-06-23 |
morphed | content for m0rfars team colored coronas idea |
tree | commitdiff |
2009-06-21 |
div0 | make all weapon animations self-play in the engine |
tree | commitdiff |
2009-06-15 |
mrbougo | nexball changes: tweak bounciness using the new DP... |
tree | commitdiff |
2009-06-12 |
tzork | spiderbot & wakazachi media |
tree | commitdiff |
2009-06-08 |
div0 | CTF flag effects |
tree | commitdiff |
2009-06-08 |
div0 | fix rotating tuba model |
tree | commitdiff |
2009-06-08 |
div0 | tuba model origin fixes |
tree | commitdiff |
2009-06-08 |
div0 | normals on the tuba were flipped, fixed |
tree | commitdiff |
2009-06-08 |
div0 | tuba model and texture (not well working yet, will... |
tree | commitdiff |
2009-06-01 |
div0 | tenshihan 6.1 |
tree | commitdiff |
2009-05-26 |
mrbougo | new gib types: alien and robot_shiny, and blood types... |
tree | commitdiff |
2009-05-20 |
morphed | pimp my onslaught, various changes to our favorite... |
tree | commitdiff |
2009-05-18 |
mand1nga | Updated ons effects by //\//\0rph3d |
tree | commitdiff |
2009-05-18 |
morphed | onslaught sfx assets |
tree | commitdiff |
2009-05-12 |
morphed | new generator model, with damage models and small code... |
tree | commitdiff |
2009-05-12 |
div0 | use grey for jetpack, not orange |
tree | commitdiff |
2009-05-12 |
div0 | fix shield sprite |
tree | commitdiff |
2009-05-12 |
div0 | testing: |
tree | commitdiff |
2009-05-08 |
morphed | new control point pad and icon + code changes for them... |
tree | commitdiff |
2009-05-04 |
morphed | onslaught: more consistent generator model names (... |
tree | commitdiff |
2009-05-03 |
morphed | onslaught - visible damage for generator ( code by... |
tree | commitdiff |
2009-04-22 |
mrbougo | Nexball goes official :D |
tree | commitdiff |
2009-04-13 |
tzork | Spawnflags TSL_NO_RESPAWN |
tree | commitdiff |
2009-03-30 |
div0 | make fuel regen un-confusable :P |
tree | commitdiff |
2009-03-30 |
div0 | fuel and fuel regen models :) |
tree | commitdiff |
2009-03-30 |
div0 | jetpack: item_jetpack now has a model |
tree | commitdiff |
2009-03-28 |
m0rfar | rotate! |
tree | commitdiff |
2009-03-28 |
m0rfar | and again |
tree | commitdiff |
2009-03-28 |
tzork | use pickups.tga for a_a50.md3 |
tree | commitdiff |
2009-03-28 |
m0rfar | Radiant texture fixes again. People should learn to... |
tree | commitdiff |
2009-03-27 |
tzork | texture atlas hp/ar pickups. |
tree | commitdiff |
2009-03-27 |
tzork | Updated turret models (fixed normals) + marker.md3... |
tree | commitdiff |
2009-03-24 |
m0rfar | Add glowmaps to the OLD ctf flag skins. To simulate... |
tree | commitdiff |
2009-03-24 |
div0 | oops... |
tree | commitdiff |
2009-03-24 |
div0 | sprites updates; Dom point sprites |
tree | commitdiff |
2009-03-22 |
tzork | Testmap for a* + walkers. |
tree | commitdiff |
2009-03-16 |
div0 | remove unused (w_*.zym for the models that weren't... |
tree | commitdiff |
2009-03-15 |
motorsep | Shotgun moved forward a bit |
tree | commitdiff |
2009-03-15 |
motorsep | Grenademodel centered, Hagar lowered, Minstanex raised. |
tree | commitdiff |
2009-03-15 |
motorsep | update animation for certain weapons to make it more... |
tree | commitdiff |
2009-03-15 |
motorsep | the rest of the weapons' hands |
tree | commitdiff |
2009-03-14 |
motorsep | Porto and RL hands |
tree | commitdiff |
2009-03-14 |
motorsep | Nex hand |
tree | commitdiff |
2009-03-14 |
motorsep | git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6165... |
tree | commitdiff |
2009-03-14 |
motorsep | Laser hand |
tree | commitdiff |
2009-03-14 |
motorsep | Hookgun hand |
tree | commitdiff |
2009-03-14 |
motorsep | HLAC hand |
tree | commitdiff |
2009-03-14 |
motorsep | git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6158... |
tree | commitdiff |
2009-03-14 |
motorsep | git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6156... |
tree | commitdiff |
2009-03-14 |
div0 | fix texture path in v_hagar |
tree | commitdiff |
2009-03-14 |
motorsep | GL hand updated |
tree | commitdiff |
2009-03-14 |
motorsep | new v_hagar.md3 |
tree | commitdiff |
2009-03-14 |
motorsep | updated GL hand |
tree | commitdiff |
2009-03-14 |
motorsep | GL hand |
tree | commitdiff |
2009-03-14 |
motorsep | Electro hand |
tree | commitdiff |
2009-03-14 |
motorsep | Crylink hand |
tree | commitdiff |
2009-03-13 |
m0rfar | New camping rifle animations by motorsep |
tree | commitdiff |
2009-03-13 |
m0rfar | campingrifle animinfo fix by motersep |
tree | commitdiff |
2009-03-13 |
lordhavoc | changed idle fps to 10 |
tree | commitdiff |
2009-03-13 |
lordhavoc | motorsep did a hand model for the camping rifle |
tree | commitdiff |
2009-03-12 |
lordhavoc | git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6112... |
tree | commitdiff |
2009-03-11 |
lordhavoc | added dpm weapon support |
tree | commitdiff |
2009-03-02 |
m0rfar | fix my last fix |
tree | commitdiff |
2009-02-28 |
m0rfar | At least make radiant open the main electro skin. It... |
tree | commitdiff |
2009-02-26 |
m0rfar | removed the "could not load texture "null"" message... |
tree | commitdiff |
2009-02-26 |
m0rfar | Fixed rocket ammo by ai. It's straight and touches... |
tree | commitdiff |
2009-02-25 |
div0 | unrotate the model (still floating in air) |
tree | commitdiff |
2009-02-24 |
morphed | nexgun 0.7 anim |
tree | commitdiff |
2009-02-24 |
div0 | new radarmap images by Roffnan |
tree | commitdiff |
2009-02-23 |
m0rfar | New dom points by ai |
tree | commitdiff |
2009-02-23 |
morphed | fix for shotgun and uzi for WFRAME_FIRE2 |
tree | commitdiff |
2009-02-23 |
morphed | lots of weapon content changes, new models, new animati... |
tree | commitdiff |
2009-02-20 |
div0 | a 50 armor |
tree | commitdiff |
2009-02-15 |
lordhavoc | use Q3 skin syntax, not the stupid DP-specific one |
tree | commitdiff |
2009-02-08 |
div0 | lower case the sound file names of desertfactory, and... |
tree | commitdiff |
2009-02-08 |
m0rfar | New map. Desert Factory by Sev! (with correct GPL versi... |
tree | commitdiff |
2009-02-07 |
m0rfar | Baked Ambient Occlusion on Rocket ammo. |
tree | commitdiff |
2009-02-06 |
div0 | add laser pickup model; make laser optionally throwable |
tree | commitdiff |
2009-02-06 |
m0rfar | More rocket ammo tweakz0r |
tree | commitdiff |
2009-02-06 |
m0rfar | rocket ammo tweakz0r |
tree | commitdiff |
2009-02-05 |
m0rfar | New rocket ammo model by ai |
tree | commitdiff |
2009-02-05 |
m0rfar | MG ammo texture tweaks. And down-sized to 512x512 |
tree | commitdiff |
2009-02-04 |
m0rfar | * lower-case racetrack.ASE also (the .map is refering... |
tree | commitdiff |
2009-02-04 |
tzork | git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5738... |
tree | commitdiff |
2009-02-04 |
div0 | shot origin adjuster: use alpha 0.8 |
tree | commitdiff |
2009-02-04 |
tzork | add models/shotorg_adjuster.md3 |
tree | commitdiff |
2009-02-04 |
tzork | Another variant of ax_planes.md3 |
tree | commitdiff |
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