2009-02-12 |
div0 | make the bullet trail more visible, and also use less... |
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2009-02-11 |
div0 | add a somewhat working tr_bullet trail effect to make... |
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2009-01-25 |
div0 | make them less "over the top" |
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2009-01-25 |
div0 | experimental new colorful zero-violence effects :) |
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2009-01-23 |
div0 | more visible damage_hit |
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2009-01-21 |
m0rfar | More realistic blood color on impacts |
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2009-01-08 |
div0 | menu rearrangements |
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2008-11-28 |
div0 | use stretchfactor 0.6 for teleport; reduce teleporter... |
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2008-11-28 |
div0 | seeker: separate out flac effect |
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2008-10-31 |
div0 | less teleport effect for now |
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2008-10-30 |
div0 | separate out seeker's effects from electro trail, and... |
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2008-10-25 |
morphed | lots of new particle fx, most are unused yet |
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2008-10-23 |
tzork | The walker is back. |
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2008-10-22 |
div0 | effectinfo.txt: improve self-documentation (hope I... |
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2008-10-21 |
div0 | add on-hand hook weapon placable by mapper (weapon_hook) |
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2008-10-10 |
morphed | toned down hagar trail, more powerfull rocket explosion... |
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2008-10-10 |
div0 | separated out the mortar trail and the hagar trail... |
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2008-09-27 |
div0 | fix func_sparks |
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2008-09-25 |
div0 | Morphed, WHY did you delete SavageX's damage_dissolve... |
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2008-09-25 |
morphed | lots of new particle fx, explosions, blood, shotgun... |
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2008-08-30 |
div0 | laser: add a dlight to the end; improve effect; effect... |
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2008-08-28 |
div0 | fix TE_SPARK again |
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2008-08-26 |
div0 | fix func_sparks |
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2008-08-26 |
div0 | CSQC handle func_sparks; more to come later (func_point... |
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2008-06-29 |
savagex | more beefy damage_dissolve effect for sv_gentle |
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2008-06-29 |
savagex | add 100% optional sv_gentle. |
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2008-04-02 |
esteel | it seems its a bad idea to insert effects in the middle... |
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2008-04-02 |
lordhavoc | redesigned crylink primary, may need additional balancing |
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2008-03-01 |
div0 | more laser colors (NOTE: these may disappear when CSQC... |
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2008-01-29 |
lordhavoc | redid crylink effect |
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2008-01-25 |
div0 | new entity misc_laser with particle effect misc_laser_beam |
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2008-01-22 |
lordhavoc | made nex beam smoke dimmer again |
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2008-01-22 |
lordhavoc | made nex beam last longer and appear brighter |
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2008-01-22 |
lordhavoc | changed all te_ effects (except te_bloodshower) to... |
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2008-01-21 |
lordhavoc | make grenade trails more visible (affects mortar and... |
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2008-01-09 |
lordhavoc | added muzzleflash effects for all weapons (most emit... |
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2008-01-02 |
div0 | minor bugfixes in effectinfo |
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2007-12-22 |
div0 | made main beam as visible as before again |
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2007-12-22 |
div0 | after multiple requests, making Nex beam fade (and... |
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2007-12-17 |
div0 | leileilol's effect updates |
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2007-11-14 |
lordhavoc | tweaked dlights - doubled brightness of all effect... |
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2007-04-25 |
lordhavoc | tweaked bullet and explosion smoke effects |
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2007-03-22 |
esteel | reenabled new nexgun effect but removed liquidfriction... |
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2007-03-12 |
esteel | reverted new nex effect again as it can be bad for... |
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2007-03-11 |
esteel | improved the nexgun effect a bit (used some of the... |
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2007-02-21 |
lordhavoc | changed bullet impact smoke to be a single particle... |
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2006-06-10 |
lordhavoc | changed nex impact effect a bit |
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2006-05-29 |
lordhavoc | changed electro secondary fire to fire continuously... |
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2006-05-29 |
savagex | make stardust effect cooler |
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2006-05-29 |
lordhavoc | removed fire effect from big rocket explosion when... |
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2006-05-23 |
savagex | effectinfo.txt: EF_STARDUST doesn't emit light anymore... |
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2006-04-26 |
savagex | disable impact lights for crylinks as it was bringing... |
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2006-04-21 |
lordhavoc | updated particle effects |
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2006-04-20 |
lordhavoc | changed item respawn effect to a custom te_wizspike... |
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2006-04-12 |
div0 | changed electro trail type back to static (like in... |
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2006-04-11 |
kadaverjack | - spawnpoints are now checking whether there is enough... |
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2006-04-09 |
kadaverjack | fixed nex trail effect & moved a spawnpoint on nexdm08 |
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2006-04-09 |
savagex | toying around with particles: new EF_STARDUST (used... |
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2006-04-09 |
savagex | add effects file for scriptable particles |
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