]> icculus.org git repositories - divverent/netradiant.git/commit
fix patch collision issue by linking patches into all nodes that touch a
authorRudolf Polzer <rpolzer@grawp.div0.qc.to>
Fri, 19 Feb 2010 21:50:19 +0000 (22:50 +0100)
committerRudolf Polzer <rpolzer@grawp.div0.qc.to>
Fri, 19 Feb 2010 21:50:19 +0000 (22:50 +0100)
commitf92c4fa25685862cc7916d67a3b23edeaf1ad47f
tree30747af23ac5847c28bbe63a72aa2cffaf0bfa11
parent23a825c1f13f4773d65828ae876cc29ab2ed99cf
fix patch collision issue by linking patches into all nodes that touch a
bbox of a 3x3 segment of the patch, instead of subdividing the patch.
Otherwise, different subdivisions can cause patch visibility or
collision issues.
tools/quake3/q3map2/surface.c