]> icculus.org git repositories - divverent/nexuiz.git/commit
r4824 | div0 | 2008-10-23 08:05:13 +0200 (Thu, 23 Oct 2008) | 2 lines
authordiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Fri, 24 Oct 2008 09:45:12 +0000 (09:45 +0000)
committerdiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Fri, 24 Oct 2008 09:45:12 +0000 (09:45 +0000)
commitf6fc2486468e62edeb2c00a2f11092b206ef6aa2
tree95db354e1e37358ae054ff283f5d8926b039582e
parent170e1e115047c406b359d8f3d85a7e62eb1a6f16
r4824 | div0 | 2008-10-23 08:05:13 +0200 (Thu, 23 Oct 2008) | 2 lines
fix turrets for onslaught: default them to have no team and attack nobody if not powered, make them not shoot at control point (that's the players' job!)
r4825 | div0 | 2008-10-23 08:23:23 +0200 (Thu, 23 Oct 2008) | 2 lines
reverse the logic of the turrets flag
r4826 | tzork | 2008-10-23 08:39:27 +0200 (Thu, 23 Oct 2008) | 1 line
Another round of turret updates.
r4827 | div0 | 2008-10-23 10:47:24 +0200 (Thu, 23 Oct 2008) | 2 lines
do not spawn near out-of-power nodes
r4828 | div0 | 2008-10-23 11:18:57 +0200 (Thu, 23 Oct 2008) | 2 lines
fix handling of isolated CPs
r4829 | tzork | 2008-10-23 11:38:00 +0200 (Thu, 23 Oct 2008) | 1 line
The walker is back.
r4830 | tzork | 2008-10-23 12:48:56 +0200 (Thu, 23 Oct 2008) | 1 line
HLAC and Tag Seeker weapons.
r4831 | tzork | 2008-10-23 12:53:23 +0200 (Thu, 23 Oct 2008) | 1 line
oops configs and inv icons is nice to have too.
r4832 | tzork | 2008-10-23 13:06:48 +0200 (Thu, 23 Oct 2008) | 1 line
r4833 | tzork | 2008-10-23 13:14:52 +0200 (Thu, 23 Oct 2008) | 2 lines
Oops forgot turret_unit_walker.qc
ONS - Turrets linked to unowned nodes deactivate
r4834 | tzork | 2008-10-23 13:33:00 +0200 (Thu, 23 Oct 2008) | 1 line
make walker validate its .target as a walker_checkpoint before trying to use it.
r4835 | div0 | 2008-10-23 14:03:50 +0200 (Thu, 23 Oct 2008) | 9 lines
trigger_relay_if - to help with entity factories that create a limited number of objects (to not spam the server).
A factory is now:
- a target_spawn
- a trigger_relay_if targeting the target_spawn
- a trigger_multivibrator targeting the trigger_relay_if
For later, what about making a target_spawnfactory entity that creates all these.
r4836 | tzork | 2008-10-23 14:22:48 +0200 (Thu, 23 Oct 2008) | 1 line
basic TFL_DMG_DEATH_NORESPAWN support (.damage_flags).
r4837 | div0 | 2008-10-23 14:26:25 +0200 (Thu, 23 Oct 2008) | 2 lines
add limiting to target_spawn (now can refuse to spawn more than a given count)
r4838 | div0 | 2008-10-23 14:37:46 +0200 (Thu, 23 Oct 2008) | 2 lines
seeker now honors IT_UNLIMITED_AMMO too
r4839 | div0 | 2008-10-23 14:58:59 +0200 (Thu, 23 Oct 2008) | 2 lines
fix the death messages of seeker
r4840 | div0 | 2008-10-23 15:01:13 +0200 (Thu, 23 Oct 2008) | 2 lines
HLAC: use projectiledeathtype properly
r4841 | div0 | 2008-10-23 15:11:27 +0200 (Thu, 23 Oct 2008) | 2 lines
add some missing cvars for hlac and seeker; fix newlines in constants.qh; slightly tune down seeker
r4842 | div0 | 2008-10-23 15:16:37 +0200 (Thu, 23 Oct 2008) | 2 lines
move weapon slots
r4843 | div0 | 2008-10-23 15:17:45 +0200 (Thu, 23 Oct 2008) | 2 lines
move the spawn funcs of hlac and seeker
r4844 | div0 | 2008-10-23 15:31:40 +0200 (Thu, 23 Oct 2008) | 2 lines
new compat pack
r4845 | div0 | 2008-10-23 15:35:10 +0200 (Thu, 23 Oct 2008) | 2 lines
remove some tgas from the compat pack
r4846 | tzork | 2008-10-23 15:45:43 +0200 (Thu, 23 Oct 2008) | 1 line
Walker & hlac texture updates.
r4847 | div0 | 2008-10-23 17:55:27 +0200 (Thu, 23 Oct 2008) | 2 lines
fix missing precaches
r4848 | div0 | 2008-10-24 08:17:05 +0200 (Fri, 24 Oct 2008) | 2 lines
offhand hook fixes
r4849 | div0 | 2008-10-24 08:18:18 +0200 (Fri, 24 Oct 2008) | 2 lines
fix spacing :P
r4850 | div0 | 2008-10-24 08:21:24 +0200 (Fri, 24 Oct 2008) | 2 lines
fix IT_UNLIMITED_AMMO
r4851 | div0 | 2008-10-24 08:37:10 +0200 (Fri, 24 Oct 2008) | 2 lines
unlimited ammo revisited: distinguish between superweapons and normal weapons
r4852 | div0 | 2008-10-24 09:09:33 +0200 (Fri, 24 Oct 2008) | 2 lines
explicitly set dphitcontentsmask on players
r4853 | div0 | 2008-10-24 09:35:00 +0200 (Fri, 24 Oct 2008) | 2 lines
rocket launcher now detonates in the think function, should fix problems with shortly pressed buttons
r4854 | tzork | 2008-10-24 09:46:23 +0200 (Fri, 24 Oct 2008) | 1 line
Better inactive turrets handling. cvar for enforcing target re-scan at minimum intervals (g_turrets_targetscan_mindelay). Some helpfully comments in turrets.cfg. g_turrets_aimidle_delay controls how long turrets aim where the last known enemy was before returning to "idle aim".
r4855 | div0 | 2008-10-24 09:48:04 +0200 (Fri, 24 Oct 2008) | 2 lines
change "player" checks to "iscreature" checks so one can have e.g. crates that push buttons
r4856 | tzork | 2008-10-24 09:54:17 +0200 (Fri, 24 Oct 2008) | 1 line
renamed src files. to much turrets/turret_something/tturret... ;)
r4857 | div0 | 2008-10-24 09:57:55 +0200 (Fri, 24 Oct 2008) | 2 lines
create portals below creatures, not walkers
r4858 | div0 | 2008-10-24 10:01:55 +0200 (Fri, 24 Oct 2008) | 2 lines
func_door fixes
r4859 | div0 | 2008-10-24 10:03:21 +0200 (Fri, 24 Oct 2008) | 2 lines
more door fixes
r4860 | div0 | 2008-10-24 11:06:45 +0200 (Fri, 24 Oct 2008) | 2 lines
more fixes - now we can have a companion cube :P
r4861 | div0 | 2008-10-24 11:25:09 +0200 (Fri, 24 Oct 2008) | 2 lines
add SUB_Friction (currently only used by target_spawn)
r4862 | div0 | 2008-10-24 11:28:09 +0200 (Fri, 24 Oct 2008) | 2 lines
fix SUB_Friction to only apply when onground

git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@4863 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
103 files changed:
.patchsets
data/build-compat-pack.sh
data/defaultNexuiz.cfg
data/effectinfo.txt
data/gfx/inv_weapon12.tga [new file with mode: 0644]
data/gfx/inv_weapon13.tga [new file with mode: 0644]
data/maps/turret_test.bsp [new file with mode: 0644]
data/maps/turret_test.map [new file with mode: 0644]
data/maps/turret_test.waypoints [new file with mode: 0644]
data/models/tagrocket.md3 [new file with mode: 0644]
data/models/tagrocket.tga [new file with mode: 0644]
data/models/turrets/c512.md3
data/models/turrets/r_fx1_1.tga [new file with mode: 0644]
data/models/turrets/r_fx1_2.tga [new file with mode: 0644]
data/models/turrets/r_fx1_3.tga [new file with mode: 0644]
data/models/turrets/r_fx1_4.tga [new file with mode: 0644]
data/models/turrets/r_fx1_5.tga [new file with mode: 0644]
data/models/turrets/radiant/walker.md3 [new file with mode: 0644]
data/models/turrets/walker_base.tga [new file with mode: 0644]
data/models/turrets/walker_base_gloss.tga [new file with mode: 0644]
data/models/turrets/walker_base_glow.tga [new file with mode: 0644]
data/models/turrets/walker_base_norm.tga [new file with mode: 0644]
data/models/turrets/walker_body.md3 [new file with mode: 0644]
data/models/turrets/walker_head_minigun.md3 [new file with mode: 0644]
data/models/turrets/walker_mghead.md3 [new file with mode: 0644]
data/models/turrets/walker_minigun.tga [new file with mode: 0644]
data/models/turrets/walker_props.md3 [new file with mode: 0644]
data/models/turrets/walker_spawn.md3 [new file with mode: 0644]
data/models/turrets/white.tga [new file with mode: 0644]
data/models/weapons/g_hlac.md3 [new file with mode: 0644]
data/models/weapons/g_seeker.md3 [new file with mode: 0644]
data/models/weapons/v_hlac.md3 [new file with mode: 0644]
data/models/weapons/v_seeker.md3 [new file with mode: 0644]
data/models/weapons/w_hlac.zym [new file with mode: 0644]
data/models/weapons/w_seeker.zym [new file with mode: 0644]
data/qcsrc/common/constants.qh
data/qcsrc/menu/nexuiz/weaponslist.c
data/qcsrc/server/cl_client.qc
data/qcsrc/server/cl_impulse.qc
data/qcsrc/server/cl_weapons.qc
data/qcsrc/server/cl_weaponsystem.qc
data/qcsrc/server/g_hook.qc
data/qcsrc/server/g_subs.qc
data/qcsrc/server/g_triggers.qc
data/qcsrc/server/miscfunctions.qc
data/qcsrc/server/mode_onslaught.qc
data/qcsrc/server/portals.qc
data/qcsrc/server/progs.src
data/qcsrc/server/sv_main.qc
data/qcsrc/server/t_halflife.qc
data/qcsrc/server/t_items.qc
data/qcsrc/server/t_jumppads.qc
data/qcsrc/server/t_plats.qc
data/qcsrc/server/target_spawn.qc
data/qcsrc/server/tturrets/include/turret_tturrets.qh [deleted file]
data/qcsrc/server/tturrets/include/turrets.qh [new file with mode: 0644]
data/qcsrc/server/tturrets/include/turrets_early.qh [moved from data/qcsrc/server/tturrets/include/turret_tturrets_early.qh with 93% similarity]
data/qcsrc/server/tturrets/system/system_aimprocs.qc [moved from data/qcsrc/server/tturrets/system/turret_system_aimprocs.qc with 75% similarity]
data/qcsrc/server/tturrets/system/system_damage.qc [moved from data/qcsrc/server/tturrets/system/turret_system_damage.qc with 88% similarity]
data/qcsrc/server/tturrets/system/system_main.qc [moved from data/qcsrc/server/tturrets/system/turret_system_main.qc with 87% similarity]
data/qcsrc/server/tturrets/system/system_misc.qc [moved from data/qcsrc/server/tturrets/system/turret_system_misc.qc with 94% similarity]
data/qcsrc/server/tturrets/system/system_scoreprocs.qc [moved from data/qcsrc/server/tturrets/system/turret_system_scoreprocs.qc with 100% similarity]
data/qcsrc/server/tturrets/units/unit_checkpoint.qc [new file with mode: 0644]
data/qcsrc/server/tturrets/units/unit_common.qc [moved from data/qcsrc/server/tturrets/units/turret_unit_common.qc with 95% similarity]
data/qcsrc/server/tturrets/units/unit_flac.qc [moved from data/qcsrc/server/tturrets/units/turret_unit_flac.qc with 90% similarity]
data/qcsrc/server/tturrets/units/unit_fusionreactor.qc [moved from data/qcsrc/server/tturrets/units/turret_unit_fusionreactor.qc with 100% similarity]
data/qcsrc/server/tturrets/units/unit_hellion.qc [moved from data/qcsrc/server/tturrets/units/turret_unit_hellion.qc with 100% similarity]
data/qcsrc/server/tturrets/units/unit_hk.qc [moved from data/qcsrc/server/tturrets/units/turret_unit_hk.qc with 93% similarity]
data/qcsrc/server/tturrets/units/unit_machinegun.qc [moved from data/qcsrc/server/tturrets/units/turret_unit_machinegun.qc with 100% similarity]
data/qcsrc/server/tturrets/units/unit_mlrs.qc [moved from data/qcsrc/server/tturrets/units/turret_unit_mlrs.qc with 90% similarity]
data/qcsrc/server/tturrets/units/unit_phaser.qc [moved from data/qcsrc/server/tturrets/units/turret_unit_phaser.qc with 100% similarity]
data/qcsrc/server/tturrets/units/unit_plasma.qc [moved from data/qcsrc/server/tturrets/units/turret_unit_plasma.qc with 71% similarity]
data/qcsrc/server/tturrets/units/unit_targettrigger.qc [moved from data/qcsrc/server/tturrets/units/turret_unit_targettrigger.qc with 100% similarity]
data/qcsrc/server/tturrets/units/unit_tessla.qc [moved from data/qcsrc/server/tturrets/units/turret_unit_tessla.qc with 100% similarity]
data/qcsrc/server/tturrets/units/unit_walker.qc [new file with mode: 0644]
data/qcsrc/server/w_crylink.qc
data/qcsrc/server/w_electro.qc
data/qcsrc/server/w_grenadelauncher.qc
data/qcsrc/server/w_hagar.qc
data/qcsrc/server/w_hlac.qc [new file with mode: 0644]
data/qcsrc/server/w_hook.qc
data/qcsrc/server/w_minstanex.qc
data/qcsrc/server/w_nex.qc
data/qcsrc/server/w_porto.qc
data/qcsrc/server/w_rocketlauncher.qc
data/qcsrc/server/w_seeker.qc [new file with mode: 0644]
data/qcsrc/server/w_shotgun.qc
data/qcsrc/server/w_uzi.qc
data/scripts/entities.def
data/scripts/turrets.def
data/scripts/turrets.shader
data/textures/hlac.tga [new file with mode: 0644]
data/textures/seeker.tga [new file with mode: 0644]
data/turrets.cfg
data/unit_hellion.cfg
data/unit_hk.cfg
data/unit_machinegun.cfg
data/unit_minigun.cfg [deleted file]
data/unit_mlrs.cfg
data/unit_plasma.cfg
data/unit_plasma2.cfg
data/unit_walker.cfg [new file with mode: 0644]
data/weapons.cfg