]> icculus.org git repositories - divverent/nexuiz.git/commit
added some more bump and gloss maps (the bricks in dm05 finally look quite good)...
authorstrahlemann <strahlemann@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Tue, 4 Apr 2006 17:17:35 +0000 (17:17 +0000)
committerstrahlemann <strahlemann@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Tue, 4 Apr 2006 17:17:35 +0000 (17:17 +0000)
commitd8cbad0577962821030d94c883d50082d8d0c388
treed78f541ecd41b8258a4c47057de68812d7f157e1
parent982d9e7f12996de0c647a4ac4d3fedba2015c1e0
added some more bump and gloss maps (the bricks in dm05 finally look quite good). some of the textures (especially the gloss maps) have not been tested ingame and possibly will be reworked

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1221 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
39 files changed:
textures/e8/e8warning2_gloss.jpg [new file with mode: 0644]
textures/evil1_floors/flr_grts_gloss.jpg [new file with mode: 0644]
textures/evil1_floors/flr_grtswrn_gloss.jpg [new file with mode: 0644]
textures/evil1_metals/rmetal2c_bump.jpg [new file with mode: 0644]
textures/evil1_metals/rmetal2c_gloss.jpg [new file with mode: 0644]
textures/evil1_metals/rmetal2d_bump.jpg [new file with mode: 0644]
textures/evil1_metals/rmetal2d_gloss.jpg [new file with mode: 0644]
textures/evil1_misc/mtl_support_bump.jpg [new file with mode: 0644]
textures/evil1_misc/mtl_support_gloss.jpg [new file with mode: 0644]
textures/evil1_walls/anc_wll2_bump.jpg [new file with mode: 0644]
textures/evil1_walls/anc_wll2_gloss.jpg [new file with mode: 0644]
textures/evil1_walls/ancient3_bump.jpg [new file with mode: 0644]
textures/evil1_walls/ancient3_gloss.jpg [new file with mode: 0644]
textures/evil1_walls/crude_2_bump.jpg [new file with mode: 0644]
textures/evil1_walls/crude_2_gloss.jpg [new file with mode: 0644]
textures/evil1_walls/stonewall_bump.jpg [new file with mode: 0644]
textures/evil1_walls/stonewall_gloss.jpg [new file with mode: 0644]
textures/evil1_woods/wood_pnl_drty_bump.jpg [new file with mode: 0644]
textures/evil2_basewall/dirtybrick_bump.jpg
textures/evil2_basewall/dirtybrick_faded_btm_bump.jpg
textures/evil2_basewall/dirtybrick_faded_bump.jpg
textures/evil2_basewall/dirtybrick_faded_stn_bump.jpg
textures/evil2_basewall/dirtybrick_gloss.jpg [new file with mode: 0644]
textures/evil3_floors/cemdrk_oddtile_big2_bump.jpg
textures/evil3_floors/cemdrk_oddtile_big2_gloss.jpg
textures/evil3_floors/cemdrk_oddtile_big2b_bump.jpg [new file with mode: 0644]
textures/evil3_floors/cemdrk_oddtile_big2b_gloss.jpg
textures/evil3_floors/cemdrk_oddtile_big_bump.jpg [new file with mode: 0644]
textures/evil3_floors/cemdrk_oddtile_big_gloss.jpg
textures/evil3_floors/cemdrk_oddtile_bld_bump.jpg [new file with mode: 0644]
textures/evil3_floors/cemdrk_oddtile_bld_gloss.jpg
textures/evil3_floors/cemdrk_oddtile_bldb_bump.jpg [new file with mode: 0644]
textures/evil3_floors/cemdrk_oddtile_bldb_gloss.jpg
textures/evil3_floors/cemdrk_oddtile_bump.jpg [new file with mode: 0644]
textures/evil3_floors/cemdrk_oddtile_crkd2_bump.jpg [new file with mode: 0644]
textures/evil3_floors/cemdrk_oddtile_crkd2_gloss.jpg
textures/evil3_floors/cemdrk_oddtile_crked_bump.jpg [new file with mode: 0644]
textures/evil3_floors/cemdrk_oddtile_crked_gloss.jpg
textures/evil3_floors/cemdrk_oddtile_gloss.jpg