]> icculus.org git repositories - divverent/nexuiz.git/commit
r6659 | mand1nga | 2009-05-04 15:28:11 +0200 (Mon, 04 May 2009) | 1 line
authordiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Tue, 5 May 2009 10:17:09 +0000 (10:17 +0000)
committerdiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Tue, 5 May 2009 10:17:09 +0000 (10:17 +0000)
commitc8b4dfbde07d399eb0d7612b8774fb14e905fae9
tree6eba9677dc391bac31d592dfbf6dc4666afa3cd3
parent058c9b169ed22eda7fa053289fe4864560f7f9a2
r6659 | mand1nga | 2009-05-04 15:28:11 +0200 (Mon, 04 May 2009) | 1 line
Fix bug in the loading of hardired links. Also these links are reloaded after saving a new waypoints file.
r6660 | morphed | 2009-05-04 15:51:27 +0200 (Mon, 04 May 2009) | 1 line
onslaught: more consistent generator model names (+ small code changes for that) , lower resolution of generators texture, new shield fx
r6662 | greenmarine | 2009-05-04 19:56:43 +0200 (Mon, 04 May 2009) | 5 lines
Move announcer sounds for remaining map time to CSQC. Fixed resetting the "already played sound"-markers after ready-restart. Client can now define (see audio settings menu) whether he wants:
- no announcer played
- 1minute announcer
- 5minute announcer
- both
r6664 | div0 | 2009-05-05 09:13:14 +0200 (Tue, 05 May 2009) | 2 lines
experimental CPMA-style physics mode (only server side atm, won't work until the engine is updated for it)
r6665 | div0 | 2009-05-05 09:14:37 +0200 (Tue, 05 May 2009) | 2 lines
bugfix for latest commit
r6666 | div0 | 2009-05-05 09:16:41 +0200 (Tue, 05 May 2009) | 2 lines
also read the new movement cvars
r6667 | div0 | 2009-05-05 09:54:02 +0200 (Tue, 05 May 2009) | 2 lines
bind q weaplast; added a comment
r6668 | div0 | 2009-05-05 12:04:34 +0200 (Tue, 05 May 2009) | 2 lines
as it now works: +physicsCPMA.cfg

git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@6669 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
43 files changed:
.patchsets
data/defaultNexuiz.cfg
data/models/onslaught/controlpoint_shield.md3
data/models/onslaught/generator_dead.md3 [moved from data/models/onslaught/reactor_dead.md3 with 100% similarity]
data/models/onslaught/generator_dmg1.md3 [moved from data/models/onslaught/reactor_dmg1.md3 with 100% similarity]
data/models/onslaught/generator_dmg2.md3 [moved from data/models/onslaught/reactor_dmg2.md3 with 100% similarity]
data/models/onslaught/generator_shield.md3
data/physics15.cfg
data/physics151.cfg
data/physics151b.cfg
data/physics16rc1.cfg
data/physics25.cfg
data/physicsCPMA.cfg [new file with mode: 0644]
data/physicsHavoc.cfg
data/physicsQ.cfg
data/physicsQ3.cfg
data/physicsQBF.cfg
data/physicsQBFplus.cfg
data/physicsQBR.cfg
data/qcsrc/client/Defs.qc
data/qcsrc/client/Main.qc
data/qcsrc/client/View.qc
data/qcsrc/client/miscfunctions.qc
data/qcsrc/menu/nexuiz/dialog_settings_audio.c
data/qcsrc/server/bots.qc
data/qcsrc/server/cl_physics.qc
data/qcsrc/server/g_world.qc
data/qcsrc/server/miscfunctions.qc
data/qcsrc/server/mode_onslaught.qc
data/qcsrc/server/sv_main.qc
data/scripts/onslaught.shader [new file with mode: 0644]
data/textures/core_dmg1.tga
data/textures/core_dmg1_glow.tga
data/textures/core_dmg2.tga
data/textures/core_dmg2_glow.tga
data/textures/generator_shield.tga [new file with mode: 0644]
data/textures/ons_shield.tga [new file with mode: 0644]
data/textures/shield.tga [deleted file]
data/textures/shield_gloss.tga [deleted file]
data/textures/shield_glow.tga [deleted file]
data/textures/shield_norm.tga [deleted file]
data/textures/shield_seamless(2nd texture).tga [deleted file]
data/textures/shield_seamless(2nd texture)_gloss.tga [deleted file]