]> icculus.org git repositories - divverent/nexuiz.git/commit
back to original carni (now the standing animation has an offset, but
authorsavagex <savagex@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Sun, 5 Nov 2006 17:28:49 +0000 (17:28 +0000)
committersavagex <savagex@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Sun, 5 Nov 2006 17:28:49 +0000 (17:28 +0000)
commit9007d4bc85c7cf3fbd4ca97ca2c84f92d7df7812
tree37d570e8b07a126420253ff94d022690d9396e1f
parent4b52790048c10ff66a5abe3bec912051e19da902
back to original carni (now the standing animation has an offset, but
the other animations are okay)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1905 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
models/player/carni.zym