]> icculus.org git repositories - divverent/nexuiz.git/commit
set classname to droppedweapon again after spawning a dropped weapon just to be absol...
authorlordhavoc <lordhavoc@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Mon, 6 Jun 2005 07:15:53 +0000 (07:15 +0000)
committerlordhavoc <lordhavoc@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Mon, 6 Jun 2005 07:15:53 +0000 (07:15 +0000)
commit8ffaf83830f7794e506c218452b7acbb9516f3e2
tree0928bbd45f15baea38466f4e7a74f67ca0a81945
parentaf3fde8e0348b96e0230842fe0ab22fe90754e9e
set classname to droppedweapon again after spawning a dropped weapon just to be absolutely sure the weapon won't respawn (not that there is anything changing it...  but trying to be defensive on this code)
change the way EF_STARDUST is removed after an item respawns

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@436 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
qcsrc/gamec/cl_player.c
qcsrc/gamec/t_items.c