]> icculus.org git repositories - divverent/nexuiz.git/commit
split rain entity into two to avoid having particles outside the map
authorlordhavoc <lordhavoc@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Thu, 24 Jan 2008 21:12:43 +0000 (21:12 +0000)
committerlordhavoc <lordhavoc@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Thu, 24 Jan 2008 21:12:43 +0000 (21:12 +0000)
commit8e3fd2846fbc8c3310d8b201f3eba0e72b540f07
tree6933265b581becb970fc7577244159ede8701b55
parent77d45c98860b8de299594121fef2be43e0205121
split rain entity into two to avoid having particles outside the map
sliced up water brushes to fix problems with r_water using no vis data
(due to too few polygons, and polygon centers being inside solid)
this greatly improved performance of Ruiner

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@3259 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
maps/ruiner.bsp
maps/ruiner.map