]> icculus.org git repositories - divverent/nexuiz.git/commit
r5229 | morphed | 2008-12-15 18:46:47 +0100 (Mon, 15 Dec 2008) | 1 line
authordiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Fri, 26 Dec 2008 14:38:59 +0000 (14:38 +0000)
committerdiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Fri, 26 Dec 2008 14:38:59 +0000 (14:38 +0000)
commit82a64646a984bda47671008303f5ada6f2212659
treee60260fbd33caaee129cdf1500d9d1aa9950c0fc
parentbade3b4466aee07dc2b1c22d049cbdb213c14ef0
r5229 | morphed | 2008-12-15 18:46:47 +0100 (Mon, 15 Dec 2008) | 1 line
new hlac model in 2 versions + textures and stuff
r5230 | div0 | 2008-12-16 08:28:00 +0100 (Tue, 16 Dec 2008) | 2 lines
ipban update
r5231 | div0 | 2008-12-16 09:45:57 +0100 (Tue, 16 Dec 2008) | 2 lines
less MD and FF
r5232 | div0 | 2008-12-16 10:28:08 +0100 (Tue, 16 Dec 2008) | 2 lines
new parameter use
r5233 | div0 | 2008-12-16 10:31:26 +0100 (Tue, 16 Dec 2008) | 2 lines
refire for hook now working
r5234 | div0 | 2008-12-16 10:42:34 +0100 (Tue, 16 Dec 2008) | 2 lines
hook: separate refire timers for primary/secondary (probably a bit buggy)
r5235 | div0 | 2008-12-16 10:54:06 +0100 (Tue, 16 Dec 2008) | 2 lines
fix some C++ warnings
r5236 | div0 | 2008-12-16 13:06:21 +0100 (Tue, 16 Dec 2008) | 2 lines
visual studio BS... but it should at least work now.
r5237 | div0 | 2008-12-16 13:11:02 +0100 (Tue, 16 Dec 2008) | 2 lines
less spam
r5238 | div0 | 2008-12-16 13:21:55 +0100 (Tue, 16 Dec 2008) | 2 lines
fix blur
r5239 | div0 | 2008-12-16 13:32:22 +0100 (Tue, 16 Dec 2008) | 2 lines
make display of hook less weird
r5240 | div0 | 2008-12-16 14:34:27 +0100 (Tue, 16 Dec 2008) | 2 lines
fix hook again
r5241 | div0 | 2008-12-16 14:43:41 +0100 (Tue, 16 Dec 2008) | 2 lines
bots: combos; custom weapon priorities
r5242 | div0 | 2008-12-16 15:13:26 +0100 (Tue, 16 Dec 2008) | 2 lines
more distance before it switches to nex whore mode
r5243 | div0 | 2008-12-17 08:05:49 +0100 (Wed, 17 Dec 2008) | 2 lines
fixed env/desert by sev
r5244 | div0 | 2008-12-17 09:09:20 +0100 (Wed, 17 Dec 2008) | 2 lines
get rid of RETURN VALUE ALREADY IN USE bug
r5245 | div0 | 2008-12-17 10:56:26 +0100 (Wed, 17 Dec 2008) | 2 lines
ttf2conchars: add "scale 1" directive
r5246 | div0 | 2008-12-17 14:13:12 +0100 (Wed, 17 Dec 2008) | 2 lines
weapon sprites
r5247 | div0 | 2008-12-17 14:29:35 +0100 (Wed, 17 Dec 2008) | 3 lines
weapon sprites, this time right
r5248 | div0 | 2008-12-17 14:29:45 +0100 (Wed, 17 Dec 2008) | 2 lines
delete the old ones
r5249 | div0 | 2008-12-17 14:34:06 +0100 (Wed, 17 Dec 2008) | 3 lines
- only complain about ONE missing weapon;
- g_showweaponspawns (feature you know from the OTLD servers)
r5250 | div0 | 2008-12-17 14:36:57 +0100 (Wed, 17 Dec 2008) | 2 lines
compat pack: HLAC texture, wpn- tga files
r5251 | div0 | 2008-12-17 14:55:41 +0100 (Wed, 17 Dec 2008) | 2 lines
bigger head shot area, hope this helps
r5252 | div0 | 2008-12-17 15:08:51 +0100 (Wed, 17 Dec 2008) | 2 lines
specop needhelp2 missing
r5253 | div0 | 2008-12-17 15:27:16 +0100 (Wed, 17 Dec 2008) | 2 lines
make hook switch also when trying to use the hook button
r5254 | div0 | 2008-12-17 21:52:49 +0100 (Wed, 17 Dec 2008) | 2 lines
admin interface beginning
r5255 | div0 | 2008-12-18 07:38:58 +0100 (Thu, 18 Dec 2008) | 2 lines
rcon2irc: more stuff :P
r5256 | div0 | 2008-12-18 07:57:51 +0100 (Thu, 18 Dec 2008) | 2 lines
add support for managing bans
r5257 | div0 | 2008-12-18 08:01:39 +0100 (Thu, 18 Dec 2008) | 2 lines
add irc admin to the cofnig file
r5258 | div0 | 2008-12-18 08:39:10 +0100 (Thu, 18 Dec 2008) | 2 lines
fix showweaponspawns
r5259 | div0 | 2008-12-18 08:48:05 +0100 (Thu, 18 Dec 2008) | 2 lines
now the weapon icon showing REALLY works
r5260 | div0 | 2008-12-18 08:54:39 +0100 (Thu, 18 Dec 2008) | 2 lines
fix typo in unban command
r5261 | div0 | 2008-12-18 08:56:21 +0100 (Thu, 18 Dec 2008) | 2 lines
next typo
r5262 | div0 | 2008-12-18 09:01:28 +0100 (Thu, 18 Dec 2008) | 2 lines
ipban: enforce always
r5263 | div0 | 2008-12-18 09:02:25 +0100 (Thu, 18 Dec 2008) | 2 lines
removed next typo
r5264 | div0 | 2008-12-18 09:07:53 +0100 (Thu, 18 Dec 2008) | 2 lines
don't crash if no status received yet
r5265 | div0 | 2008-12-18 09:12:23 +0100 (Thu, 18 Dec 2008) | 2 lines
move the # to the place where it belongs :P (just weird output otherwise)
r5266 | div0 | 2008-12-18 09:13:24 +0100 (Thu, 18 Dec 2008) | 2 lines
kick should also say #2, not 2
r5267 | div0 | 2008-12-18 15:09:41 +0100 (Thu, 18 Dec 2008) | 2 lines
bug fix
r5268 | m0rfar | 2008-12-18 15:20:19 +0100 (Thu, 18 Dec 2008) | 5 lines
A preliminary commit until tzork flag modification is done.
* New flag model by ai (with laser beams always visible).
* New cvar g_ctf_dynamiclights (default: 1) which adds a red/blue dynamic light on flag origin.
* Changed g_ctf_fullbrights to 0, or else normal maps wont work. Cloths are fullbright anyway.
* Old flag models still exists for compability reasons (if some maps are still referring to them).
r5269 | m0rfar | 2008-12-18 18:23:36 +0100 (Thu, 18 Dec 2008) | 1 line
I forgot this file. Dunno what it is. :D
r5270 | div0 | 2008-12-19 11:19:14 +0100 (Fri, 19 Dec 2008) | 2 lines
flag model -> compat pack
r5271 | div0 | 2008-12-19 11:23:07 +0100 (Fri, 19 Dec 2008) | 2 lines
build script now reducing texture quality to make smaller pack
r5272 | div0 | 2008-12-19 11:24:34 +0100 (Fri, 19 Dec 2008) | 2 lines
more quality reduction
r5273 | div0 | 2008-12-19 11:27:00 +0100 (Fri, 19 Dec 2008) | 2 lines
tghere is no specop needhelp2
r5274 | div0 | 2008-12-19 11:32:47 +0100 (Fri, 19 Dec 2008) | 2 lines
fix...
r5275 | div0 | 2008-12-19 11:58:19 +0100 (Fri, 19 Dec 2008) | 2 lines
fix doors with origin brush
r5276 | div0 | 2008-12-19 13:10:45 +0100 (Fri, 19 Dec 2008) | 2 lines
scaledown option
r5277 | div0 | 2008-12-19 13:11:48 +0100 (Fri, 19 Dec 2008) | 2 lines
scale down textures in the compat pack to 256x256 if possible
r5278 | div0 | 2008-12-20 18:03:31 +0100 (Sat, 20 Dec 2008) | 2 lines
fix maplist shuffling when set to ""
r5279 | div0 | 2008-12-20 19:49:34 +0100 (Sat, 20 Dec 2008) | 2 lines
verify clientcomamnds again
r5280 | div0 | 2008-12-20 19:51:50 +0100 (Sat, 20 Dec 2008) | 2 lines
typo, argh
r5281 | div0 | 2008-12-20 20:23:50 +0100 (Sat, 20 Dec 2008) | 2 lines
hook: clear waiting for release flag
r5282 | div0 | 2008-12-21 18:01:43 +0100 (Sun, 21 Dec 2008) | 2 lines
remove "frags left" for ctf
r5283 | div0 | 2008-12-22 16:56:42 +0100 (Mon, 22 Dec 2008) | 8 lines
Weapon rebalancing according to stats:
Crylink: -10% damage
Nex: -7% damage
Hagar: -12% damage
RL: sameg damage, less edge damage, slightly less radius
HLAC: -8% damage
r5284 | div0 | 2008-12-22 17:47:23 +0100 (Mon, 22 Dec 2008) | 3 lines
new crosshairs by mikeeusa as posted on the NN forum, but fixtrans'd ;)
crosshair19 isn't in the menu as it doesn't make a good preview anyway, use "crosshair 19" to load it
r5285 | div0 | 2008-12-22 17:56:05 +0100 (Mon, 22 Dec 2008) | 2 lines
CH 15 updated
r5286 | div0 | 2008-12-22 18:06:06 +0100 (Mon, 22 Dec 2008) | 2 lines
even more CHs
r5287 | div0 | 2008-12-22 20:44:31 +0100 (Mon, 22 Dec 2008) | 2 lines
uzi: small tuning of spread and damage
r5288 | div0 | 2008-12-23 11:26:15 +0100 (Tue, 23 Dec 2008) | 3 lines
electro: rebalance it by making primary and secondary have less damage, but increase combo damage
hagar: undo half of the last damage reduction, it was too much
r5289 | div0 | 2008-12-23 23:24:46 +0100 (Tue, 23 Dec 2008) | 7 lines
New stuff:
- Camping Rifle (with a preliminary model, should really be exchanged before release, and do not use it in maps yet)
- Ballistics mode (g_ballistics_force 1), makes Uzi and Shotgun bullets use the ballistics code from the camping rifle too so they are no longer hitscan (for SG this does not matter and is just less ugly, for MG it might actually fix its balance)
- A Mandelbrot set-based skybox made by the skybox generator I had posted
- Rocket launcher tuned to 120 damage units (before: 130)
r5290 | div0 | 2008-12-23 23:30:41 +0100 (Tue, 23 Dec 2008) | 2 lines
ballistics: also show bullet mark where the bullet came out
r5291 | div0 | 2008-12-23 23:38:21 +0100 (Tue, 23 Dec 2008) | 2 lines
fix cvar checks
r5292 | div0 | 2008-12-23 23:45:23 +0100 (Tue, 23 Dec 2008) | 2 lines
fix extra casings :P
r5293 | m0rfar | 2008-12-24 14:16:14 +0100 (Wed, 24 Dec 2008) | 2 lines
Use "Two cloth" version of the flags.
I think they look better, are still visible and use fewer polygons :)
r5294 | div0 | 2008-12-24 14:57:07 +0100 (Wed, 24 Dec 2008) | 2 lines
updated ballistics code and data, matches physics better now
r5295 | div0 | 2008-12-24 15:00:02 +0100 (Wed, 24 Dec 2008) | 2 lines
remove debug output
r5296 | div0 | 2008-12-24 15:42:58 +0100 (Wed, 24 Dec 2008) | 2 lines
hopefulyl fix decals of ballistic bullets
r5297 | div0 | 2008-12-24 16:27:27 +0100 (Wed, 24 Dec 2008) | 2 lines
now bots can use the CR too
r5298 | div0 | 2008-12-24 18:21:34 +0100 (Wed, 24 Dec 2008) | 2 lines
hook patch from Roffnan
r5299 | div0 | 2008-12-24 18:23:40 +0100 (Wed, 24 Dec 2008) | 2 lines
remove other unnecessary check
r5300 | div0 | 2008-12-24 20:05:18 +0100 (Wed, 24 Dec 2008) | 2 lines
remove some spam
r5301 | div0 | 2008-12-24 20:33:38 +0100 (Wed, 24 Dec 2008) | 2 lines
camping rifle: DO use trueaim. Better for head shots. MUCH better.
r5302 | div0 | 2008-12-24 20:38:44 +0100 (Wed, 24 Dec 2008) | 2 lines
no, do this: shoot CR from the eye when zoomed, to avoid trueaim problems; when not zoomed, shoot with trueaim
r5303 | div0 | 2008-12-24 23:48:53 +0100 (Wed, 24 Dec 2008) | 2 lines
csqc: fix position of waypoints in intermission
r5304 | div0 | 2008-12-25 00:10:38 +0100 (Thu, 25 Dec 2008) | 2 lines
fix size of minimap
r5305 | div0 | 2008-12-25 14:25:06 +0100 (Thu, 25 Dec 2008) | 2 lines
factor the ballistic bullet tracing into a separate inverted traceline function
r5306 | div0 | 2008-12-25 14:40:22 +0100 (Thu, 25 Dec 2008) | 2 lines
avoid calling dropclient from cl_movement frames
r5307 | div0 | 2008-12-25 15:09:32 +0100 (Thu, 25 Dec 2008) | 2 lines
recalculate bullet parameters
r5308 | div0 | 2008-12-25 18:43:41 +0100 (Thu, 25 Dec 2008) | 2 lines
rcon, rcon2irc: support terrencehill's colors
r5309 | div0 | 2008-12-25 19:03:28 +0100 (Thu, 25 Dec 2008) | 2 lines
terrencehill's color codes patch. Please test thoroughly!
r5310 | morphed | 2008-12-25 23:20:39 +0100 (Thu, 25 Dec 2008) | 1 line
hlac fix: proper size for textures, smaller scope, reposition of 1st person view
r5311 | morphed | 2008-12-25 23:28:47 +0100 (Thu, 25 Dec 2008) | 1 line
I changed hlac_mod into hlacmod by accident, sry :)
r5312 | div0 | 2008-12-26 15:25:58 +0100 (Fri, 26 Dec 2008) | 2 lines
hsl color space generator script
r5313 | div0 | 2008-12-26 15:29:00 +0100 (Fri, 26 Dec 2008) | 2 lines
menu: add a color picker for player names

git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@5314 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
171 files changed:
.patchsets
Docs/server/rcon.pl
Docs/server/rcon2irc/rcon2irc-example.conf
Docs/server/rcon2irc/rcon2irc.pl
data/build-compat-pack.sh
data/defaultNexuiz.cfg
data/env/desert/desert_bk.jpg [deleted file]
data/env/desert/desert_bk.tga [new file with mode: 0644]
data/env/desert/desert_dn.jpg [deleted file]
data/env/desert/desert_dn.tga [new file with mode: 0644]
data/env/desert/desert_ft.jpg [deleted file]
data/env/desert/desert_ft.tga [new file with mode: 0644]
data/env/desert/desert_lf.jpg [deleted file]
data/env/desert/desert_lf.tga [new file with mode: 0644]
data/env/desert/desert_rt.jpg [deleted file]
data/env/desert/desert_rt.tga [new file with mode: 0644]
data/env/desert/desert_up.jpg [deleted file]
data/env/desert/desert_up.tga [new file with mode: 0644]
data/env/mandelbrot/mandel_bk.jpg [new file with mode: 0644]
data/env/mandelbrot/mandel_dn.jpg [new file with mode: 0644]
data/env/mandelbrot/mandel_ft.jpg [new file with mode: 0644]
data/env/mandelbrot/mandel_lf.jpg [new file with mode: 0644]
data/env/mandelbrot/mandel_rt.jpg [new file with mode: 0644]
data/env/mandelbrot/mandel_up.jpg [new file with mode: 0644]
data/gfx/crosshair13.tga [new file with mode: 0644]
data/gfx/crosshair14.tga [new file with mode: 0644]
data/gfx/crosshair15.tga [new file with mode: 0644]
data/gfx/crosshair16.tga [new file with mode: 0644]
data/gfx/crosshair17.tga [new file with mode: 0644]
data/gfx/crosshair18.tga [new file with mode: 0644]
data/gfx/crosshair19.tga [new file with mode: 0644]
data/gfx/crosshair20.tga [new file with mode: 0644]
data/gfx/crosshair21.tga [new file with mode: 0644]
data/gfx/crosshair7.tga
data/gfx/hslimage.tga [new file with mode: 0644]
data/gfx/inv_weapon12.tga
data/gfx/inv_weapon14.tga [new file with mode: 0644]
data/gfx/inv_weapon_hlacmod_renameit.tga [new file with mode: 0644]
data/gfx/menu/default/colorpicker.tga [new file with mode: 0644]
data/gfx/menu/default/skinvalues.txt
data/gfx/menu/silver/colorpicker.tga [new file with mode: 0644]
data/gfx/menu/silver/skinvalues.txt
data/gfx/menu/simplygray/colorpicker.tga [new file with mode: 0644]
data/gfx/menu/simplygray/skinvalues.txt
data/gfx/menu/wickedblack/colorpicker.tga [new file with mode: 0644]
data/gfx/menu/wickedblack/skinvalues.txt
data/gfx/menu/wickedblue/colorpicker.tga [new file with mode: 0644]
data/gfx/menu/wickedblue/skinvalues.txt
data/gfx/menu/wickedgreen/colorpicker.tga [new file with mode: 0644]
data/gfx/menu/wickedgreen/skinvalues.txt
data/gfx/menu/wickedred/colorpicker.tga [new file with mode: 0644]
data/gfx/menu/wickedred/skinvalues.txt
data/gfx/menu/wickedwhite/colorpicker.tga [new file with mode: 0644]
data/gfx/menu/wickedwhite/skinvalues.txt
data/gfx/menu/wickedyellow/colorpicker.tga [new file with mode: 0644]
data/gfx/menu/wickedyellow/skinvalues.txt
data/gfx/menu/wickedz/colorpicker.tga [new file with mode: 0644]
data/gfx/menu/wickedz/skinvalues.txt
data/gfx/menu/xaw/colorpicker.tga [new file with mode: 0644]
data/gfx/menu/xaw/skinvalues.txt
data/models/ctf/flags.md3 [new file with mode: 0644]
data/models/ctf/flags.md3_0.skin [new file with mode: 0644]
data/models/ctf/flags.md3_1.skin [new file with mode: 0644]
data/models/sprites/make-sprites.sh
data/models/sprites/wpn-campingrifle_frame0.tga [new file with mode: 0644]
data/models/sprites/wpn-crylink_frame0.tga [new file with mode: 0644]
data/models/sprites/wpn-electro_frame0.tga [new file with mode: 0644]
data/models/sprites/wpn-gl_frame0.tga [new file with mode: 0644]
data/models/sprites/wpn-hagar_frame0.tga [new file with mode: 0644]
data/models/sprites/wpn-hlac_frame0.tga [new file with mode: 0644]
data/models/sprites/wpn-hookgun_frame0.tga [new file with mode: 0644]
data/models/sprites/wpn-laser_frame0.tga [new file with mode: 0644]
data/models/sprites/wpn-minstanex_frame0.tga [new file with mode: 0644]
data/models/sprites/wpn-nex_frame0.tga [new file with mode: 0644]
data/models/sprites/wpn-porto_frame0.tga [new file with mode: 0644]
data/models/sprites/wpn-rl_frame0.tga [new file with mode: 0644]
data/models/sprites/wpn-seeker_frame0.tga [new file with mode: 0644]
data/models/sprites/wpn-shotgun_frame0.tga [new file with mode: 0644]
data/models/sprites/wpn-uzi_frame0.tga [new file with mode: 0644]
data/models/weapons/g_campingrifle.md3 [new file with mode: 0644]
data/models/weapons/g_hlac.md3
data/models/weapons/g_hlacmod.md3 [new file with mode: 0644]
data/models/weapons/v_campingrifle.md3 [new file with mode: 0644]
data/models/weapons/v_hlac.md3
data/models/weapons/v_hlacmod.md3 [new file with mode: 0644]
data/models/weapons/w_campingrifle.zym [new file with mode: 0644]
data/models/weapons/w_hlac.zym
data/models/weapons/w_hlacmod.zym [new file with mode: 0644]
data/qcsrc/client/View.qc
data/qcsrc/client/hook.qc
data/qcsrc/client/miscfunctions.qc
data/qcsrc/client/teamplay.qc
data/qcsrc/client/teamradar.qc
data/qcsrc/common/gamecommand.qc
data/qcsrc/common/items.qc
data/qcsrc/common/items.qh
data/qcsrc/common/util.qc
data/qcsrc/common/util.qh
data/qcsrc/menu/classes.c
data/qcsrc/menu/draw.qc
data/qcsrc/menu/item/inputbox.c
data/qcsrc/menu/mbuiltin.qh
data/qcsrc/menu/nexuiz/colorpicker.c [new file with mode: 0644]
data/qcsrc/menu/nexuiz/dialog_multiplayer_playersetup.c
data/qcsrc/menu/skin-customizables.inc
data/qcsrc/server/bots.qc
data/qcsrc/server/cl_client.qc
data/qcsrc/server/cl_weapons.qc
data/qcsrc/server/cl_weaponsystem.qc
data/qcsrc/server/clientcommands.qc
data/qcsrc/server/constants.qh
data/qcsrc/server/ctf.qc
data/qcsrc/server/g_damage.qc
data/qcsrc/server/g_hook.qc
data/qcsrc/server/g_subs.qc
data/qcsrc/server/g_world.qc
data/qcsrc/server/havocbot.qc
data/qcsrc/server/ipban.qc
data/qcsrc/server/ipban.qh
data/qcsrc/server/miscfunctions.qc
data/qcsrc/server/progs.src
data/qcsrc/server/t_plats.qc
data/qcsrc/server/w_campingrifle.qc [new file with mode: 0644]
data/qcsrc/server/w_common.qc
data/qcsrc/server/w_hook.qc
data/scripts/entities.def
data/scripts/flags.shader [new file with mode: 0644]
data/scripts/hlac.shader [new file with mode: 0644]
data/scripts/mandelbrotsky.shader [new file with mode: 0644]
data/scripts/shaderlist.txt
data/sound/weapons/campingrifle_fire.ogg [new file with mode: 0644]
data/sound/weapons/campingrifle_reload.ogg [new file with mode: 0644]
data/textures/campingrifle.tga [new file with mode: 0644]
data/textures/campingrifle_bump.tga [new file with mode: 0644]
data/textures/campingrifle_gloss.tga [new file with mode: 0644]
data/textures/campingrifle_glow.tga [new file with mode: 0644]
data/textures/campingrifle_pants.tga [new file with mode: 0644]
data/textures/campingrifle_shirt.tga [new file with mode: 0644]
data/textures/flags/flag_blue.tga [new file with mode: 0644]
data/textures/flags/flag_blue_cloth.tga [new file with mode: 0644]
data/textures/flags/flag_blue_gloss.tga [new file with mode: 0644]
data/textures/flags/flag_blue_glow.tga [new file with mode: 0644]
data/textures/flags/flag_blue_laser.tga [new file with mode: 0644]
data/textures/flags/flag_blue_norm.tga [new file with mode: 0644]
data/textures/flags/flag_red.tga [new file with mode: 0644]
data/textures/flags/flag_red_cloth.tga [new file with mode: 0644]
data/textures/flags/flag_red_gloss.tga [new file with mode: 0644]
data/textures/flags/flag_red_glow.tga [new file with mode: 0644]
data/textures/flags/flag_red_laser.tga [new file with mode: 0644]
data/textures/flags/flag_red_norm.tga [new file with mode: 0644]
data/textures/hlac_accessory.tga [new file with mode: 0644]
data/textures/hlac_accessory_gloss.tga [new file with mode: 0644]
data/textures/hlac_accessory_norm.tga [new file with mode: 0644]
data/textures/hlac_accessory_pants.tga [new file with mode: 0644]
data/textures/hlac_accessory_shirt.tga [new file with mode: 0644]
data/textures/hlac_body.tga [new file with mode: 0644]
data/textures/hlac_body_gloss.tga [new file with mode: 0644]
data/textures/hlac_body_glow.tga [new file with mode: 0644]
data/textures/hlac_body_norm.tga [new file with mode: 0644]
data/textures/hlac_body_pants.tga [new file with mode: 0644]
data/textures/hlac_body_shirt.tga [new file with mode: 0644]
data/textures/hlac_glass.tga [new file with mode: 0644]
data/textures/hlac_metal.tga [new file with mode: 0644]
data/textures/hlac_plasma.tga [new file with mode: 0644]
data/weapons.cfg
data/weaponsPro.cfg
misc/demotc.pl
misc/hslimage.c [new file with mode: 0644]
misc/jpeg-if-not-alpha.sh
misc/ttf2conchars/foo.sh
misc/ttf2conchars/ttf2conchars.c