]> icculus.org git repositories - divverent/nexuiz.git/commit
should be the same glsl shader as in the engine
authoresteel <esteel@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Tue, 6 Feb 2007 16:57:57 +0000 (16:57 +0000)
committeresteel <esteel@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Tue, 6 Feb 2007 16:57:57 +0000 (16:57 +0000)
commit793e1d83861bc5abc304b263962439dd2d8b1d4d
treea88fa982a2ed47a4bdceb1ab8bcb095b15d58969
parent8b1011d57cd572af90d15f31dc268e59367abafe
should be the same glsl shader as in the engine

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2171 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
data/glsl/default.glsl [deleted file]