r5713 | div0 | 2009-02-01 09:45:31 +0100 (Sun, 01 Feb 2009) | 2 lines
remove aft stuff
r5714 | m0rfar | 2009-02-01 16:10:24 +0100 (Sun, 01 Feb 2009) | 1 line
New CTP map. Accident by morphed.
r5715 | mand1nga | 2009-02-01 17:38:53 +0100 (Sun, 01 Feb 2009) | 1 line
Turned aliases for rotating the camera into commands: +roll_left/right
r5716 | div0 | 2009-02-02 09:09:14 +0100 (Mon, 02 Feb 2009) | 2 lines
shader checksum script improved
r5717 | div0 | 2009-02-02 15:28:47 +0100 (Mon, 02 Feb 2009) | 2 lines
factor out impulse 911 into a function MoveToRandomMapLocation
r5718 | div0 | 2009-02-02 16:04:59 +0100 (Mon, 02 Feb 2009) | 2 lines
reorganize runematch code; now maps WITHOUT rune spawns should actually be better than those with (as they'll use random spawnpoint selection)
r5719 | div0 | 2009-02-02 16:09:41 +0100 (Mon, 02 Feb 2009) | 2 lines
add cvar g_runematch_fixedspawns, default 0 (ignore runematch spawns, always spawn randomly)
r5720 | div0 | 2009-02-02 16:25:43 +0100 (Mon, 02 Feb 2009) | 2 lines
remove all runematch spawn points from the maps (bsp files), as we no longer need these :P
r5721 | div0 | 2009-02-02 16:27:06 +0100 (Mon, 02 Feb 2009) | 2 lines
enable fixed spawns again
r5722 | m0rfar | 2009-02-02 16:46:19 +0100 (Mon, 02 Feb 2009) | 1 line
Rune spawns are not needed anymore. Be gone!
r5723 | div0 | 2009-02-03 07:46:34 +0100 (Tue, 03 Feb 2009) | 3 lines
1. bring prandom back, this time maybe in a working manner (if it does work, will later change it to distribute a random seed to clients)
2. cl_gibs_velocity_* cvars
r5724 | div0 | 2009-02-03 13:58:02 +0100 (Tue, 03 Feb 2009) | 2 lines
add a new cheat "impulse 404"; some CSQC refactorings; distribute prandom seed as shared entity
r5725 | div0 | 2009-02-03 14:09:16 +0100 (Tue, 03 Feb 2009) | 2 lines
fix some typos
r5726 | div0 | 2009-02-03 14:26:28 +0100 (Tue, 03 Feb 2009) | 2 lines
fixed prandom. It should now actually work - i.e. gibs should move the same way when playing back a demo!
r5727 | m0rfar | 2009-02-03 18:40:57 +0100 (Tue, 03 Feb 2009) | 2 lines
new mg ammo + source by ai
credit ai
r5728 | m0rfar | 2009-02-03 19:08:59 +0100 (Tue, 03 Feb 2009) | 1 line
First official race map! Racetrack by Morphed
r5729 | div0 | 2009-02-04 07:09:39 +0100 (Wed, 04 Feb 2009) | 2 lines
fix some file names
r5730 | div0 | 2009-02-04 07:11:02 +0100 (Wed, 04 Feb 2009) | 2 lines
bullets pickup: down from 120 to 80; camping rifle: 8 shots per reload
r5731 | div0 | 2009-02-04 07:30:53 +0100 (Wed, 04 Feb 2009) | 2 lines
revert the shot origin back to the "current" camping rifle, as I doubt this new one will fit the model (if it ever gets finished) anyway
r5732 | tzork | 2009-02-04 08:38:17 +0100 (Wed, 04 Feb 2009) | 1 line
models/ax_planes.md3 for div0
r5733 | tzork | 2009-02-04 08:48:57 +0100 (Wed, 04 Feb 2009) | 1 line
second try for ax_planes.md3
r5734 | div0 | 2009-02-04 09:16:29 +0100 (Wed, 04 Feb 2009) | 2 lines
exec shotorigin_adjuster.cfg - graphical shot origin editor
r5735 | tzork | 2009-02-04 09:20:53 +0100 (Wed, 04 Feb 2009) | 1 line
Another variant of ax_planes.md3
r5736 | tzork | 2009-02-04 10:02:36 +0100 (Wed, 04 Feb 2009) | 1 line
add models/shotorg_adjuster.md3
r5737 | div0 | 2009-02-04 10:08:11 +0100 (Wed, 04 Feb 2009) | 2 lines
shot origin adjuster: use alpha 0.8
r5738 | tzork | 2009-02-04 10:11:33 +0100 (Wed, 04 Feb 2009) | 1 line
r5739 | div0 | 2009-02-04 10:58:38 +0100 (Wed, 04 Feb 2009) | 2 lines
only do minstagib damage handling when a PLAYER is damaged. Might fix shootable buttons.
r5740 | div0 | 2009-02-04 11:15:39 +0100 (Wed, 04 Feb 2009) | 2 lines
fix deprecated way to specify racetrack's CDtrack
r5741 | div0 | 2009-02-04 11:23:14 +0100 (Wed, 04 Feb 2009) | 2 lines
shot org adjuster: alpha is good for the current model
r5742 | div0 | 2009-02-04 11:37:18 +0100 (Wed, 04 Feb 2009) | 2 lines
shotorg adjuster: make the client send the shot origin to the server, so the weapons all shoot with the currently "adjusted" shot origin (for testing)
r5743 | div0 | 2009-02-04 13:11:58 +0100 (Wed, 04 Feb 2009) | 2 lines
remove some debug print
r5744 | m0rfar | 2009-02-04 14:21:48 +0100 (Wed, 04 Feb 2009) | 2 lines
* lower-case racetrack.ASE also (the .map is refering to .ase not .ASE)
* Added a_bullets.md3 that radiant will use
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@5745
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