]> icculus.org git repositories - divverent/nexuiz.git/commit
Added a basic singleplayer campaign as an example... needs to be extended and a
authordiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Wed, 26 Apr 2006 16:01:22 +0000 (16:01 +0000)
committerdiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Wed, 26 Apr 2006 16:01:22 +0000 (16:01 +0000)
commit64ec6e29d8288166a72c4130fefa36d691063919
treed7323d0fbb057f4213544c6686c207c00f62e9ae
parent6b10dc00bd366feb9c042df3b10e3cc4b8b8fea2
Added a basic singleplayer campaign as an example... needs to be extended and a
good level order needs to be planned.

No menu support yet. The commmand to start a singleplayer game is
"singleplayer". It will jump to the SP level you played last. If you win a
level, you advance to the next level. If you lose, you'll play the same level
again.

Badly needs a sound for "you've won" and "you've lost".

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1325 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
default.cfg
maps/sp/_init.cfg [new file with mode: 0644]
maps/sp/level01.mapcfg [new file with mode: 0644]
maps/sp/level02.mapcfg [new file with mode: 0644]
maps/sp/level03.mapcfg [new file with mode: 0644]
maps/sp/level04.mapcfg [new file with mode: 0644]
maps/sp/level05.mapcfg [new file with mode: 0644]
qcsrc/server/gamec/campaign.c
qcsrc/server/gamec/defs.h
qcsrc/server/gamec/teamplay.c