]> icculus.org git repositories - divverent/nexuiz.git/commit
- resized strength texture to 1x1 pixel (512x512 for a monochrome texture is insane :P)
authorkadaverjack <kadaverjack@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Fri, 3 Mar 2006 07:35:37 +0000 (07:35 +0000)
committerkadaverjack <kadaverjack@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Fri, 3 Mar 2006 07:35:37 +0000 (07:35 +0000)
commit1762248034e9f07b79d89dd356b69c949d4fa61c
treeaea81f539d44b62161b082af1f3abcd0a620b4b9
parent8c7825defce2f37d9eb34f6183f8e65dcd4167cf
- resized strength texture to 1x1 pixel (512x512 for a monochrome texture is insane :P)
- eliminated possible command injection with printstats
- fixed the ctf bug that Dave reported (the flag couldn't be picked up after the flagcarrier left the game)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1132 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
default.cfg
qcsrc/server/gamec/cl_client.c
qcsrc/server/gamec/clientcommands.c
qcsrc/server/gamec/ctf.c
qcsrc/server/gamec/defs.h
qcsrc/server/gamec/g_world.c
textures/strength.jpg
textures/strength_glow.jpg