]> icculus.org git repositories - divverent/nexuiz.git/commit
updated default.glsl with engine shader (so updates use the new glsl shader)
authoresteel <esteel@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Thu, 19 Apr 2007 10:48:28 +0000 (10:48 +0000)
committeresteel <esteel@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Thu, 19 Apr 2007 10:48:28 +0000 (10:48 +0000)
commit15224256ccc1b7e4589111eed389b63feb067ffb
tree3cea92d25240ecacdc3bd9447349a38a07be62cd
parentfe4058bed5796f816d3a67335a30aa6b1b1a295f
updated default.glsl with engine shader (so updates use the new glsl shader)

git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@2349 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
data/glsl/default.glsl