]> icculus.org git repositories - divverent/nexuiz.git/commit
reorganize runematch code; now maps WITHOUT rune spawns should actually be better...
authordiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Mon, 2 Feb 2009 15:04:59 +0000 (15:04 +0000)
committerdiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Mon, 2 Feb 2009 15:04:59 +0000 (15:04 +0000)
commit0f693bbb15ffb0b0c16c3331e9613610182568bf
treeb324d57a3682ac8786bafa033e9664537506cdc5
parente5e14dfac25902919aa8a307410b864527a5f6c1
reorganize runematch code; now maps WITHOUT rune spawns should actually be better than those with (as they'll use random spawnpoint selection)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5718 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
data/qcsrc/server/miscfunctions.qc
data/qcsrc/server/runematch.qc