]> icculus.org git repositories - divverent/nexuiz.git/commit
redesigned trigger_hurt timing a different way - now independently tracks last hurt...
authorlordhavoc <lordhavoc@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Tue, 22 Mar 2005 12:49:53 +0000 (12:49 +0000)
committerlordhavoc <lordhavoc@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Tue, 22 Mar 2005 12:49:53 +0000 (12:49 +0000)
commit0a7005b38ad33e4f826d3a99b9b3d7f4bdf53158
tree925e605272d3d3bc4a1b36b0b9e42cd0d4541287
parent4a5d2e6ca3c973d149241204a2c82d0c8e14e03f
redesigned trigger_hurt timing a different way - now independently tracks last hurt time in each affected entity (so no matter what other entities fell in recently, you'll still get killed by a void death trigger)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@332 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
qcsrc/gamec/g_triggers.c