hm... if we start networking score items as long if needed... we can make them just a char if in -128..127. Saves lots of bytes im DM, costs a little in balanced CTF matches (as the "score" column gets >127 for good players), saves a bit in unbalanced CTF matches, i.e. if there is only one player >127 :P
This will also help debugging the networking of the change, as it now ACTUALLY happens that scores get transmitted as long.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7621
f962a42d-fe04-0410-a3ab-
8c8b0445ebaa