# Microsoft Developer Studio Project File - Name="fred2" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=fred2 - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "Fred2.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "Fred2.mak" CFG="fred2 - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "fred2 - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "fred2 - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName ""$/Freespace2", RHWBAAAA" # PROP Scc_LocalPath "." CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "fred2 - Win32 Release" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 5 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /G5 /MT /W4 /GX /Ot /Ow /Og /Oi /Oy /Ob2 /I "code\anim" /I "code\asteroid" /I "code\bmpman" /I "code\cfile" /I "code\cmdline" /I "code\cmeasure" /I "code\controlconfig" /I "code\cutscene" /I "code\debris" /I "code\debugconsole" /I "code\directx" /I "code\fireball" /I "code\gamehelp" /I "code\freespace2" /I "code\fs2launch" /I "code\fred" /I "code\gamesequence" /I "code\gamesnd" /I "code\glide" /I "code\globalincs" /I "code\graphics" /I "code\hud" /I "code\io" /I "code\jumpnode" /I "code\lighting" /I "code\math" /I "code\menuui" /I "code\mission" /I "code\missionui" /I "code\model" /I "code\movie" /I "code\network" /I "code\object" /I "code\observer" /I "code\osapi" /I "code\palman" /I "code\parse" /I "code\particle" /I "code\pcxutils" /I "code\physics" /I "code\playerman" /I "code\popup" /I "code\radar" /I "code\render" /I "code\ship" /I "code\sndman" /I "code\sound" /I "code\starfield" /I "code\stats" /I "code\testcode" /I "code\ui" /I "code\vcodec" /I "code\weapon" /I "code\localization" /I "code\nebula" /FI"PSTypes.h" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "FRED" /U "_DEBUG" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /machine:I386 # ADD LINK32 winmm.lib vfw32.lib msacm32.lib code.lib wsock32.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /nodefaultlib:"libcd.lib" /nodefaultlib:"libcmtd.lib" /nodefaultlib:"nafxcwd.lib" /out:"E:\games\Freespace2\Fred2.exe" /libpath:"release" # SUBTRACT LINK32 /debug !ELSEIF "$(CFG)" == "fred2 - Win32 Debug" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "fred2___Win32_Debug" # PROP BASE Intermediate_Dir "fred2___Win32_Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 6 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "" # PROP Intermediate_Dir "FredDebug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c # ADD CPP /nologo /G5 /MDd /W4 /GX /ZI /Od /I "code\anim" /I "code\asteroid" /I "code\bmpman" /I "code\cfile" /I "code\cmdline" /I "code\cmeasure" /I "code\controlconfig" /I "code\cutscene" /I "code\debris" /I "code\debugconsole" /I "code\directx" /I "code\fireball" /I "code\gamehelp" /I "code\freespace2" /I "code\fs2launch" /I "code\fred" /I "code\gamesequence" /I "code\gamesnd" /I "code\glide" /I "code\globalincs" /I "code\graphics" /I "code\hud" /I "code\io" /I "code\jumpnode" /I "code\lighting" /I "code\math" /I "code\menuui" /I "code\mission" /I "code\missionui" /I "code\model" /I "code\movie" /I "code\network" /I "code\object" /I "code\observer" /I "code\osapi" /I "code\palman" /I "code\parse" /I "code\particle" /I "code\pcxutils" /I "code\physics" /I "code\playerman" /I "code\popup" /I "code\radar" /I "code\render" /I "code\ship" /I "code\sndman" /I "code\sound" /I "code\starfield" /I "code\stats" /I "code\testcode" /I "code\ui" /I "code\vcodec" /I "code\weapon" /I "code\localization" /I "code\nebula" /FI"PSTypes.h" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_AFXDLL" /U "NDEBUG" /FR /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo "./FredDebug/*.sbr" LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 winmm.lib vfw32.lib msacm32.lib wsock32.lib code.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc.lib" /nodefaultlib:"libcd.lib" /nodefaultlib:"libcmtd.lib" /nodefaultlib:"nafxcwd.lib" /out:"e:\games\freespace2\Fred2.exe" /pdbtype:sept /libpath:"debug" # SUBTRACT LINK32 /incremental:no !ENDIF # Begin Target # Name "fred2 - Win32 Release" # Name "fred2 - Win32 Debug" # Begin Group "res" # PROP Default_Filter "" # Begin Source File SOURCE=.\code\fred2\res\bitmap1.bmp # End Source File # Begin Source File SOURCE=.\code\FRED2\res\black_do.bmp # End Source File # Begin Source File SOURCE=.\code\fred2\res\bmp00001.bmp # 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