/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #include "../../idlib/precompiled.h" #pragma hdrstop #include "qe3.h" #include "../../renderer/model_local.h" // for idRenderModelPrt // externs CPtrArray g_SelectedFaces; CPtrArray g_SelectedFaceBrushes; CPtrArray &g_ptrSelectedFaces = g_SelectedFaces; CPtrArray &g_ptrSelectedFaceBrushes = g_SelectedFaceBrushes; extern void Brush_Resize(brush_t *b, idVec3 vMin, idVec3 vMax); /* ======================================================================================================================= ======================================================================================================================= */ qertrace_t Test_Ray(const idVec3 &origin, const idVec3 &dir, int flags) { brush_t *brush; face_t *face; float dist; qertrace_t t; memset(&t, 0, sizeof(t)); t.dist = HUGE_DISTANCE*2; // check for points first CDragPoint *drag = PointRay(origin, dir, &dist); if (drag) { t.dist = dist; t.brush = NULL; t.face = NULL; t.point = drag; t.selected = false; return t; } if (flags & SF_CYCLE) { CPtrArray array; brush_t *pToSelect = (selected_brushes.next != &selected_brushes) ? selected_brushes.next : NULL; Select_Deselect(); // go through active brushes and accumulate all "hit" brushes for (brush = active_brushes.next; brush != &active_brushes; brush = brush->next) { // if ( (flags & SF_ENTITIES_FIRST) && brush->owner == world_entity) continue; if (FilterBrush(brush)) { continue; } if (g_PrefsDlg.m_selectOnlyBrushes) { if (brush->pPatch || brush->modelHandle > 0) { continue; } } if (g_PrefsDlg.m_selectNoModels) { if (brush->modelHandle > 0) { continue; } } // if (!g_bShowPatchBounds && brush->pPatch) continue; face = Brush_Ray(origin, dir, brush, &dist, true); if (face) { array.Add(brush); } } int nSize = array.GetSize(); if (nSize > 0) { bool bFound = false; for (int i = 0; i < nSize; i++) { brush_t *b = reinterpret_cast < brush_t * > (array.GetAt(i)); // did we hit the last one selected yet ? if (b == pToSelect) { // yes we want to select the next one in the list int n = (i > 0) ? i - 1 : nSize - 1; pToSelect = reinterpret_cast < brush_t * > (array.GetAt(n)); bFound = true; break; } } if (!bFound) { pToSelect = reinterpret_cast < brush_t * > (array.GetAt(0)); } } if (pToSelect) { face = Brush_Ray(origin, dir, pToSelect, &dist, true); t.dist = dist; t.brush = pToSelect; t.face = face; t.selected = false; return t; } } if (!(flags & SF_SELECTED_ONLY)) { for (brush = active_brushes.next; brush != &active_brushes; brush = brush->next) { if ((flags & SF_ENTITIES_FIRST) && brush->owner == world_entity) { continue; } if (FilterBrush(brush)) { continue; } if (g_PrefsDlg.m_selectOnlyBrushes) { if (brush->pPatch || brush->modelHandle > 0) { continue; } } if (g_PrefsDlg.m_selectNoModels) { if (brush->modelHandle > 0) { continue; } } face = Brush_Ray(origin, dir, brush, &dist, true); if (dist > 0 && dist < t.dist) { t.dist = dist; t.brush = brush; t.face = face; t.selected = false; } } } for (brush = selected_brushes.next; brush != &selected_brushes; brush = brush->next) { if ((flags & SF_ENTITIES_FIRST) && brush->owner == world_entity) { continue; } if (FilterBrush(brush)) { continue; } if (g_PrefsDlg.m_selectOnlyBrushes) { if (brush->pPatch || brush->modelHandle > 0) { continue; } } if (g_PrefsDlg.m_selectNoModels) { if (brush->modelHandle > 0) { continue; } } face = Brush_Ray(origin, dir, brush, &dist, true); if (dist > 0 && dist < t.dist) { t.dist = dist; t.brush = brush; t.face = face; t.selected = true; } } // if entites first, but didn't find any, check regular if ((flags & SF_ENTITIES_FIRST) && t.brush == NULL) { return Test_Ray(origin, dir, flags - SF_ENTITIES_FIRST); } return t; } extern void AddSelectablePoint(brush_t *b, idVec3 v, int type, bool priority); extern void ClearSelectablePoints(brush_t *b); extern idVec3 Brush_TransformedPoint(brush_t *b, const idVec3 &in); /* ======================================================================================================================= Select_Brush ======================================================================================================================= */ void Select_Brush(brush_t *brush, bool bComplete, bool bStatus) { brush_t *b; entity_t *e; g_ptrSelectedFaces.RemoveAll(); g_ptrSelectedFaceBrushes.RemoveAll(); // selected_face = NULL; if (g_qeglobals.d_select_count < MAX_MAP_ENTITIES) { g_qeglobals.d_select_order[g_qeglobals.d_select_count] = brush; } g_qeglobals.d_select_count++; e = brush->owner; if (e) { if ( e == world_entity && radiant_entityMode.GetBool() ) { return; } // select complete entity on first click if (e != world_entity && bComplete == true) { for (b = selected_brushes.next; b != &selected_brushes; b = b->next) { if (b->owner == e) { goto singleselect; } } for (b = e->brushes.onext; b != &e->brushes; b = b->onext) { Brush_RemoveFromList(b); Brush_AddToList(b, &selected_brushes); } } else { singleselect: Brush_RemoveFromList(brush); Brush_AddToList(brush, &selected_brushes); UpdateSurfaceDialog(); UpdatePatchInspector(); UpdateLightInspector(); } if (e->eclass) { g_Inspectors->UpdateEntitySel(brush->owner->eclass); if ( radiant_entityMode.GetBool() && e->eclass->nShowFlags & (ECLASS_LIGHT | ECLASS_SPEAKER) ) { const char *p = ValueForKey(e, "s_shader"); if (p && *p) { g_Inspectors->mediaDlg.SelectCurrentItem(true, p, CDialogTextures::SOUNDS); } } if ( ( e->eclass->nShowFlags & ECLASS_LIGHT ) && !brush->entityModel ) { if (brush->pointLight) { // add center drag point if not at the origin if (brush->lightCenter[0] || brush->lightCenter[1] || brush->lightCenter[2]) { AddSelectablePoint(brush, Brush_TransformedPoint(brush, brush->lightCenter), LIGHT_CENTER, false); } } else { AddSelectablePoint(brush, Brush_TransformedPoint(brush, brush->lightTarget), LIGHT_TARGET, true); AddSelectablePoint(brush, Brush_TransformedPoint(brush, brush->lightUp), LIGHT_UP, false); AddSelectablePoint(brush, Brush_TransformedPoint(brush, brush->lightRight), LIGHT_RIGHT, false); if (brush->startEnd) { AddSelectablePoint(brush, Brush_TransformedPoint(brush, brush->lightStart), LIGHT_START, false); AddSelectablePoint(brush, Brush_TransformedPoint(brush, brush->lightEnd), LIGHT_END, false); } } UpdateLightInspector(); } if (e->eclass->nShowFlags & ECLASS_CAMERAVIEW) { g_pParentWnd->GetCamera()->UpdateCameraView(); } } } if (bStatus) { idVec3 vMin, vMax, vSize; Select_GetBounds(vMin, vMax); VectorSubtract(vMax, vMin, vSize); CString strStatus; strStatus.Format("Selection X:: %.1f Y:: %.1f Z:: %.1f", vSize[0], vSize[1], vSize[2]); g_pParentWnd->SetStatusText(2, strStatus); } } /* ======================================================================================================================= Select_Ray If the origin is inside a brush, that brush will be ignored. ======================================================================================================================= */ void Select_Ray(idVec3 origin, idVec3 dir, int flags) { qertrace_t t; t = Test_Ray(origin, dir, flags); if (!t.brush) { return; } if (flags == SF_SINGLEFACE) { int nCount = g_SelectedFaces.GetSize(); bool bOk = true; for (int i = 0; i < nCount; i++) { if (t.face == reinterpret_cast < face_t * > (g_SelectedFaces.GetAt(i))) { bOk = false; // need to move remove i'th entry g_SelectedFaces.RemoveAt(i, 1); g_SelectedFaceBrushes.RemoveAt(i, 1); nCount--; } } if (bOk) { if ( t.selected ) { face_t *face; // DeSelect brush Brush_RemoveFromList(t.brush); Brush_AddToList(t.brush, &active_brushes); // Select all brush faces for ( face = t.brush->brush_faces; face; face = face->next ) { //Don't add face that was clicked if ( face != t.face ) { g_SelectedFaces.Add( face ); g_SelectedFaceBrushes.Add( t.brush ); } } } else { g_SelectedFaces.Add(t.face); g_SelectedFaceBrushes.Add(t.brush); } } // selected_face = t.face; selected_face_brush = t.brush; Sys_UpdateWindows(W_ALL); g_qeglobals.d_select_mode = sel_brush; //common->Printf("before\n"); //extern void Face_Info_BrushPrimit(face_t *face); //Face_Info_BrushPrimit(t.face); //common->Printf("after\n"); // // Texture_SetTexture requires a brushprimit_texdef fitted to the default width=2 // height=2 texture // brushprimit_texdef_t brushprimit_texdef; ConvertTexMatWithQTexture(&t.face->brushprimit_texdef, t.face->d_texture, &brushprimit_texdef, NULL); Texture_SetTexture(&t.face->texdef, &brushprimit_texdef, false, false); UpdateSurfaceDialog(); return; } // move the brush to the other list g_qeglobals.d_select_mode = sel_brush; if (t.selected) { Brush_RemoveFromList(t.brush); Brush_AddToList(t.brush, &active_brushes); UpdatePatchInspector(); UpdateSurfaceDialog(); entity_t *e = t.brush->owner; if (e->eclass->nShowFlags & ECLASS_LIGHT && !t.brush->entityModel) { if (t.brush->pointLight) { } else { ClearSelectablePoints(t.brush); } } } else { Select_Brush(t.brush, !(GetAsyncKeyState(VK_MENU) & 0x8000)); } Sys_UpdateWindows(W_ALL); } /* ======================================================================================================================= ======================================================================================================================= */ void Select_Delete(void) { brush_t *brush; g_ptrSelectedFaces.RemoveAll(); g_ptrSelectedFaceBrushes.RemoveAll(); // selected_face = NULL; g_qeglobals.d_select_mode = sel_brush; g_qeglobals.d_select_count = 0; g_qeglobals.d_num_move_points = 0; while (selected_brushes.next != &selected_brushes) { brush = selected_brushes.next; if (brush->pPatch) { // Patch_Delete(brush->nPatchID); Patch_Delete(brush->pPatch); } Brush_Free(brush); } // FIXME: remove any entities with no brushes Sys_UpdateWindows(W_ALL); } /* ======================================================================================================================= ======================================================================================================================= */ void Select_Deselect(bool bDeselectFaces) { brush_t *b; ClearSelectablePoints(NULL); Patch_Deselect(); g_pParentWnd->ActiveXY()->UndoClear(); g_qeglobals.d_workcount++; g_qeglobals.d_select_count = 0; g_qeglobals.d_num_move_points = 0; b = selected_brushes.next; if (b == &selected_brushes) { if (bDeselectFaces) { g_ptrSelectedFaces.RemoveAll(); g_ptrSelectedFaceBrushes.RemoveAll(); // selected_face = NULL; } Sys_UpdateWindows(W_ALL); return; } if (bDeselectFaces) { g_ptrSelectedFaces.RemoveAll(); g_ptrSelectedFaceBrushes.RemoveAll(); // selected_face = NULL; } g_qeglobals.d_select_mode = sel_brush; // grab top / bottom height for new brushes if (b->mins[2] < b->maxs[2]) { g_qeglobals.d_new_brush_bottom = b->mins; g_qeglobals.d_new_brush_top = b->maxs; } selected_brushes.next->prev = &active_brushes; selected_brushes.prev->next = active_brushes.next; active_brushes.next->prev = selected_brushes.prev; active_brushes.next = selected_brushes.next; selected_brushes.prev = selected_brushes.next = &selected_brushes; g_pParentWnd->GetCamera()->UpdateCameraView(); Sys_UpdateWindows(W_ALL); } /* ======================================================================================================================= Select_Move ======================================================================================================================= */ void Select_Move(idVec3 delta, bool bSnap) { brush_t *b; // actually move the selected brushes bool updateOrigin = true; entity_t *lastOwner = selected_brushes.next->owner; for (b = selected_brushes.next; b != &selected_brushes; b = b->next) { Brush_Move(b, delta, bSnap, updateOrigin); if (updateOrigin) { updateOrigin = false; } if (b->next->owner != lastOwner) { updateOrigin = true; lastOwner = b->next->owner; } } idVec3 vMin, vMax; Select_GetBounds(vMin, vMax); CString strStatus; strStatus.Format("Origin X:: %.1f Y:: %.1f Z:: %.1f", vMin[0], vMax[1], vMax[2]); g_pParentWnd->SetStatusText(2, strStatus); g_pParentWnd->GetCamera()->UpdateCameraView(); // Sys_UpdateWindows (W_ALL); } /* ======================================================================================================================= Select_Clone Creates an exact duplicate of the selection in place, then moves the selected brushes off of their old positions ======================================================================================================================= */ void Select_Clone(void) { ASSERT(g_pParentWnd->ActiveXY()); g_bScreenUpdates = false; g_pParentWnd->ActiveXY()->Copy(); g_pParentWnd->ActiveXY()->Paste(); g_pParentWnd->NudgeSelection(2, g_qeglobals.d_gridsize); g_pParentWnd->NudgeSelection(3, g_qeglobals.d_gridsize); g_bScreenUpdates = true; Sys_UpdateWindows(W_ALL); } /* ======================================================================================================================= Select_SetTexture Timo:: bFitScale to compute scale on the plane and counteract plane / axial plane snapping Timo:: brush primitive texturing the brushprimit_texdef given must be understood as a qtexture_t width=2 height=2 ( HiRes ) Timo:: texture plugin, added an IPluginTexdef* parameter must be casted to an IPluginTexdef! if not NULL, get ->Copy() of it into each face or brush ( and remember to hook ) if NULL, means we have no information, ask for a default ======================================================================================================================= */ void WINAPI Select_SetTexture(texdef_t *texdef,brushprimit_texdef_t *brushprimit_texdef,bool bFitScale,void *pPlugTexdef,bool update) { brush_t *b; int nCount = g_ptrSelectedFaces.GetSize(); if (nCount > 0) { Undo_Start("set face textures"); ASSERT(g_ptrSelectedFaces.GetSize() == g_ptrSelectedFaceBrushes.GetSize()); for (int i = 0; i < nCount; i++) { face_t *selFace = reinterpret_cast < face_t * > (g_ptrSelectedFaces.GetAt(i)); brush_t *selBrush = reinterpret_cast < brush_t * > (g_ptrSelectedFaceBrushes.GetAt(i)); Undo_AddBrush(selBrush); SetFaceTexdef(selBrush,selFace,texdef,brushprimit_texdef,bFitScale); Brush_Build(selBrush, bFitScale); Undo_EndBrush(selBrush); } Undo_End(); } else if (selected_brushes.next != &selected_brushes) { Undo_Start("set brush textures"); for (b = selected_brushes.next; b != &selected_brushes; b = b->next) { if (!b->owner->eclass->fixedsize) { Undo_AddBrush(b); Brush_SetTexture(b, texdef, brushprimit_texdef, bFitScale); Undo_EndBrush(b); } else if (b->owner->eclass->nShowFlags & ECLASS_LIGHT) { if ( idStr::Cmpn(texdef->name, "lights/", strlen("lights/")) == 0 ) { SetKeyValue(b->owner, "texture", texdef->name); g_Inspectors->UpdateEntitySel(b->owner->eclass); UpdateLightInspector(); Brush_Build(b); } else { Undo_AddBrush(b); Brush_SetTexture(b, texdef, brushprimit_texdef, bFitScale); Undo_EndBrush(b); } } } Undo_End(); } if (update) { Sys_UpdateWindows(W_ALL); } } /* ======================================================================================================================= TRANSFORMATIONS ======================================================================================================================= */ void Select_GetBounds(idVec3 &mins, idVec3 &maxs) { brush_t *b; int i; for (i = 0; i < 3; i++) { mins[i] = 999999; maxs[i] = -999999; } for (b = selected_brushes.next; b != &selected_brushes; b = b->next) { for (i = 0; i < 3; i++) { if (b->mins[i] < mins[i]) { mins[i] = b->mins[i]; } if (b->maxs[i] > maxs[i]) { maxs[i] = b->maxs[i]; } } } } /* ======================================================================================================================= ======================================================================================================================= */ void Select_GetTrueMid(idVec3 &mid) { idVec3 mins, maxs; Select_GetBounds(mins, maxs); for (int i = 0; i < 3; i++) { mid[i] = (mins[i] + ((maxs[i] - mins[i]) / 2)); } } /* ======================================================================================================================= ======================================================================================================================= */ void Select_GetMid(idVec3 &mid) { #if 0 Select_GetTrueMid(mid); return; #else idVec3 mins, maxs; int i; //if (g_PrefsDlg.m_bNoClamp) { // Select_GetTrueMid(mid); // return; //} Select_GetBounds(mins, maxs); for (i = 0; i < 3; i++) { mid[i] = g_qeglobals.d_gridsize * floor(((mins[i] + maxs[i]) * 0.5) / g_qeglobals.d_gridsize); } #endif } idVec3 select_origin; idMat3 select_matrix; idMat3 select_bmatrix; idRotation select_rotation; bool select_fliporder; int select_flipAxis; float select_orgDeg; void Select_InitializeRotation() { for (brush_t *b = selected_brushes.next; b != &selected_brushes; b = b->next) { for (face_t *f = b->brush_faces; f; f = f->next) { for (int i = 0; i < 3; i++) { f->orgplanepts[i] = f->planepts[i]; } } } select_orgDeg = 0.0; } void Select_FinalizeRotation() { } bool Select_OnlyModelsSelected() { for (brush_t *b = selected_brushes.next; b != &selected_brushes; b = b->next) { if (!b->modelHandle) { return false; } } return true; } bool OkForRotationKey(brush_t *b) { if (b->owner->eclass->nShowFlags & ECLASS_WORLDSPAWN) { return false; } if (stricmp(b->owner->epairs.GetString("name"), b->owner->epairs.GetString("model")) == 0) { return false; } return true; } /* ================= VectorRotate3 rotation order is roll - pitch - yaw ================= */ void VectorRotate3( const idVec3 &vIn, const idVec3 &vRotation, idVec3 &out) { #if 1 int i, nIndex[3][2]; idVec3 vWork, va; va = vIn; vWork = va; nIndex[0][0] = 1; nIndex[0][1] = 2; nIndex[1][0] = 2; nIndex[1][1] = 0; nIndex[2][0] = 0; nIndex[2][1] = 1; for (i = 0; i < 3; i++) { if ( vRotation[i] != 0.0f ) { double dAngle = DEG2RAD( vRotation[i] ); double c = cos( dAngle ); double s = sin( dAngle ); vWork[nIndex[i][0]] = va[nIndex[i][0]] * c - va[nIndex[i][1]] * s; vWork[nIndex[i][1]] = va[nIndex[i][0]] * s + va[nIndex[i][1]] * c; } va = vWork; } out = vWork; #else idAngles angles; angles.pitch = vRotation[1]; angles.yaw = vRotation[2]; angles.roll = vRotation[0]; out = vIn * angles.ToMat3(); #endif } /* ================= VectorRotate3Origin ================= */ void VectorRotate3Origin( const idVec3 &vIn, const idVec3 &vRotation, const idVec3 &vOrigin, idVec3 &out ) { out = vIn - vOrigin; VectorRotate3( out, vRotation, out ); out += vOrigin; } /* ======================================================================================================================= ======================================================================================================================= */ extern void Brush_Rotate(brush_t *b, idMat3 matrix, idVec3 origin, bool bBuild); void Select_ApplyMatrix(bool bSnap, bool rotateOrigins) { brush_t *b; face_t *f; int i; idVec3 temp; idStr str; char text[128]; entity_t *lastOwner = NULL; for (b = selected_brushes.next; b != &selected_brushes; b = b->next) { bool doBrush = true; if (!(b->owner->eclass->nShowFlags & ECLASS_WORLDSPAWN) && b->owner != lastOwner) { if (b->modelHandle || b->owner->eclass->nShowFlags & ECLASS_ROTATABLE) { if (rotateOrigins) { b->owner->rotation *= select_matrix; b->owner->origin *= select_rotation; SetKeyVec3(b->owner, "origin", b->owner->origin); if (b->trackLightOrigin) { b->owner->lightRotation *= select_matrix; b->owner->lightOrigin *= select_rotation; SetKeyVec3(b->owner, "light_origin", b->owner->lightOrigin); } } else { b->owner->rotation *= select_matrix; if ( select_fliporder ) { if ( select_flipAxis == 0 ) { temp = b->owner->rotation[1]; b->owner->rotation[1] = b->owner->rotation[2]; b->owner->rotation[2] = temp; } else if ( select_flipAxis == 1 ) { temp = b->owner->rotation[0]; b->owner->rotation[0] = b->owner->rotation[1]; b->owner->rotation[1] = temp; } else { temp = b->owner->rotation[0]; b->owner->rotation[0] = b->owner->rotation[2]; b->owner->rotation[2] = temp; } } if (b->trackLightOrigin) { b->owner->lightRotation = select_matrix * b->owner->lightRotation; } } b->owner->rotation.OrthoNormalizeSelf(); b->owner->lightRotation.OrthoNormalizeSelf(); if (b->modelHandle) { idBounds bo, bo2; bo2.Zero(); if ( dynamic_cast( b->modelHandle ) || dynamic_cast( b->modelHandle ) ) { bo2.ExpandSelf( 12.0f ); } else { bo2 = b->modelHandle->Bounds(); } bo.FromTransformedBounds(bo2, b->owner->origin, b->owner->rotation); Brush_Resize(b, bo[0], bo[1]); doBrush = false; } if (b->owner->eclass->fixedsize) { doBrush = false; } } else if (b->owner->eclass->fixedsize && !rotateOrigins) { doBrush = false; } else { b->owner->origin -= select_origin; b->owner->origin *= select_matrix; b->owner->origin += select_origin; sprintf(text, "%i %i %i", (int)b->owner->origin[0], (int)b->owner->origin[1], (int)b->owner->origin[2]); SetKeyValue(b->owner, "origin", text); } if (OkForRotationKey(b)) { sprintf(str, "%g %g %g %g %g %g %g %g %g",b->owner->rotation[0][0],b->owner->rotation[0][1],b->owner->rotation[0][2], b->owner->rotation[1][0],b->owner->rotation[1][1],b->owner->rotation[1][2],b->owner->rotation[2][0], b->owner->rotation[2][1],b->owner->rotation[2][2]); SetKeyValue(b->owner, "rotation", str); } if (b->trackLightOrigin) { sprintf(str, "%g %g %g %g %g %g %g %g %g",b->owner->lightRotation[0][0],b->owner->lightRotation[0][1],b->owner->lightRotation[0][2], b->owner->lightRotation[1][0],b->owner->lightRotation[1][1],b->owner->lightRotation[1][2],b->owner->lightRotation[2][0], b->owner->lightRotation[2][1],b->owner->lightRotation[2][2]); SetKeyValue(b->owner, "light_rotation", str); } DeleteKey(b->owner, "angle"); DeleteKey(b->owner, "angles"); } if (doBrush) { for (f = b->brush_faces; f; f = f->next) { for (i = 0; i < 3; i++) { f->planepts[i] = ( ((g_bRotateMode) ? f->orgplanepts[i] : f->planepts[i]) - select_origin ) * ((g_bRotateMode) ? select_bmatrix : select_matrix) + select_origin; } if ( select_fliporder ) { VectorCopy(f->planepts[0], temp); VectorCopy(f->planepts[2], f->planepts[0]); VectorCopy(temp, f->planepts[2]); } } } if (b->owner->eclass->fixedsize && b->owner->eclass->entityModel == NULL) { idVec3 min, max; if (b->trackLightOrigin) { min = b->owner->lightOrigin + b->owner->eclass->mins; max = b->owner->lightOrigin + b->owner->eclass->maxs; } else { min = b->owner->origin + b->owner->eclass->mins; max = b->owner->origin + b->owner->eclass->maxs; } Brush_Resize(b, min, max); } else { Brush_Build(b, bSnap); } if (b->pPatch) { Patch_ApplyMatrix(b->pPatch, select_origin, select_matrix, bSnap); } if ( b->owner->curve ) { int c = b->owner->curve->GetNumValues(); for ( i = 0; i < c; i++ ) { idVec3 v = b->owner->curve->GetValue( i ); v -= select_origin; v *= select_matrix; v += select_origin; b->owner->curve->SetValue( i, v ); } } lastOwner = b->owner; } } /* ======================================================================================================================= ======================================================================================================================= */ void RotateFaceTexture(face_t *f, int nAxis, float fDeg) { idVec3 p1, p2, p3, rota; p1[0] = p1[1] = p1[2] = 0; VectorCopy(p1, p2); VectorCopy(p1, p3); VectorCopy(p1, rota); ComputeAbsolute(f, p1, p2, p3); rota[nAxis] = fDeg; VectorRotate3Origin(p1, rota, select_origin, p1); VectorRotate3Origin(p2, rota, select_origin, p2); VectorRotate3Origin(p3, rota, select_origin, p3); idPlane normal2; idVec3 vNormal; vNormal[0] = f->plane[0]; vNormal[1] = f->plane[1]; vNormal[2] = f->plane[2]; VectorRotate3(vNormal, rota, vNormal); normal2[0] = vNormal[0]; normal2[1] = vNormal[1]; normal2[2] = vNormal[2]; AbsoluteToLocal(normal2, f, p1, p2, p3); } /* ======================================================================================================================= ======================================================================================================================= */ void RotateTextures(int nAxis, float fDeg, idVec3 vOrigin) { for (brush_t * b = selected_brushes.next; b != &selected_brushes; b = b->next) { for (face_t * f = b->brush_faces; f; f = f->next) { if (g_qeglobals.m_bBrushPrimitMode) { RotateFaceTexture_BrushPrimit(f, nAxis, fDeg, vOrigin); } else { RotateFaceTexture(f, nAxis, fDeg); } // ++timo removed that call .. works fine .. ??????? Brush_Build(b, false); } Brush_Build(b, false); } } /* ======================================================================================================================= ======================================================================================================================= */ void Select_ApplyMatrix_BrushPrimit() { for (brush_t * b = selected_brushes.next; b != &selected_brushes; b = b->next) { for (face_t * f = b->brush_faces; f; f = f->next) { ApplyMatrix_BrushPrimit(f, select_matrix, select_origin); } } } /* ======================================================================================================================= ======================================================================================================================= */ void Select_RotateAxis(int axis, float deg, bool bPaint, bool bMouse) { idVec3 temp; if (deg == 0) { return; } if (bMouse) { if (g_qeglobals.flatRotation == 2) { Select_GetTrueMid(select_origin); } else { VectorCopy(g_pParentWnd->ActiveXY()->RotateOrigin(), select_origin); } } else { Select_GetMid(select_origin); } select_fliporder = false; idVec3 vec = vec3_origin; vec[axis] = 1.0f; if (g_bRotateMode) { select_orgDeg += deg; } select_rotation.Set( select_origin, vec, deg ); select_matrix = select_rotation.ToMat3(); idRotation rot(select_origin, vec, select_orgDeg); rot.Normalize360(); select_bmatrix = rot.ToMat3(); if (g_PrefsDlg.m_bRotateLock) { select_matrix.TransposeSelf(); Select_ApplyMatrix_BrushPrimit(); //RotateTextures(axis, -deg, select_origin); } select_matrix.TransposeSelf(); Select_ApplyMatrix( !bMouse, ( g_qeglobals.flatRotation != 0 ) ); if (bPaint) { Sys_UpdateWindows(W_ALL); } } /* ======================================================================================================================= ======================================================================================================================= */ void ProjectOnPlane( const idVec3 &normal, float dist, idVec3 &ez, idVec3 &p) { if (idMath::Fabs(ez[0]) == 1) { p[0] = (dist - normal[1] * p[1] - normal[2] * p[2]) / normal[0]; } else if (idMath::Fabs(ez[1]) == 1) { p[1] = (dist - normal[0] * p[0] - normal[2] * p[2]) / normal[1]; } else { p[2] = (dist - normal[0] * p[0] - normal[1] * p[1]) / normal[2]; } } /* ======================================================================================================================= ======================================================================================================================= */ void Back(idVec3 &dir, idVec3 &p) { if (idMath::Fabs(dir[0]) == 1) { p[0] = 0; } else if (idMath::Fabs(dir[1]) == 1) { p[1] = 0; } else { p[2] = 0; } } // // ======================================================================================================================= // using scale[0] and scale[1] // ======================================================================================================================= // void ComputeScale(idVec3 &rex, idVec3 &rey, idVec3 &p, face_t *f) { float px = DotProduct(rex, p); float py = DotProduct(rey, p); px *= f->texdef.scale[0]; py *= f->texdef.scale[1]; idVec3 aux; VectorCopy(rex, aux); VectorScale(aux, px, aux); VectorCopy(aux, p); VectorCopy(rey, aux); VectorScale(aux, py, aux); VectorAdd(p, aux, p); } /* ======================================================================================================================= ======================================================================================================================= */ void ComputeAbsolute(face_t *f, idVec3 &p1, idVec3 &p2, idVec3 &p3) { idVec3 ex, ey, ez; // local axis base #ifdef _DEBUG if (g_qeglobals.m_bBrushPrimitMode) { common->Printf("Warning : illegal call of ComputeAbsolute in brush primitive mode\n"); } #endif // compute first local axis base TextureAxisFromPlane( f->plane, ex, ey ); ez = ex.Cross( ey ); idVec3 aux; VectorCopy(ex, aux); VectorScale(aux, -f->texdef.shift[0], aux); VectorCopy(aux, p1); VectorCopy(ey, aux); VectorScale(aux, -f->texdef.shift[1], aux); VectorAdd(p1, aux, p1); VectorCopy(p1, p2); VectorAdd(p2, ex, p2); VectorCopy(p1, p3); VectorAdd(p3, ey, p3); VectorCopy(ez, aux); VectorScale(aux, -f->texdef.rotate, aux); VectorRotate3(p1, aux, p1); VectorRotate3(p2, aux, p2); VectorRotate3(p3, aux, p3); // computing rotated local axis base idVec3 rex, rey; VectorCopy(ex, rex); VectorRotate3(rex, aux, rex); VectorCopy(ey, rey); VectorRotate3(rey, aux, rey); ComputeScale(rex, rey, p1, f); ComputeScale(rex, rey, p2, f); ComputeScale(rex, rey, p3, f); // project on normal plane along ez assumes plane normal is normalized ProjectOnPlane(f->plane.Normal(), -f->plane[3], ez, p1); ProjectOnPlane(f->plane.Normal(), -f->plane[3], ez, p2); ProjectOnPlane(f->plane.Normal(), -f->plane[3], ez, p3); }; /* ======================================================================================================================= ======================================================================================================================= */ void AbsoluteToLocal( const idPlane &normal2, face_t *f, idVec3 &p1, idVec3 &p2, idVec3 &p3) { idVec3 ex, ey, ez; #ifdef _DEBUG if (g_qeglobals.m_bBrushPrimitMode) { common->Printf("Warning : illegal call of AbsoluteToLocal in brush primitive mode\n"); } #endif // computing new local axis base TextureAxisFromPlane( normal2, ex, ey ); ez = ex.Cross( ey ); // projecting back on (ex,ey) Back(ez, p1); Back(ez, p2); Back(ez, p3); idVec3 aux; // rotation VectorCopy(p2, aux); VectorSubtract(aux, p1, aux); float x = DotProduct(aux, ex); float y = DotProduct(aux, ey); f->texdef.rotate = RAD2DEG( atan2(y, x) ); idVec3 rex, rey; // computing rotated local axis base VectorCopy(ez, aux); VectorScale(aux, f->texdef.rotate, aux); VectorCopy(ex, rex); VectorRotate3(rex, aux, rex); VectorCopy(ey, rey); VectorRotate3(rey, aux, rey); // scale VectorCopy(p2, aux); VectorSubtract(aux, p1, aux); f->texdef.scale[0] = DotProduct(aux, rex); VectorCopy(p3, aux); VectorSubtract(aux, p1, aux); f->texdef.scale[1] = DotProduct(aux, rey); // shift only using p1 x = DotProduct(rex, p1); y = DotProduct(rey, p1); x /= f->texdef.scale[0]; y /= f->texdef.scale[1]; VectorCopy(rex, p1); VectorScale(p1, x, p1); VectorCopy(rey, aux); VectorScale(aux, y, aux); VectorAdd(p1, aux, p1); VectorCopy(ez, aux); VectorScale(aux, -f->texdef.rotate, aux); VectorRotate3(p1, aux, p1); f->texdef.shift[0] = -DotProduct(p1, ex); f->texdef.shift[1] = -DotProduct(p1, ey); // stored rot is good considering local axis base change it if necessary f->texdef.rotate = -f->texdef.rotate; Clamp(f->texdef.shift[0], f->d_texture->GetEditorImage()->uploadWidth); Clamp(f->texdef.shift[1], f->d_texture->GetEditorImage()->uploadHeight); Clamp(f->texdef.rotate, 360); } /* ======================================================================================================================= ======================================================================================================================= */ void Select_FlipAxis(int axis) { Select_GetMid( select_origin ); for ( int i = 0; i < 3; i++) { VectorCopy(vec3_origin, select_matrix[i]); select_matrix[i][i] = 1; } select_matrix[axis][axis] = -1; select_matrix.Identity(); select_matrix[axis][axis] = -1; select_fliporder = true; select_flipAxis = axis; // texture locking if (g_PrefsDlg.m_bRotateLock) { // // axis flipping inverts space orientation, we have to use a general texture // locking algorithm instead of the RotateFaceTexture // if (g_qeglobals.m_bBrushPrimitMode) { Select_ApplyMatrix_BrushPrimit(); } else { // // there's never been flip locking for non BP mode, this would be tricky to write // and there's not much interest for it with the coming of BP format what could be // done is converting regular to BP, locking, then back to regular :) // Sys_FPrintf(SYS_WRN, "WARNING: regular texturing doesn't have texture lock on // flipping operations\n"); // } } // geometric transformation Select_ApplyMatrix(true, false); Sys_UpdateWindows(W_ALL);} /* ======================================================================================================================= ======================================================================================================================= */ void Select_Scale(float x, float y, float z) { Select_GetMid(select_origin); for (brush_t * b = selected_brushes.next; b != &selected_brushes; b = b->next) { for (face_t * f = b->brush_faces; f; f = f->next) { for (int i = 0; i < 3; i++) { f->planepts[i][0] -= select_origin[0]; f->planepts[i][1] -= select_origin[1]; f->planepts[i][2] -= select_origin[2]; f->planepts[i][0] *= x; // // f->planepts[i][0] = floor(f->planepts[i][0] / g_qeglobals.d_gridsize + 0.5) * // g_qeglobals.d_gridsize; // f->planepts[i][1] *= y; // // f->planepts[i][1] = floor(f->planepts[i][1] / g_qeglobals.d_gridsize + 0.5) * // g_qeglobals.d_gridsize; // f->planepts[i][2] *= z; // // f->planepts[i][2] = floor(f->planepts[i][2] / g_qeglobals.d_gridsize + 0.5) * // g_qeglobals.d_gridsize; // f->planepts[i][0] += select_origin[0]; f->planepts[i][1] += select_origin[1]; f->planepts[i][2] += select_origin[2]; } } Brush_Build(b, false); if (b->pPatch) { idVec3 v; v[0] = x; v[1] = y; v[2] = z; // Patch_Scale(b->nPatchID, select_origin, v); Patch_Scale(b->pPatch, select_origin, v); } } } /* ======================================================================================================================= GROUP SELECTIONS ======================================================================================================================= */ void Select_CompleteTall(void) { brush_t *b, *next; // int i; idVec3 mins, maxs; if (!QE_SingleBrush()) { return; } g_qeglobals.d_select_mode = sel_brush; VectorCopy(selected_brushes.next->mins, mins); VectorCopy(selected_brushes.next->maxs, maxs); Select_Delete(); int nDim1 = (g_pParentWnd->ActiveXY()->GetViewType() == YZ) ? 1 : 0; int nDim2 = (g_pParentWnd->ActiveXY()->GetViewType() == XY) ? 1 : 2; for (b = active_brushes.next; b != &active_brushes; b = next) { next = b->next; if ((b->maxs[nDim1] > maxs[nDim1] || b->mins[nDim1] < mins[nDim1]) || (b->maxs[nDim2] > maxs[nDim2] || b->mins[nDim2] < mins[nDim2])) { if (!(b->owner->origin[nDim1] > mins[nDim1] && b->owner->origin[nDim1] < maxs[nDim1] && b->owner->origin[nDim2] > mins[nDim2] && b->owner->origin[nDim2] < maxs[nDim2])) { continue; } if (b->owner->eclass->nShowFlags & ECLASS_WORLDSPAWN) { continue; } } if (FilterBrush(b)) { continue; } Brush_RemoveFromList(b); Brush_AddToList(b, &selected_brushes); } Sys_UpdateWindows(W_ALL); } /* ======================================================================================================================= ======================================================================================================================= */ void Select_PartialTall(void) { brush_t *b, *next; // int i; idVec3 mins, maxs; if (!QE_SingleBrush()) { return; } g_qeglobals.d_select_mode = sel_brush; VectorCopy(selected_brushes.next->mins, mins); VectorCopy(selected_brushes.next->maxs, maxs); Select_Delete(); int nDim1 = (g_pParentWnd->ActiveXY()->GetViewType() == YZ) ? 1 : 0; int nDim2 = (g_pParentWnd->ActiveXY()->GetViewType() == XY) ? 1 : 2; for (b = active_brushes.next; b != &active_brushes; b = next) { next = b->next; if ( (b->mins[nDim1] > maxs[nDim1] || b->maxs[nDim1] < mins[nDim1]) || (b->mins[nDim2] > maxs[nDim2] || b->maxs[nDim2] < mins[nDim2]) ) { continue; } if (FilterBrush(b)) { continue; } Brush_RemoveFromList(b); Brush_AddToList(b, &selected_brushes); #if 0 // old stuff for (i = 0; i < 2; i++) { if (b->mins[i] > maxs[i] || b->maxs[i] < mins[i]) { break; } } if (i == 2) { Brush_RemoveFromList(b); Brush_AddToList(b, &selected_brushes); } #endif } Sys_UpdateWindows(W_ALL); } /* ======================================================================================================================= ======================================================================================================================= */ void Select_Touching(void) { brush_t *b, *next; int i; idVec3 mins, maxs; if (!QE_SingleBrush()) { return; } g_qeglobals.d_select_mode = sel_brush; VectorCopy(selected_brushes.next->mins, mins); VectorCopy(selected_brushes.next->maxs, maxs); for (b = active_brushes.next; b != &active_brushes; b = next) { next = b->next; if (FilterBrush(b)) { continue; } for (i = 0; i < 3; i++) { if (b->mins[i] > maxs[i] + 1 || b->maxs[i] < mins[i] - 1) { break; } } if (i == 3) { Brush_RemoveFromList(b); Brush_AddToList(b, &selected_brushes); } } Sys_UpdateWindows(W_ALL); } /* ======================================================================================================================= ======================================================================================================================= */ void Select_Inside(void) { brush_t *b, *next; int i; idVec3 mins, maxs; if (!QE_SingleBrush()) { return; } g_qeglobals.d_select_mode = sel_brush; VectorCopy(selected_brushes.next->mins, mins); VectorCopy(selected_brushes.next->maxs, maxs); Select_Delete(); for (b = active_brushes.next; b != &active_brushes; b = next) { next = b->next; if (FilterBrush(b)) { continue; } for (i = 0; i < 3; i++) { if (b->maxs[i] > maxs[i] || b->mins[i] < mins[i]) { break; } } if (i == 3) { Brush_RemoveFromList(b); Brush_AddToList(b, &selected_brushes); } } Sys_UpdateWindows(W_ALL); } /* ======================================================================================================================= Select_Ungroup Turn the currently selected entity back into normal brushes ======================================================================================================================= */ void Select_Ungroup() { int numselectedgroups; entity_t *e; brush_t *b, *sb; numselectedgroups = 0; for (sb = selected_brushes.next; sb != &selected_brushes; sb = sb->next) { e = sb->owner; if (!e || e == world_entity) { continue; } for (b = e->brushes.onext; b != &e->brushes; b = e->brushes.onext) { Entity_UnlinkBrush(b); Entity_LinkBrush(world_entity, b); Brush_Build(b); b->owner = world_entity; } Entity_Free(e); numselectedgroups++; } if (numselectedgroups <= 0) { Sys_Status("No grouped entities selected.\n"); return; } common->Printf("Ungrouped %d entit%s.\n", numselectedgroups, (numselectedgroups == 1) ? "y" : "ies"); Sys_UpdateWindows(W_ALL); } /* ======================================================================================================================= ======================================================================================================================= */ void Select_ShiftTexture(float x, float y, bool autoAdjust) { brush_t *b; face_t *f; int nFaceCount = g_ptrSelectedFaces.GetSize(); if (selected_brushes.next == &selected_brushes && nFaceCount == 0) { return; } x = -x; Undo_Start("Select shift textures"); for (b = selected_brushes.next; b != &selected_brushes; b = b->next) { for (f = b->brush_faces; f; f = f->next) { if (g_qeglobals.m_bBrushPrimitMode) { // use face normal to compute a true translation Select_ShiftTexture_BrushPrimit(f, x, y, autoAdjust); } else { f->texdef.shift[0] += x; f->texdef.shift[1] += y; } } Brush_Build(b); if (b->pPatch) { // Patch_ShiftTexture(b->nPatchID, x, y); Patch_ShiftTexture(b->pPatch, x, y, autoAdjust); } } if (nFaceCount > 0) { for (int i = 0; i < nFaceCount; i++) { face_t *selFace = reinterpret_cast < face_t * > (g_ptrSelectedFaces.GetAt(i)); brush_t *selBrush = reinterpret_cast < brush_t * > (g_ptrSelectedFaceBrushes.GetAt(i)); if (g_qeglobals.m_bBrushPrimitMode) { // // use face normal to compute a true translation Select_ShiftTexture_BrushPrimit( // selected_face, x, y ); use camera view to compute texture shift // Select_ShiftTexture_BrushPrimit(selFace, x, y, autoAdjust); } else { selFace->texdef.shift[0] += x; selFace->texdef.shift[1] += y; } Brush_Build(selBrush); } } Undo_End(); Sys_UpdateWindows(W_CAMERA); } extern void Face_SetExplicitScale_BrushPrimit(face_t *face, float s, float t); extern void Face_ScaleTexture_BrushPrimit(face_t *face, float sS, float sT); /* ======================================================================================================================= ======================================================================================================================= */ void Select_ScaleTexture(float x, float y, bool update, bool absolute) { brush_t *b; face_t *f; int nFaceCount = g_ptrSelectedFaces.GetSize(); if (selected_brushes.next == &selected_brushes && nFaceCount == 0) { return; } Undo_Start("Select_SetExplicitScale_BrushPrimit"); for (b = selected_brushes.next; b != &selected_brushes; b = b->next) { for (f = b->brush_faces; f; f = f->next) { if (g_qeglobals.m_bBrushPrimitMode && f->face_winding) { if (absolute) { Face_SetExplicitScale_BrushPrimit(f, x, y); } else { Face_ScaleTexture_BrushPrimit(f, x, y); } } else { f->texdef.scale[0] += x; f->texdef.scale[1] += y; } } Brush_Build(b); if (b->pPatch) { Patch_ScaleTexture(b->pPatch, x, y, absolute); } } if (nFaceCount > 0) { for (int i = 0; i < nFaceCount; i++) { face_t *selFace = reinterpret_cast < face_t * > (g_ptrSelectedFaces.GetAt(i)); brush_t *selBrush = reinterpret_cast < brush_t * > (g_ptrSelectedFaceBrushes.GetAt(i)); if (g_qeglobals.m_bBrushPrimitMode) { if (absolute) { Face_SetExplicitScale_BrushPrimit(selFace, x, y); } else { Face_ScaleTexture_BrushPrimit(selFace, x, y); } } else { selFace->texdef.scale[0] += x; selFace->texdef.scale[1] += y; } Brush_Build(selBrush); } } Undo_End(); if (update) { Sys_UpdateWindows(W_CAMERA); } } extern void Face_RotateTexture_BrushPrimit(face_t *face, float amount, idVec3 origin); /* ======================================================================================================================= ======================================================================================================================= */ void Select_RotateTexture(float amt, bool absolute) { brush_t *b; face_t *f; int nFaceCount = g_ptrSelectedFaces.GetSize(); if (selected_brushes.next == &selected_brushes && nFaceCount == 0) { return; } Undo_Start("Select_RotateTexture_BrushPrimit"); for (b = selected_brushes.next; b != &selected_brushes; b = b->next) { for (f = b->brush_faces; f; f = f->next) { if (g_qeglobals.m_bBrushPrimitMode) { Face_RotateTexture_BrushPrimit(f, amt, b->owner->origin); } else { f->texdef.rotate += amt; f->texdef.rotate = static_cast(f->texdef.rotate) % 360; } } Brush_Build(b); if (b->pPatch) { // Patch_RotateTexture(b->nPatchID, amt); Patch_RotateTexture(b->pPatch, amt); } } if (nFaceCount > 0) { for (int i = 0; i < nFaceCount; i++) { face_t *selFace = reinterpret_cast < face_t * > (g_ptrSelectedFaces.GetAt(i)); brush_t *selBrush = reinterpret_cast < brush_t * > (g_ptrSelectedFaceBrushes.GetAt(i)); if (g_qeglobals.m_bBrushPrimitMode) { idVec3 org; org.Zero(); //Face_RotateTexture_BrushPrimit(selFace, amt, selBrush->owner->origin); Face_RotateTexture_BrushPrimit(selFace, amt, org); } else { selFace->texdef.rotate += amt; selFace->texdef.rotate = static_cast(selFace->texdef.rotate) % 360; } Brush_Build(selBrush); } } Undo_End(); Sys_UpdateWindows(W_CAMERA); } /* ======================================================================================================================= ======================================================================================================================= */ void FindReplaceTextures(const char *pFind, const char *pReplace, bool bSelected, bool bForce) { brush_t *pList = (bSelected) ? &selected_brushes : &active_brushes; if (!bSelected) { Select_Deselect(); } for (brush_t * pBrush = pList->next; pBrush != pList; pBrush = pBrush->next) { if (pBrush->pPatch) { Patch_FindReplaceTexture(pBrush, pFind, pReplace, bForce); } for (face_t * pFace = pBrush->brush_faces; pFace; pFace = pFace->next) { if (bForce || idStr::Icmp(pFace->texdef.name, pFind) == 0 ) { pFace->d_texture = Texture_ForName(pReplace); // strcpy(pFace->texdef.name, pReplace); pFace->texdef.SetName(pReplace); } } Brush_Build(pBrush); } Sys_UpdateWindows(W_CAMERA); } /* ======================================================================================================================= ======================================================================================================================= */ void Select_AllOfType() { brush_t *b, *next; entity_t *e; if ((selected_brushes.next == &selected_brushes) || (selected_brushes.next->next != &selected_brushes)) { CString strName; if (g_ptrSelectedFaces.GetSize() == 0) { strName = g_qeglobals.d_texturewin.texdef.name; } else { face_t *selFace = reinterpret_cast < face_t * > (g_ptrSelectedFaces.GetAt(0)); strName = selFace->texdef.name; } Select_Deselect(); for (b = active_brushes.next; b != &active_brushes; b = next) { next = b->next; if (FilterBrush(b)) { continue; } if (b->pPatch) { if ( idStr::Icmp(strName, b->pPatch->d_texture->GetName()) == 0 ) { Brush_RemoveFromList(b); Brush_AddToList(b, &selected_brushes); } } else { for (face_t * pFace = b->brush_faces; pFace; pFace = pFace->next) { if ( idStr::Icmp(strName, pFace->texdef.name) == 0 ) { Brush_RemoveFromList(b); Brush_AddToList(b, &selected_brushes); } } } } Sys_UpdateWindows(W_ALL); return; } b = selected_brushes.next; e = b->owner; if (e != NULL) { if (e != world_entity) { CString strName = e->eclass->name; idStr strKey, strVal; bool bCriteria = g_Inspectors->GetSelectAllCriteria(strKey, strVal); common->Printf("Selecting all %s(s)\n", strName); Select_Deselect(); for (b = active_brushes.next; b != &active_brushes; b = next) { next = b->next; if (FilterBrush(b)) { continue; } e = b->owner; if (e != NULL) { if ( idStr::Icmp(e->eclass->name, strName) == 0 ) { bool doIt = true; if (bCriteria) { CString str = ValueForKey(e, strKey); if (str.CompareNoCase(strVal) != 0) { doIt = false; } } if (doIt) { Brush_RemoveFromList(b); Brush_AddToList(b, &selected_brushes); } } } } } } if ( selected_brushes.next && selected_brushes.next->owner ) { g_Inspectors->UpdateEntitySel( selected_brushes.next->owner->eclass ); } Sys_UpdateWindows(W_ALL); } /* ======================================================================================================================= ======================================================================================================================= */ void Select_Reselect() { CPtrArray holdArray; brush_t *b; for ( b = selected_brushes.next; b && b != &selected_brushes; b = b->next ) { holdArray.Add(reinterpret_cast < void * > (b)); } int n = holdArray.GetSize(); while (n-- > 0) { b = reinterpret_cast < brush_t * > (holdArray.GetAt(n)); Select_Brush(b); } Sys_UpdateWindows(W_ALL); } /* ======================================================================================================================= ======================================================================================================================= */ void Select_FitTexture(float height, float width) { brush_t *b; int nFaceCount = g_ptrSelectedFaces.GetSize(); if (selected_brushes.next == &selected_brushes && nFaceCount == 0) { return; } Undo_Start("Select_FitTexture"); for (b = selected_brushes.next; b != &selected_brushes; b = b->next) { if (b->pPatch) { Patch_FitTexture(b->pPatch, width, height); } else { Brush_FitTexture(b, height, width); Brush_Build(b); } } if (nFaceCount > 0) { for (int i = 0; i < nFaceCount; i++) { face_t *selFace = reinterpret_cast < face_t * > (g_ptrSelectedFaces.GetAt(i)); brush_t *selBrush = reinterpret_cast < brush_t * > (g_ptrSelectedFaceBrushes.GetAt(i)); Face_FitTexture(selFace, height, width); Brush_Build(selBrush); } } Undo_End(); Sys_UpdateWindows(W_CAMERA); } /* ======================================================================================================================= ======================================================================================================================= */ void Select_AxialTexture() { } /* ======================================================================================================================= ======================================================================================================================= */ void Select_Hide(bool invert) { if (invert) { for (brush_t * b = active_brushes.next; b && b != &active_brushes; b = b->next) { b->hiddenBrush = true; } } else { for (brush_t * b = selected_brushes.next; b && b != &selected_brushes; b = b->next) { b->hiddenBrush = true; } } Sys_UpdateWindows(W_ALL); } void Select_WireFrame( bool wireFrame ) { for (brush_t * b = selected_brushes.next; b && b != &selected_brushes; b = b->next) { b->forceWireFrame = wireFrame; } Sys_UpdateWindows(W_ALL); } void Select_ForceVisible( bool visible ) { for (brush_t * b = selected_brushes.next; b && b != &selected_brushes; b = b->next) { b->forceVisibile = visible; } Sys_UpdateWindows(W_ALL); } /* ======================================================================================================================= ======================================================================================================================= */ void Select_ShowAllHidden() { brush_t *b; for (b = selected_brushes.next; b && b != &selected_brushes; b = b->next) { b->hiddenBrush = false; } for (b = active_brushes.next; b && b != &active_brushes; b = b->next) { b->hiddenBrush = false; } Sys_UpdateWindows(W_ALL); } /* ======================================================================================================================= Select_Invert ======================================================================================================================= */ void Select_Invert(void) { brush_t *next, *prev; Sys_Status("inverting selection...\n"); next = active_brushes.next; prev = active_brushes.prev; if (selected_brushes.next != &selected_brushes) { active_brushes.next = selected_brushes.next; active_brushes.prev = selected_brushes.prev; active_brushes.next->prev = &active_brushes; active_brushes.prev->next = &active_brushes; } else { active_brushes.next = &active_brushes; active_brushes.prev = &active_brushes; } if (next != &active_brushes) { selected_brushes.next = next; selected_brushes.prev = prev; selected_brushes.next->prev = &selected_brushes; selected_brushes.prev->next = &selected_brushes; } else { selected_brushes.next = &selected_brushes; selected_brushes.prev = &selected_brushes; } Sys_UpdateWindows(W_ALL); Sys_Status("done.\n"); } /* ======================================================================================================================= Select_Name ======================================================================================================================= */ void Select_Name(const char *pName) { if (g_qeglobals.m_bBrushPrimitMode) { for (brush_t * b = selected_brushes.next; b && b != &selected_brushes; b = b->next) { Brush_SetEpair(b, "Name", pName); } } } /* ======================================================================================================================= ======================================================================================================================= */ void Select_CenterOrigin() { idVec3 mid; Select_GetTrueMid(mid); mid.Snap(); brush_t *b = selected_brushes.next; entity_t *e = b->owner; if (e != NULL) { if (e != world_entity) { char text[1024]; sprintf(text, "%i %i %i", (int)mid[0], (int)mid[1], (int)mid[2]); SetKeyValue(e, "origin", text); VectorCopy(mid, e->origin); } } Sys_UpdateWindows(W_ALL); } /* ======================================================================================================================= ======================================================================================================================= */ int Select_NumSelectedFaces() { return g_ptrSelectedFaces.GetSize(); } /* ======================================================================================================================= ======================================================================================================================= */ face_t *Select_GetSelectedFace(int index) { assert(index >= 0 && index < Select_NumSelectedFaces()); return reinterpret_cast < face_t * > (g_ptrSelectedFaces.GetAt(index)); } /* ======================================================================================================================= ======================================================================================================================= */ brush_t *Select_GetSelectedFaceBrush(int index) { assert(index >= 0 && index < Select_NumSelectedFaces()); return reinterpret_cast < brush_t * > (g_ptrSelectedFaceBrushes.GetAt(index)); } /* ======================================================================================================================= ======================================================================================================================= */ void Select_SetDefaultTexture(const idMaterial *mat, bool fitScale, bool setTexture) { texdef_t tex; brushprimit_texdef_t brushprimit_tex; memset(&tex, 0, sizeof(tex)); memset(&brushprimit_tex, 0, sizeof(brushprimit_tex)); if (g_qeglobals.m_bBrushPrimitMode) { // brushprimit fitted to a 2x2 texture brushprimit_tex.coords[0][0] = 1.0f; brushprimit_tex.coords[1][1] = 1.0f; } else { tex.scale[0] = (g_PrefsDlg.m_bHiColorTextures) ? 0.5 : 1; tex.scale[1] = (g_PrefsDlg.m_bHiColorTextures) ? 0.5 : 1; } tex.SetName(mat->GetName()); Texture_SetTexture(&tex, &brushprimit_tex, fitScale, setTexture); CString strTex; strTex.Format ( "%s (%s) W: %i H: %i", mat->GetName(), mat->GetDescription(), mat->GetEditorImage()->uploadWidth, mat->GetEditorImage()->uploadHeight ); g_pParentWnd->SetStatusText(3, strTex); } void Select_UpdateTextureName(const char *name) { brush_t *b; int nCount = g_ptrSelectedFaces.GetSize(); if (nCount > 0) { Undo_Start("set face texture name"); ASSERT(g_ptrSelectedFaces.GetSize() == g_ptrSelectedFaceBrushes.GetSize()); for (int i = 0; i < nCount; i++) { face_t *selFace = reinterpret_cast < face_t * > (g_ptrSelectedFaces.GetAt(i)); brush_t *selBrush = reinterpret_cast < brush_t * > (g_ptrSelectedFaceBrushes.GetAt(i)); Undo_AddBrush(selBrush); selFace->texdef.SetName(name); Brush_Build(selBrush); Undo_EndBrush(selBrush); } Undo_End(); } else if (selected_brushes.next != &selected_brushes) { Undo_Start("set brush textures"); for (b = selected_brushes.next; b != &selected_brushes; b = b->next) { if (!b->owner->eclass->fixedsize) { Undo_AddBrush(b); Brush_SetTextureName(b, name); Undo_EndBrush(b); } else if (b->owner->eclass->nShowFlags & ECLASS_LIGHT) { if ( idStr::Cmpn(name, "lights/", strlen("lights/")) == 0 ) { SetKeyValue(b->owner, "texture", name); g_Inspectors->UpdateEntitySel(b->owner->eclass); UpdateLightInspector(); Brush_Build(b); } } } Undo_End(); } Sys_UpdateWindows(W_ALL); } /* ======================================================================================================================= ======================================================================================================================= */ void Select_FlipTexture(bool y) { int faceCount = g_ptrSelectedFaces.GetSize(); Undo_Start("Select_FlipTexture"); for (brush_t *b = selected_brushes.next; b != &selected_brushes; b = b->next) { if (b->pPatch) { Patch_FlipTexture(b->pPatch, y); } else { Brush_FlipTexture_BrushPrimit(b, y); } } if (faceCount > 0) { for (int i = 0; i < faceCount; i++) { face_t *selFace = reinterpret_cast < face_t * > (g_ptrSelectedFaces.GetAt(i)); brush_t *selBrush = reinterpret_cast < brush_t * > (g_ptrSelectedFaceBrushes.GetAt(i)); Face_FlipTexture_BrushPrimit(selFace, y); } } Undo_End(); Sys_UpdateWindows(W_CAMERA); } /* ======================================================================================================================= Select_SetKeyVal sets values on non-world entities ======================================================================================================================= */ void Select_SetKeyVal(const char *key, const char *val) { for (brush_t * b = selected_brushes.next; b && b != &selected_brushes; b = b->next) { if (b->owner != world_entity) { SetKeyValue(b->owner, key, val, false); } } } /* ======================================================================================================================= Select_CopyPatchTextureCoords( patchMesh_t *p ) ======================================================================================================================= */ void Select_CopyPatchTextureCoords( patchMesh_t *p ) { for (brush_t * b = selected_brushes.next; b && b != &selected_brushes; b = b->next) { if (b->pPatch) { if ( b->pPatch->width <= p->width && b->pPatch->height <= p->height ) { for ( int i = 0; i < b->pPatch->width; i ++ ) { for ( int j = 0; j < b->pPatch->height; j++ ) { b->pPatch->ctrl(i, j).st = p->ctrl(i, j).st; } } } } } } /* ======================================================================================================================= Select_SetProjectFaceOntoPatch ======================================================================================================================= */ void Select_ProjectFaceOntoPatch( face_t *face ) { for (brush_t * b = selected_brushes.next; b && b != &selected_brushes; b = b->next) { if (b->pPatch) { EmitBrushPrimitTextureCoordinates(face, NULL, b->pPatch); Patch_MakeDirty(b->pPatch); } } } /* ======================================================================================================================= Select_SetPatchFit ======================================================================================================================= */ extern float Patch_Width(patchMesh_t *p); extern float Patch_Height(patchMesh_t *p); void Select_SetPatchFit(float dim1, float dim2, float srcWidth, float srcHeight, float rot) { for (brush_t * b = selected_brushes.next; b && b != &selected_brushes; b = b->next) { if (b->pPatch) { float w = Patch_Width(b->pPatch); float h = Patch_Height(b->pPatch); Patch_RotateTexture(b->pPatch, -90 + rot); Patch_FitTexture(b->pPatch, dim1 * (w / srcWidth), dim2 * (h / srcHeight)); Patch_FlipTexture(b->pPatch, true); } } } void Select_SetPatchST(float s1, float t1, float s2, float t2) { } void Select_AllTargets() { for (brush_t * b = selected_brushes.next; b && b != &selected_brushes; b = b->next) { if (b->owner != world_entity) { const idKeyValue *kv = b->owner->epairs.MatchPrefix("target", NULL); while (kv) { entity_t *ent = FindEntity("name", kv->GetValue()); if (ent) { Select_Brush(ent->brushes.onext, true, false); } kv = b->owner->epairs.MatchPrefix("target", kv); } } } }