/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __QEDEFS_H__ #define __QEDEFS_H__ #define QE_VERSION 0x0501 #define QE3_STYLE (WS_OVERLAPPED | WS_CLIPCHILDREN | WS_CLIPSIBLINGS | WS_MAXIMIZEBOX | WS_MINIMIZEBOX | WS_THICKFRAME | WS_CAPTION | WS_SYSMENU | WS_CHILD) #define QE3_STYLE2 (WS_OVERLAPPED | WS_CLIPCHILDREN | WS_CLIPSIBLINGS | WS_MINIMIZEBOX | WS_THICKFRAME | WS_CAPTION | WS_SYSMENU) #define QE3_CHILDSTYLE (WS_OVERLAPPED | WS_MINIMIZEBOX | WS_THICKFRAME | WS_CAPTION | WS_VISIBLE | WS_CHILD | WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_MAXIMIZEBOX) #define QE3_SPLITTER_STYLE (WS_CHILD | WS_VISIBLE | WS_CLIPCHILDREN | WS_CLIPSIBLINGS) #define QE_AUTOSAVE_INTERVAL 5 // number of minutes between autosaves #define _3DFXCAMERA_WINDOW_CLASS "Q3DFXCamera" #define CAMERA_WINDOW_CLASS "QCamera" #define XY_WINDOW_CLASS "QXY" #define Z_WINDOW_CLASS "QZ" #define ENT_WINDOW_CLASS "QENT" #define TEXTURE_WINDOW_CLASS "QTEX" #define ZWIN_WIDTH 40 #define CWIN_SIZE (0.4) #define MAX_EDGES 512 #define MAX_POINTS 1024 #define CMD_TEXTUREWAD 60000 #define CMD_BSPCOMMAND 61000 #define PITCH 0 #define YAW 1 #define ROLL 2 #define QE_TIMER0 1 #define QE_TIMER1 2 #define PLANE_X 0 #define PLANE_Y 1 #define PLANE_Z 2 #define PLANE_ANYX 3 #define PLANE_ANYY 4 #define PLANE_ANYZ 5 // #define ON_EPSILON 0.01 #define KEY_FORWARD 1 #define KEY_BACK 2 #define KEY_TURNLEFT 4 #define KEY_TURNRIGHT 8 #define KEY_LEFT 16 #define KEY_RIGHT 32 #define KEY_LOOKUP 64 #define KEY_LOOKDOWN 128 #define KEY_UP 256 #define KEY_DOWN 512 // xy.c #define EXCLUDE_LIGHTS 0x00000001 #define EXCLUDE_ENT 0x00000002 #define EXCLUDE_PATHS 0x00000004 #define EXCLUDE_DYNAMICS 0x00000008 #define EXCLUDE_WORLD 0x00000010 #define EXCLUDE_CLIP 0x00000020 //#define EXCLUDE_DETAIL 0x00000040 #define EXCLUDE_CURVES 0x00000080 #define INCLUDE_EASY 0x00000100 #define INCLUDE_NORMAL 0x00000200 #define INCLUDE_HARD 0x00000400 #define INCLUDE_DEATHMATCH 0x00000800 #define EXCLUDE_HINT 0x00001000 #define EXCLUDE_CAULK 0x00002000 #define EXCLUDE_ANGLES 0x00004000 #define EXCLUDE_VISPORTALS 0x00008000 #define EXCLUDE_NODRAW 0x00010000 #define EXCLUDE_COMBATNODES 0x00020000 #define EXCLUDE_TRIGGERS 0x00040000 // _D3XP #define EXCLUDE_MODELS 0x00080000 // // menu indexes for modifying menus // #define MENU_VIEW 2 #define MENU_BSP 4 #define MENU_TEXTURE 6 #define MENU_PLUGIN 11 // odd things not in windows header... #define VK_COMMA 188 #define VK_PERIOD 190 /* ** window bits */ //++timo moved to qertypes.h // clean /* #define W_CAMERA 0x0001 #define W_XY 0x0002 #define W_XY_OVERLAY 0x0004 #define W_Z 0x0008 #define W_TEXTURE 0x0010 #define W_Z_OVERLAY 0x0020 #define W_CONSOLE 0x0040 #define W_ENTITY 0x0080 #define W_CAMERA_IFON 0x0100 #define W_XZ 0x0200 //--| only used for patch vertex manip stuff #define W_YZ 0x0400 //--| #define W_ALL 0xFFFFFFFF */ enum { COLOR_TEXTUREBACK, COLOR_GRIDBACK, COLOR_GRIDMINOR, COLOR_GRIDMAJOR, COLOR_CAMERABACK, COLOR_ENTITY, COLOR_GRIDBLOCK, COLOR_GRIDTEXT, COLOR_BRUSHES, COLOR_SELBRUSHES, COLOR_CLIPPER, COLOR_VIEWNAME, COLOR_PRECISION_CROSSHAIR, COLOR_LAST }; // classes #define ENTITY_WIREFRAME 0x00001 #define ENTITY_SKIN_MODEL 0x00010 #define ENTITY_SELECTED_ONLY 0x00100 #define ENTITY_BOXED 0x01000 // menu settings #define ENTITY_WIRE 0x00001 #define ENTITY_SKINNED 0x00002 #endif