MD5Version 10 commandline "" numFrames 5 numJoints 4 frameRate 24 numAnimatedComponents 6 hierarchy { "origin" -1 0 0 // "weapon" 0 63 0 // origin "shot" 1 0 0 // weapon "shell" 1 0 0 // weapon } bounds { ( -7.064682 -12.641326 -18.225793 ) ( 30.166570 0.989949 0.000000 ) ( -7.865271 -12.640790 -18.219624 ) ( 29.392031 0.989949 0.000000 ) ( -8.374465 -12.640451 -18.220005 ) ( 28.904330 0.989949 0.000000 ) ( -8.574204 -12.640316 -18.223437 ) ( 28.713850 0.989949 0.000000 ) ( -7.897177 -12.640770 -18.224752 ) ( 29.364194 0.989949 0.000000 ) } baseframe { ( 0.000000 0.000000 0.000000 ) ( -0.000000 -0.000000 -0.000000 ) ( 3.595824 -6.989619 -15.212333 ) ( -0.000000 0.000000 0.000332 ) ( 23.847840 0.046136 5.167783 ) ( 0.000000 -0.000000 -0.000332 ) ( 6.297609 -4.576488 1.178785 ) ( 0.000000 -0.000000 -0.000332 ) } frame 0 { 3.595824 -6.989619 -15.212333 -0.000000 0.000000 0.000332 } frame 1 { 2.846030 -6.989120 -15.212333 0.000001 0.004121 0.000332 } frame 2 { 2.382400 -6.988813 -15.218506 0.000003 0.007869 0.000332 } frame 3 { 2.203587 -6.988694 -15.224679 0.000003 0.009607 0.000332 } frame 4 { 2.822468 -6.989105 -15.218506 0.000002 0.004804 0.000332 }