MD5Version 10 commandline "" numFrames 8 numJoints 4 frameRate 24 numAnimatedComponents 6 hierarchy { "origin" -1 0 0 // "weapon" 0 63 0 // origin "shot" 1 0 0 // weapon "shell" 1 0 0 // weapon } bounds { ( -10.907655 -8.838568 -20.575159 ) ( 45.442342 0.989949 0.000000 ) ( -10.907655 -8.838568 -20.575159 ) ( 45.442342 0.989949 0.000000 ) ( -10.907655 -8.838568 -20.575159 ) ( 45.442342 0.989949 0.000000 ) ( -10.907655 -8.838568 -20.575159 ) ( 45.442342 0.989949 0.000000 ) ( -10.907655 -8.838568 -20.575159 ) ( 45.442342 0.989949 0.000000 ) ( -10.907655 -8.838568 -20.575159 ) ( 45.442342 0.989949 0.000000 ) ( -10.907655 -8.838568 -20.575159 ) ( 45.442342 0.989949 0.000000 ) ( -10.907655 -8.838568 -20.575159 ) ( 45.442342 0.989949 0.000000 ) } baseframe { ( 0.000000 0.000000 0.000000 ) ( -0.000000 -0.000000 -0.000000 ) ( 4.851300 -6.989897 -14.166104 ) ( -0.000000 0.000000 0.000332 ) ( 42.171891 0.042795 3.523068 ) ( 0.000000 -0.000000 -0.000332 ) ( 8.057465 -2.233863 3.306671 ) ( 0.000000 -0.000000 -0.000332 ) } frame 0 { 4.851300 -6.989897 -14.166104 -0.000000 0.000000 0.000332 } frame 1 { 4.101506 -6.989398 -14.166104 0.000001 0.004121 0.000332 } frame 2 { 3.634277 -6.989088 -14.172276 0.000003 0.007869 0.000332 } frame 3 { 3.459063 -6.988972 -14.178450 0.000003 0.009607 0.000332 } frame 4 { 3.580155 -6.989052 -14.177352 0.000003 0.008753 0.000332 } frame 5 { 3.915519 -6.989275 -14.174261 0.000002 0.006348 0.000332 } frame 6 { 4.353344 -6.989566 -14.170292 0.000001 0.003259 0.000332 } frame 7 { 4.714370 -6.989806 -14.167201 0.000000 0.000854 0.000332 }