MD5Version 10 commandline "" numFrames 5 numJoints 4 frameRate 24 numAnimatedComponents 6 hierarchy { "origin" -1 0 0 // "weapon" 0 63 0 // origin "shot" 1 0 0 // weapon "shell" 1 0 0 // weapon } bounds { ( -0.989949 -16.478505 -26.806629 ) ( 38.584153 2.585557 0.000000 ) ( -0.989949 -16.478064 -26.724128 ) ( 37.884754 2.586013 0.000000 ) ( -0.989949 -16.477811 -26.654399 ) ( 37.464886 2.586282 0.000000 ) ( -0.989949 -16.477715 -26.625095 ) ( 37.305702 2.586384 0.000000 ) ( -0.989949 -16.478059 -26.716536 ) ( 37.869304 2.586022 0.000000 ) } baseframe { ( 0.000000 0.000000 0.000000 ) ( -0.000000 -0.000000 -0.000000 ) ( 3.595824 -6.989619 -12.028150 ) ( -0.000000 0.000000 0.000332 ) ( 35.545080 0.053906 -5.235455 ) ( 0.000000 -0.000000 -0.000333 ) ( 13.216171 -11.094392 -9.276045 ) ( 0.000000 -0.000000 -0.000332 ) } frame 0 { 3.595824 -6.989619 -12.028150 -0.000000 0.000000 0.000332 } frame 1 { 2.846030 -6.989120 -12.028150 0.000001 0.004121 0.000332 } frame 2 { 2.382400 -6.988813 -12.034322 0.000003 0.007869 0.000332 } frame 3 { 2.203587 -6.988694 -12.040496 0.000003 0.009607 0.000332 } frame 4 { 2.822468 -6.989105 -12.034322 0.000002 0.004804 0.000332 }