MD5Version 10 commandline "" numFrames 5 numJoints 4 frameRate 24 numAnimatedComponents 6 hierarchy { "origin" -1 0 0 // "weapon" 0 63 0 // origin "shot" 1 0 0 // weapon "shell" 1 0 0 // weapon } bounds { ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) } baseframe { ( 0.000000 0.000000 0.000000 ) ( -0.000000 -0.000000 -0.000000 ) ( 10.291484 -9.986809 -17.929485 ) ( -0.000000 0.000000 0.000332 ) ( 61.053509 1.333576 5.261511 ) ( 0.000000 0.000000 -0.000333 ) ( 12.133600 -0.945925 5.942903 ) ( 0.000000 -0.000000 -0.000332 ) } frame 0 { 10.291484 -9.986809 -17.929485 -0.000000 0.000000 0.000332 } frame 1 { 9.220350 -9.986096 -17.929485 0.000001 0.004121 0.000332 } frame 2 { 8.558021 -9.985657 -17.938303 0.000003 0.007869 0.000332 } frame 3 { 8.302574 -9.985487 -17.947123 0.000003 0.009607 0.000332 } frame 4 { 9.186689 -9.986074 -17.938303 0.000002 0.004804 0.000332 }