#if 0
"Perl code to convert this to a skinvalues.txt file.";
print "title
\n";
print "author \n";
print "\n";
while()
{
chomp;
if(/^\s*(?:SKINFLOAT|SKINVECTOR)\(([A-Z_]+), ([-'0-9. ]+)\);$/)
{
printf "%-31s %s\n", $1, $2;
}
elsif(/^\s*SKINSTRING\(([A-Z_]+), "(.*)"\);$/)
{
printf "// uses \"$2\" images\n";
}
elsif(/^$/)
{
print "\n";
}
elsif(/^\s+\/\/ (.*)$/)
{
print "// $1\n";
}
elsif(/^SKINBEGIN$|^SKINEND$|^#endif$/)
{
}
else
{
print "!!! $_\n";
}
}
__DATA__
#endif
SKINBEGIN
// font sizes (used for everything)
SKINFLOAT(FONTSIZE_NORMAL, 12);
SKINFLOAT(HEIGHT_NORMAL, 1.5);
SKINFLOAT(FONTSIZE_TITLE, 16);
SKINFLOAT(HEIGHT_TITLE, 1.5);
SKINFLOAT(HEIGHT_ZOOMEDTITLE, -1);
// the individual dialog background colors
SKINVECTOR(COLOR_DIALOG_MULTIPLAYER, '0.7 0.7 1');
SKINVECTOR(COLOR_DIALOG_SETTINGS, '0.7 0.7 1');
SKINVECTOR(COLOR_DIALOG_TEAMSELECT, '1 1 1');
SKINVECTOR(COLOR_DIALOG_QUIT, '1 0 0');
SKINVECTOR(COLOR_DIALOG_MUTATORS, '0.7 0.7 1');
SKINVECTOR(COLOR_DIALOG_MAPINFO, '0.7 0.7 1');
SKINVECTOR(COLOR_DIALOG_USERBIND, '0.7 0.7 1');
SKINVECTOR(COLOR_DIALOG_SINGLEPLAYER, '1 1 0.7');
SKINVECTOR(COLOR_DIALOG_CREDITS, '0.7 0.7 1');
SKINVECTOR(COLOR_DIALOG_WEAPONS, '1 0.7 0.7');
SKINVECTOR(COLOR_DIALOG_RADAR, '0.7 0.7 1');
SKINVECTOR(COLOR_DIALOG_DEMOBROSWER, '0.7 0.7 1');
// nexposee positions of windows (they are the scale transformation
// centers, NOT the actual positions of the windows!)
SKINVECTOR(POSITION_DIALOG_MULTIPLAYER, '0.9 0.5 0');
SKINVECTOR(POSITION_DIALOG_SINGLEPLAYER, '0.1 0.1 0');
SKINVECTOR(POSITION_DIALOG_SETTINGS, '0.1 0.9 0');
SKINVECTOR(POSITION_DIALOG_CREDITS, '0.3 1.2 0');
SKINVECTOR(POSITION_DIALOG_QUIT, '0.9 1.2 0');
// mouse
SKINSTRING(GFX_CURSOR, "cursor");
SKINVECTOR(SIZE_CURSOR, '32 32 0');
SKINVECTOR(OFFSET_CURSOR, '0 0 0');
SKINFLOAT(ALPHA_CURSOR_INTRO, 0);
// general
SKINSTRING(GFX_BACKGROUND, "background");
SKINSTRING(GFX_BACKGROUND_INGAME, "background_ingame");
SKINFLOAT(ALPHA_BACKGROUND_INGAME, 0.7);
SKINFLOAT(ALPHA_DISABLED, 0.2);
SKINFLOAT(ALPHA_BEHIND, 0.5);
SKINFLOAT(ALPHA_TEXT, 0.7);
// item: button
SKINSTRING(GFX_BUTTON, "button");
SKINSTRING(GFX_BUTTON_GRAY, "buttongray");
SKINSTRING(GFX_BUTTON_BIG, "bigbutton");
SKINSTRING(GFX_BUTTON_BIG_GRAY, "bigbuttongray");
SKINVECTOR(COLOR_BUTTON_N, '1 1 1');
SKINVECTOR(COLOR_BUTTON_C, '1 1 1');
SKINVECTOR(COLOR_BUTTON_F, '1 1 1');
SKINVECTOR(COLOR_BUTTON_D, '1 1 1');
// item: campaign
SKINFLOAT(ALPHA_CAMPAIGN_SELECTABLE, 0.8);
SKINVECTOR(COLOR_CAMPAIGN_SELECTABLE, '1 1 1');
SKINFLOAT(ALPHA_CAMPAIGN_CURRENT, 1);
SKINVECTOR(COLOR_CAMPAIGN_CURRENT, '1 1 0');
SKINFLOAT(ALPHA_CAMPAIGN_FUTURE, 0.2);
SKINVECTOR(COLOR_CAMPAIGN_FUTURE, '1 1 1');
SKINFLOAT(ALPHA_CAMPAIGN_DESCRIPTION, 0.7);
// item: checkbox
SKINSTRING(GFX_CHECKBOX, "checkbox");
SKINVECTOR(COLOR_CHECKBOX_N, '1 1 1');
SKINVECTOR(COLOR_CHECKBOX_C, '1 1 1');
SKINVECTOR(COLOR_CHECKBOX_F, '1 1 1');
SKINVECTOR(COLOR_CHECKBOX_D, '1 1 1');
// item: credits list
SKINVECTOR(COLOR_CREDITS_TITLE, '1 1 1');
SKINFLOAT(ALPHA_CREDITS_TITLE, 1);
SKINVECTOR(COLOR_CREDITS_FUNCTION, '1 1 1');
SKINFLOAT(ALPHA_CREDITS_FUNCTION, 0.7);
SKINVECTOR(COLOR_CREDITS_PERSON, '0.7 0.7 1');
SKINFLOAT(ALPHA_CREDITS_PERSON, 0.7);
SKINFLOAT(ROWS_CREDITS, 20);
SKINFLOAT(WIDTH_CREDITS, 0.5);
// item: crosshair button
SKINSTRING(GFX_CROSSHAIRBUTTON, "crosshairbutton");
// item: dialog
SKINSTRING(GFX_DIALOGBORDER, "border");
SKINSTRING(GFX_CLOSEBUTTON, "closebutton");
SKINFLOAT(MARGIN_TOP, 8);
SKINFLOAT(MARGIN_BOTTOM, 8);
SKINFLOAT(MARGIN_LEFT, 8);
SKINFLOAT(MARGIN_RIGHT, 8);
SKINFLOAT(MARGIN_COLUMNS, 4);
SKINFLOAT(MARGIN_ROWS, 4);
SKINFLOAT(HEIGHT_DIALOGBORDER, 1);
// item: input box
SKINSTRING(GFX_INPUTBOX, "inputbox");
SKINVECTOR(COLOR_INPUTBOX_N, '1 1 1');
SKINVECTOR(COLOR_INPUTBOX_F, '1 1 1');
SKINFLOAT(MARGIN_INPUTBOX_CHARS, 1);
// item: key grabber
SKINVECTOR(COLOR_KEYGRABBER_TITLES, '1 1 1');
SKINFLOAT(ALPHA_KEYGRABBER_TITLES, 1);
SKINVECTOR(COLOR_KEYGRABBER_KEYS, '1 1 1');
SKINFLOAT(ALPHA_KEYGRABBER_KEYS, 0.7);
// item: list box
SKINVECTOR(COLOR_LISTBOX_SELECTED, '0 0 1');
SKINFLOAT(ALPHA_LISTBOX_SELECTED, 0.5);
SKINVECTOR(COLOR_LISTBOX_WAITING, '1 0 0');
SKINFLOAT(ALPHA_LISTBOX_WAITING, 0.5);
// item: map list
SKINVECTOR(COLOR_MAPLIST_TITLE, '1 1 1');
SKINVECTOR(COLOR_MAPLIST_AUTHOR, '0.4 0.4 0.7');
SKINVECTOR(COLOR_MAPLIST_INCLUDEDBG, '0 0 0');
SKINFLOAT(ALPHA_MAPLIST_INCLUDEDFG, 1);
SKINFLOAT(ALPHA_MAPLIST_INCLUDEDBG, 0.5);
SKINFLOAT(ALPHA_MAPLIST_NOTINCLUDEDFG, 0.4);
// item: nexposee
SKINVECTOR(ALPHAS_MAINMENU, '0.6 0.8 0.9');
// item: player color button
SKINSTRING(GFX_COLORBUTTON, "colorbutton");
SKINSTRING(GFX_COLORBUTTON_COLOR, "color");
// item: player model
SKINVECTOR(COLOR_MODELTITLE, '1 1 1');
SKINFLOAT(ALPHA_MODELTITLE, 1);
// item: player name editor
SKINSTRING(GFX_CHARMAP, "charmap");
SKINSTRING(GFX_CHARMAP_SELECTED, "charmapbutton");
// item: radio button
SKINSTRING(GFX_RADIOBUTTON, "radiobutton");
SKINVECTOR(COLOR_RADIOBUTTON_N, '1 1 1');
SKINVECTOR(COLOR_RADIOBUTTON_C, '1 1 1');
SKINVECTOR(COLOR_RADIOBUTTON_F, '1 1 1');
SKINVECTOR(COLOR_RADIOBUTTON_D, '1 1 1');
// item: scrollbar
SKINSTRING(GFX_SCROLLBAR, "scrollbar");
SKINVECTOR(COLOR_SCROLLBAR_N, '1 1 1');
SKINVECTOR(COLOR_SCROLLBAR_F, '1 1 1');
SKINVECTOR(COLOR_SCROLLBAR_C, '1 1 1');
SKINVECTOR(COLOR_SCROLLBAR_S, '1 1 1');
SKINFLOAT(WIDTH_SCROLLBAR, 16);
// item: server list
SKINFLOAT(ALPHA_SERVERLIST_FULL, 0.4);
SKINFLOAT(ALPHA_SERVERLIST_EMPTY, 0.7);
SKINVECTOR(COLOR_SERVERLIST_LOWPING, '0 1 0');
SKINVECTOR(COLOR_SERVERLIST_MEDPING, '1 1 0');
SKINVECTOR(COLOR_SERVERLIST_HIGHPING, '1 0 0');
SKINFLOAT(ALPHA_SERVERLIST_HIGHPING, 0.4);
SKINFLOAT(ALPHA_SERVERLIST_FAVORITE, 0.8);
SKINVECTOR(COLOR_SERVERLIST_FAVORITE, '1 1 1');
// item: skin list
SKINVECTOR(COLOR_SKINLIST_TITLE, '1 1 1');
SKINVECTOR(COLOR_SKINLIST_AUTHOR, '0.4 0.4 0.7');
// item: slider
SKINSTRING(GFX_SLIDER, "slider");
SKINVECTOR(COLOR_SLIDER_N, '1 1 1');
SKINVECTOR(COLOR_SLIDER_C, '1 1 1');
SKINVECTOR(COLOR_SLIDER_F, '1 1 1');
SKINVECTOR(COLOR_SLIDER_D, '1 1 1');
SKINVECTOR(COLOR_SLIDER_S, '1 1 1');
SKINFLOAT(WIDTH_SLIDERTEXT, 0.333333333333);
SKINVECTOR(TOLERANCE_SLIDER, '0.2 2 0');
SKINEND